d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005944: [10:50:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005944: [10:50:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005944: [10:50:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005944: [10:50:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005944: [10:50:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4624 RDOC 004624: [10:50:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004624: [10:50:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004624: [10:50:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004624: [10:50:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004624: [10:50:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004624: [10:50:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004624: [10:50:28] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004624: [10:50:28] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004624: [10:50:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004624: [10:50:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004624: [10:50:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004624: [10:50:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004624: [10:50:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004624: [10:50:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004624: [10:50:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005944: [10:50:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4624] RDOC 004624: [10:50:28] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004624: [10:50:28] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002263568DC88 RDOC 004624: [10:50:28] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004624: [10:50:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004624: [10:50:28] core.cpp(1832) - Log - Removing device frame capturer for 0x000002263568DC88 RDOC 004624: [10:50:28] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002263568DC88 RDOC 004624: [10:50:28] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004624: [10:50:28] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002263568DC88 / 0x0000000000020460 RDOC 004624: [10:50:28] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004624: [10:50:28] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004624: [10:50:28] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004624: [10:50:28] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005944: [10:50:28] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004624: [10:50:28] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35475 (1.41 %) RDOC 004624: [10:50:28] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.018740 seconds RDOC 004624: [10:50:28] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 004624: [10:50:28] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 004624: [10:50:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005944: [10:50:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (41786 bytes) (time 1618221028) 2527 byte thumbnail RDOC 005944: [10:50:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005944: [10:50:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005944: [10:50:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005944: [10:50:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005944: [10:50:30] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005944: [10:50:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005944: [10:50:30] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005944: [10:50:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005944: [10:50:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005944: [10:50:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005944: [10:50:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005944: [10:50:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.179 ms RDOC 005944: [10:50:30] d3d11_debug.cpp( 899) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005944: [10:50:30] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005944: [10:50:30] d3d11_debug.cpp( 899) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005944: [10:50:30] d3d11_debug.cpp( 899) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005944: [10:50:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006748: [10:50:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006748: [10:50:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006748: [10:50:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006748: [10:50:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006748: [10:50:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8648 RDOC 008648: [10:50:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008648: [10:50:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008648: [10:50:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008648: [10:50:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008648: [10:50:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008648: [10:50:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008648: [10:50:30] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008648: [10:50:30] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008648: [10:50:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008648: [10:50:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008648: [10:50:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008648: [10:50:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008648: [10:50:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008648: [10:50:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008648: [10:50:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006748: [10:50:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8648] RDOC 008648: [10:50:30] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008648: [10:50:30] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000263F835D988 RDOC 008648: [10:50:30] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008648: [10:50:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008648: [10:50:30] core.cpp(1832) - Log - Removing device frame capturer for 0x00000263F835D988 RDOC 008648: [10:50:30] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000263F835D988 RDOC 008648: [10:50:30] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008648: [10:50:30] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000263F835D988 / 0x0000000000040462 RDOC 008648: [10:50:30] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008648: [10:50:30] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008648: [10:50:30] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008648: [10:50:30] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006748: [10:50:30] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008648: [10:50:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57496 (2.25 %) RDOC 008648: [10:50:30] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.016140 seconds RDOC 008648: [10:50:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 008648: [10:50:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008648: [10:50:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006748: [10:50:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (67475 bytes) (time 1618221030) 5476 byte thumbnail RDOC 006748: [10:50:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006748: [10:50:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006748: [10:50:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006748: [10:50:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006748: [10:50:31] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006748: [10:50:31] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006748: [10:50:32] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006748: [10:50:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006748: [10:50:32] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006748: [10:50:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006748: [10:50:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006748: [10:50:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.527 ms RDOC 006748: [10:50:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007884: [10:50:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007884: [10:50:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007884: [10:50:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007884: [10:50:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007884: [10:50:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10804 RDOC 010804: [10:50:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010804: [10:50:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010804: [10:50:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010804: [10:50:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010804: [10:50:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010804: [10:50:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010804: [10:50:32] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010804: [10:50:32] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010804: [10:50:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010804: [10:50:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010804: [10:50:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010804: [10:50:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010804: [10:50:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010804: [10:50:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010804: [10:50:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010804: [10:50:32] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007884: [10:50:32] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10804] RDOC 010804: [10:50:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000228073DD4A8 RDOC 010804: [10:50:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010804: [10:50:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010804: [10:50:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000228073DD4A8 RDOC 010804: [10:50:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000228073DD4A8 RDOC 010804: [10:50:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010804: [10:50:32] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000228073DD4A8 / 0x0000000000030466 RDOC 010804: [10:50:32] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010804: [10:50:32] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010804: [10:50:32] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010804: [10:50:32] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007884: [10:50:32] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010804: [10:50:32] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26854 (3.23 %) RDOC 010804: [10:50:32] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013811 seconds RDOC 010804: [10:50:32] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010804: [10:50:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 010804: [10:50:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 007884: [10:50:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34943 bytes) (time 1618221032) 3961 byte thumbnail RDOC 007884: [10:50:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 007884: [10:50:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007884: [10:50:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007884: [10:50:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007884: [10:50:33] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007884: [10:50:33] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007884: [10:50:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 007884: [10:50:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007884: [10:50:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007884: [10:50:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007884: [10:50:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007884: [10:50:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.170 ms RDOC 007884: [10:50:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009384: [10:50:34] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009384: [10:50:34] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009384: [10:50:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009384: [10:50:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009384: [10:50:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9980 RDOC 009980: [10:50:34] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009980: [10:50:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009980: [10:50:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009980: [10:50:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009980: [10:50:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009980: [10:50:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009980: [10:50:34] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009980: [10:50:34] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009980: [10:50:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009980: [10:50:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009980: [10:50:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009980: [10:50:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009980: [10:50:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009980: [10:50:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009980: [10:50:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009384: [10:50:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9980] RDOC 009980: [10:50:34] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009980: [10:50:34] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001607712B418 RDOC 009980: [10:50:34] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009980: [10:50:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009980: [10:50:34] core.cpp(1832) - Log - Removing device frame capturer for 0x000001607712B418 RDOC 009980: [10:50:34] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001607712B418 RDOC 009980: [10:50:34] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009980: [10:50:34] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001607712B418 / 0x000000000003046C RDOC 009980: [10:50:34] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009980: [10:50:34] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009384: [10:50:34] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009980: [10:50:34] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009980: [10:50:34] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009980: [10:50:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140088448 bytes to 1081718 (0.77 %) RDOC 009980: [10:50:34] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 133.598755 MB capture section in 0.170850 seconds RDOC 009980: [10:50:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009980: [10:50:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009980: [10:50:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009384: [10:50:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1088372 bytes) (time 1618221034) 2526 byte thumbnail RDOC 009384: [10:50:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009384: [10:50:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [10:50:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [10:50:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [10:50:35] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009384: [10:50:35] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009384: [10:50:36] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009384: [10:50:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [10:50:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [10:50:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [10:50:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [10:50:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 290.777 ms RDOC 009384: [10:50:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004188: [10:50:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004188: [10:50:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004188: [10:50:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004188: [10:50:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004188: [10:50:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5444 RDOC 005444: [10:50:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005444: [10:50:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [10:50:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [10:50:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005444: [10:50:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005444: [10:50:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005444: [10:50:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005444: [10:50:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005444: [10:50:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005444: [10:50:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005444: [10:50:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005444: [10:50:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005444: [10:50:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005444: [10:50:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005444: [10:50:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004188: [10:50:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5444] RDOC 005444: [10:50:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005444: [10:50:40] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001C15FA8CDF8 RDOC 005444: [10:50:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005444: [10:50:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005444: [10:50:40] core.cpp(1832) - Log - Removing device frame capturer for 0x000001C15FA8CDF8 RDOC 005444: [10:50:40] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001C15FA8CDF8 RDOC 005444: [10:50:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005444: [10:50:40] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001C15FA8CDF8 / 0x000000000004046C RDOC 005444: [10:50:40] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005444: [10:50:40] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004188: [10:50:40] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005444: [10:50:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005444: [10:50:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005444: [10:50:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81781 (3.20 %) RDOC 005444: [10:50:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.014112 seconds RDOC 005444: [10:50:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 005444: [10:50:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005444: [10:50:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 004188: [10:50:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (97156 bytes) (time 1618221040) 9588 byte thumbnail RDOC 004188: [10:50:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 004188: [10:50:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004188: [10:50:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004188: [10:50:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004188: [10:50:41] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004188: [10:50:41] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004188: [10:50:41] d3d11_replay.cpp(4183) - Log - Created device. RDOC 004188: [10:50:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004188: [10:50:41] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004188: [10:50:41] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004188: [10:50:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004188: [10:50:41] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.827 ms RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004188: [10:50:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005920: [10:50:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005920: [10:50:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005920: [10:50:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005920: [10:50:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005920: [10:50:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1072 RDOC 001072: [10:50:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001072: [10:50:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001072: [10:50:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001072: [10:50:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001072: [10:50:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001072: [10:50:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001072: [10:50:42] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001072: [10:50:42] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001072: [10:50:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001072: [10:50:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001072: [10:50:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001072: [10:50:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001072: [10:50:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001072: [10:50:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001072: [10:50:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005920: [10:50:42] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1072] RDOC 001072: [10:50:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001072: [10:50:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000283E5ABDF28 RDOC 001072: [10:50:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001072: [10:50:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001072: [10:50:42] core.cpp(1832) - Log - Removing device frame capturer for 0x00000283E5ABDF28 RDOC 001072: [10:50:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000283E5ABDF28 RDOC 001072: [10:50:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001072: [10:50:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000283E5ABDF28 / 0x000000000005046C RDOC 001072: [10:50:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001072: [10:50:42] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001072: [10:50:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001072: [10:50:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 4294967295 RDOC 001072: [10:50:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 646 (2.68 %) RDOC 001072: [10:50:42] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012874 seconds RDOC 001072: [10:50:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 001072: [10:50:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001072: [10:50:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005920: [10:50:42] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001072: [10:50:42] core.cpp(1878) - Log - Removing frame capturer for 0x00000283E5ABDF28 / 0x000000000005046C RDOC 001072: [10:50:42] core.cpp(1887) - Log - Removed last refcount RDOC 001072: [10:50:42] core.cpp(1891) - Log - Removed active window RDOC 001072: [10:50:42] core.cpp(1832) - Log - Removing device frame capturer for 0x00000283E5ABDF28 RDOC 005920: [10:50:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19835 bytes) (time 1618221042) 7037 byte thumbnail RDOC 005920: [10:50:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005920: [10:50:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005920: [10:50:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005920: [10:50:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005920: [10:50:43] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005920: [10:50:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005920: [10:50:43] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005920: [10:50:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005920: [10:50:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005920: [10:50:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005920: [10:50:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005920: [10:50:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.057 ms RDOC 005920: [10:50:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007396: [10:50:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007396: [10:50:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007396: [10:50:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007396: [10:50:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007396: [10:50:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3084 RDOC 003084: [10:50:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003084: [10:50:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [10:50:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [10:50:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003084: [10:50:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003084: [10:50:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003084: [10:50:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003084: [10:50:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003084: [10:50:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003084: [10:50:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003084: [10:50:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003084: [10:50:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003084: [10:50:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003084: [10:50:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003084: [10:50:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007396: [10:50:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3084] RDOC 003084: [10:50:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003084: [10:50:44] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002B59CE1EAE8 RDOC 003084: [10:50:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003084: [10:50:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003084: [10:50:44] core.cpp(1832) - Log - Removing device frame capturer for 0x000002B59CE1EAE8 RDOC 003084: [10:50:44] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002B59CE1EAE8 RDOC 003084: [10:50:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003084: [10:50:44] d3d11_debug.cpp( 183) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 003084: [10:50:44] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002B59CE1EAE8 / 0x00000000002A00F8 RDOC 003084: [10:50:44] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003084: [10:50:44] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003084: [10:50:44] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003084: [10:50:44] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007396: [10:50:44] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003084: [10:50:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30487 (5.36 %) RDOC 003084: [10:50:44] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.012078 seconds RDOC 003084: [10:50:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003084: [10:50:44] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 003084: [10:50:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007396: [10:50:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40236 bytes) (time 1618221044) 5116 byte thumbnail RDOC 007396: [10:50:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007396: [10:50:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007396: [10:50:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007396: [10:50:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007396: [10:50:45] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007396: [10:50:45] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007396: [10:50:45] d3d11_replay.cpp(4183) - Log - Created device. RDOC 007396: [10:50:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007396: [10:50:45] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007396: [10:50:45] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007396: [10:50:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007396: [10:50:45] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 007396: [10:50:45] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 007396: [10:50:45] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.461 ms RDOC 007396: [10:50:45] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 007396: [10:50:45] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 007396: [10:50:45] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 007396: [10:50:45] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 007396: [10:50:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003088: [10:50:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003088: [10:50:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003088: [10:50:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003088: [10:50:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003088: [10:50:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7916 RDOC 007916: [10:50:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007916: [10:50:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007916: [10:50:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007916: [10:50:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007916: [10:50:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007916: [10:50:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007916: [10:50:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007916: [10:50:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007916: [10:50:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007916: [10:50:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007916: [10:50:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007916: [10:50:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007916: [10:50:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007916: [10:50:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007916: [10:50:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003088: [10:50:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7916] RDOC 007916: [10:50:45] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007916: [10:50:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002FA83950D18 RDOC 007916: [10:50:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007916: [10:50:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007916: [10:50:46] core.cpp(1832) - Log - Removing device frame capturer for 0x000002FA83950D18 RDOC 007916: [10:50:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002FA83950D18 RDOC 007916: [10:50:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007916: [10:50:46] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002FA83950D18 / 0x0000000000080466 RDOC 007916: [10:50:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007916: [10:50:46] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003088: [10:50:46] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007916: [10:50:46] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007916: [10:50:46] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007916: [10:50:46] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584494 (0.43 %) RDOC 007916: [10:50:46] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.033196 seconds RDOC 007916: [10:50:46] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007916: [10:50:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 007916: [10:50:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 003088: [10:50:46] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (594243 bytes) (time 1618221046) 5116 byte thumbnail RDOC 003088: [10:50:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 003088: [10:50:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003088: [10:50:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003088: [10:50:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003088: [10:50:47] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003088: [10:50:47] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003088: [10:50:47] d3d11_replay.cpp(4183) - Log - Created device. RDOC 003088: [10:50:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003088: [10:50:47] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003088: [10:50:47] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003088: [10:50:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003088: [10:50:48] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 331.028 ms RDOC 003088: [10:50:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007848: [10:50:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007848: [10:50:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007848: [10:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007848: [10:50:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007848: [10:50:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5240 RDOC 005240: [10:50:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005240: [10:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005240: [10:50:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005240: [10:50:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005240: [10:50:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005240: [10:50:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005240: [10:50:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005240: [10:50:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005240: [10:50:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005240: [10:50:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005240: [10:50:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005240: [10:50:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005240: [10:50:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005240: [10:50:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005240: [10:50:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007848: [10:50:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5240] RDOC 005240: [10:50:48] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005240: [10:50:49] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000018984C7E9B8 RDOC 005240: [10:50:49] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005240: [10:50:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005240: [10:50:49] core.cpp(1832) - Log - Removing device frame capturer for 0x0000018984C7E9B8 RDOC 005240: [10:50:49] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000018984C7E9B8 RDOC 005240: [10:50:49] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005240: [10:50:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000018984C7E9B8 / 0x000000000008046C RDOC 005240: [10:50:49] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005240: [10:50:49] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007848: [10:50:49] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50000 RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 30019 (5.29 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012803 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50001 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14908 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012370 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50002 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (39768 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14883 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012095 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50003 RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14880 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011317 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50004 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (24657 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14879 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012688 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50005 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (24632 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14685 (2.59 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011230 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50006 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (24629 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14874 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011633 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50007 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (24628 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14871 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012009 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50008 RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14899 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011254 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 005240: [10:50:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005240: [10:50:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50009 RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (24434 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14869 (2.62 %) RDOC 005240: [10:50:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010916 seconds RDOC 005240: [10:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005240: [10:50:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (24623 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (24620 bytes) (time 1618221055) 5116 byte thumbnail RDOC 005240: [10:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (24648 bytes) (time 1618221055) 5116 byte thumbnail RDOC 007848: [10:50:55] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (24618 bytes) (time 1618221055) 5116 byte thumbnail RDOC 007848: [10:50:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007848: [10:50:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007848: [10:50:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007848: [10:50:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007848: [10:50:56] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007848: [10:50:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007848: [10:50:56] d3d11_replay.cpp(4183) - Log - Created device. RDOC 007848: [10:50:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007848: [10:50:56] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007848: [10:50:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007848: [10:50:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007848: [10:50:56] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.017 ms RDOC 007848: [10:50:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005232: [10:50:56] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005232: [10:50:56] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005232: [10:50:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005232: [10:50:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005232: [10:50:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10928 RDOC 010928: [10:50:56] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010928: [10:50:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010928: [10:50:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010928: [10:50:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010928: [10:50:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010928: [10:50:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010928: [10:50:56] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010928: [10:50:56] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010928: [10:50:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010928: [10:50:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010928: [10:50:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010928: [10:50:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010928: [10:50:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010928: [10:50:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010928: [10:50:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005232: [10:50:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10928] RDOC 010928: [10:50:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010928: [10:50:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C160E0D738 RDOC 010928: [10:50:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010928: [10:50:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010928: [10:50:56] core.cpp(1832) - Log - Removing device frame capturer for 0x000002C160E0D738 RDOC 010928: [10:50:57] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C160E0D738 RDOC 010928: [10:50:57] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010928: [10:50:57] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C160E0D738 / 0x000000000009046C RDOC 010928: [10:50:57] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010928: [10:50:57] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005232: [10:50:57] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010928: [10:50:57] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010928: [10:50:57] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010928: [10:50:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35993 (2.35 %) RDOC 010928: [10:50:57] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.012998 seconds RDOC 010928: [10:50:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 010928: [10:50:57] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010928: [10:50:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005232: [10:50:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48778 bytes) (time 1618221057) 8326 byte thumbnail RDOC 005232: [10:50:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005232: [10:50:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005232: [10:50:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005232: [10:50:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005232: [10:50:58] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005232: [10:50:58] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005232: [10:50:58] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005232: [10:50:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005232: [10:50:58] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005232: [10:50:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005232: [10:50:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005232: [10:50:58] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 19.277 ms RDOC 005232: [10:50:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010772: [10:50:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010772: [10:50:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010772: [10:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010772: [10:50:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010772: [10:50:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5544 RDOC 005544: [10:50:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005544: [10:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005544: [10:50:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005544: [10:50:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005544: [10:50:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005544: [10:50:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005544: [10:50:58] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005544: [10:50:58] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005544: [10:50:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005544: [10:50:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005544: [10:50:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005544: [10:50:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005544: [10:50:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005544: [10:50:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005544: [10:50:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010772: [10:50:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5544] RDOC 005544: [10:50:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005544: [10:50:58] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001BE545EDC78 RDOC 005544: [10:50:58] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005544: [10:50:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005544: [10:50:58] core.cpp(1832) - Log - Removing device frame capturer for 0x000001BE545EDC78 RDOC 005544: [10:50:59] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001BE545EDC78 RDOC 005544: [10:50:59] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005544: [10:50:59] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001BE545EDC78 / 0x00000000000A046C RDOC 005544: [10:50:59] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005544: [10:50:59] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010772: [10:50:59] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005544: [10:50:59] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005544: [10:50:59] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005544: [10:50:59] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171228 (1.59 %) RDOC 005544: [10:50:59] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.035662 seconds RDOC 005544: [10:50:59] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 005544: [10:50:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005544: [10:50:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010772: [10:50:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (188037 bytes) (time 1618221059) 10031 byte thumbnail RDOC 010772: [10:51:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010772: [10:51:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010772: [10:51:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010772: [10:51:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010772: [10:51:00] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010772: [10:51:00] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010772: [10:51:00] d3d11_replay.cpp(4183) - Log - Created device. RDOC 010772: [10:51:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010772: [10:51:00] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010772: [10:51:00] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010772: [10:51:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010772: [10:51:00] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 47.644 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 1.180 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.096 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.439 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.090 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.102 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 23.545 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 3.216 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.410 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.090 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.161 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.489 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.097 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.567 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.113 ms RDOC 010772: [10:51:00] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.126 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.489 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.159 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.322 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.139 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.104 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.347 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.146 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.313 ms RDOC 010772: [10:51:01] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.135 ms RDOC 010772: [10:51:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010268: [10:51:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010268: [10:51:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010268: [10:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010268: [10:51:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010268: [10:51:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2168 RDOC 002168: [10:51:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002168: [10:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002168: [10:51:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002168: [10:51:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002168: [10:51:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002168: [10:51:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002168: [10:51:01] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002168: [10:51:01] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002168: [10:51:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002168: [10:51:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002168: [10:51:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002168: [10:51:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002168: [10:51:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002168: [10:51:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002168: [10:51:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010268: [10:51:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2168] RDOC 002168: [10:51:01] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002168: [10:51:01] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002549B12BDF8 RDOC 002168: [10:51:01] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002168: [10:51:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002168: [10:51:01] core.cpp(1832) - Log - Removing device frame capturer for 0x000002549B12BDF8 RDOC 002168: [10:51:01] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002549B12BDF8 RDOC 002168: [10:51:01] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002168: [10:51:01] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002549B12BDF8 / 0x00000000000B046C RDOC 002168: [10:51:01] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002168: [10:51:01] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010268: [10:51:01] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002168: [10:51:01] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:01] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 002168: [10:51:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64775 (1.23 %) RDOC 002168: [10:51:01] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024406 seconds RDOC 002168: [10:51:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 002168: [10:51:01] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:01] d3d11_device.cpp(1948) - Log - Finished capture, Frame 51 RDOC 002168: [10:51:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 002168: [10:51:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49934 (0.95 %) RDOC 002168: [10:51:01] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023064 seconds RDOC 002168: [10:51:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 002168: [10:51:01] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 010268: [10:51:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (74524 bytes) (time 1618221061) 5116 byte thumbnail RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 52 RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 51) (59683 bytes) (time 1618221061) 5116 byte thumbnail RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49999 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024052 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 53 RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49936 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021947 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 52) (59748 bytes) (time 1618221062) 5116 byte thumbnail RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 54 RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 53) (59685 bytes) (time 1618221062) 5116 byte thumbnail RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50077 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022215 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 55 RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49968 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022857 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 54) (59826 bytes) (time 1618221062) 5116 byte thumbnail RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 56 RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 55) (59717 bytes) (time 1618221062) 5116 byte thumbnail RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50054 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022804 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50150 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022690 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 56) (59803 bytes) (time 1618221062) 5116 byte thumbnail RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 58 RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 57) (59899 bytes) (time 1618221062) 5116 byte thumbnail RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49945 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022788 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002168: [10:51:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 59 RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50179 (0.95 %) RDOC 002168: [10:51:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023024 seconds RDOC 002168: [10:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002168: [10:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 002168: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 58) (59694 bytes) (time 1618221062) 5116 byte thumbnail RDOC 010268: [10:51:02] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 59) (59928 bytes) (time 1618221062) 5116 byte thumbnail RDOC 010268: [10:51:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010268: [10:51:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010268: [10:51:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010268: [10:51:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010268: [10:51:03] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010268: [10:51:03] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010268: [10:51:03] d3d11_replay.cpp(4183) - Log - Created device. RDOC 010268: [10:51:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010268: [10:51:03] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010268: [10:51:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010268: [10:51:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010268: [10:51:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 98.481 ms RDOC 010268: [10:51:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006524: [10:51:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006524: [10:51:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006524: [10:51:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006524: [10:51:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006524: [10:51:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8876 RDOC 008876: [10:51:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008876: [10:51:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008876: [10:51:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008876: [10:51:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008876: [10:51:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008876: [10:51:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008876: [10:51:03] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008876: [10:51:03] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008876: [10:51:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008876: [10:51:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008876: [10:51:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008876: [10:51:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008876: [10:51:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008876: [10:51:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008876: [10:51:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008876: [10:51:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006524: [10:51:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8876] RDOC 008876: [10:51:04] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002870D0CC6E8 RDOC 008876: [10:51:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008876: [10:51:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008876: [10:51:04] core.cpp(1832) - Log - Removing device frame capturer for 0x000002870D0CC6E8 RDOC 008876: [10:51:04] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002870D0CC6E8 RDOC 008876: [10:51:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008876: [10:51:04] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002870D0CC6E8 / 0x00000000000C046C RDOC 008876: [10:51:04] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008876: [10:51:04] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008876: [10:51:04] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008876: [10:51:04] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006524: [10:51:04] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008876: [10:51:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 40146 (6.52 %) RDOC 008876: [10:51:04] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012638 seconds RDOC 008876: [10:51:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008876: [10:51:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008876: [10:51:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006524: [10:51:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (54193 bytes) (time 1618221064) 8902 byte thumbnail RDOC 006524: [10:51:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006524: [10:51:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006524: [10:51:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006524: [10:51:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006524: [10:51:05] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006524: [10:51:05] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006524: [10:51:05] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006524: [10:51:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006524: [10:51:05] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006524: [10:51:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006524: [10:51:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006524: [10:51:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.153 ms RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006524: [10:51:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002432: [10:51:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002432: [10:51:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002432: [10:51:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002432: [10:51:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002432: [10:51:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5300 RDOC 005300: [10:51:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005300: [10:51:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005300: [10:51:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005300: [10:51:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005300: [10:51:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005300: [10:51:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005300: [10:51:05] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005300: [10:51:05] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005300: [10:51:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005300: [10:51:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005300: [10:51:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005300: [10:51:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005300: [10:51:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005300: [10:51:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005300: [10:51:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002432: [10:51:05] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5300] RDOC 005300: [10:51:05] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005300: [10:51:06] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002407D9BCC28 RDOC 005300: [10:51:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005300: [10:51:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005300: [10:51:06] core.cpp(1832) - Log - Removing device frame capturer for 0x000002407D9BCC28 RDOC 005300: [10:51:06] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002407D9BCC28 RDOC 005300: [10:51:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005300: [10:51:06] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002407D9BCC28 / 0x00000000000D046C RDOC 005300: [10:51:06] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005300: [10:51:06] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005300: [10:51:06] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005300: [10:51:06] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005300: [10:51:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26715 (4.70 %) RDOC 005300: [10:51:06] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.013068 seconds RDOC 005300: [10:51:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 005300: [10:51:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 005300: [10:51:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002432: [10:51:06] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002432: [10:51:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36624 bytes) (time 1618221066) 5744 byte thumbnail RDOC 002432: [10:51:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002432: [10:51:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002432: [10:51:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002432: [10:51:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002432: [10:51:07] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002432: [10:51:07] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002432: [10:51:07] d3d11_replay.cpp(4183) - Log - Created device. RDOC 002432: [10:51:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002432: [10:51:07] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002432: [10:51:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002432: [10:51:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002432: [10:51:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 4.796 ms RDOC 002432: [10:51:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008736: [10:51:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008736: [10:51:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008736: [10:51:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008736: [10:51:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008736: [10:51:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9016 RDOC 009016: [10:51:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009016: [10:51:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009016: [10:51:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009016: [10:51:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009016: [10:51:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009016: [10:51:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009016: [10:51:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009016: [10:51:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009016: [10:51:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009016: [10:51:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009016: [10:51:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009016: [10:51:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009016: [10:51:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009016: [10:51:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009016: [10:51:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008736: [10:51:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9016] RDOC 009016: [10:51:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009016: [10:51:08] core.cpp(1832) - Log - Removing device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009016: [10:51:08] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009016: [10:51:08] core.cpp(1832) - Log - Removing device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] core.cpp(1832) - Log - Removing device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] core.cpp(1832) - Log - Removing device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] core.cpp(1832) - Log - Removing device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] core.cpp(1832) - Log - Removing device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009016: [10:51:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000129FD2AB568 RDOC 009016: [10:51:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009016: [10:51:08] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000129FD2AB568 / 0x00000000000E046C RDOC 009016: [10:51:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009016: [10:51:08] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009016: [10:51:08] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 009016: [10:51:08] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 009016: [10:51:08] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009016: [10:51:08] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008736: [10:51:08] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009016: [10:51:08] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29205 (5.15 %) RDOC 009016: [10:51:08] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.013576 seconds RDOC 009016: [10:51:08] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009016: [10:51:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 009016: [10:51:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008736: [10:51:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38954 bytes) (time 1618221068) 5116 byte thumbnail RDOC 008736: [10:51:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008736: [10:51:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008736: [10:51:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008736: [10:51:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008736: [10:51:09] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008736: [10:51:09] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008736: [10:51:09] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008736: [10:51:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008736: [10:51:09] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008736: [10:51:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008736: [10:51:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008736: [10:51:09] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 4.803 ms RDOC 008736: [10:51:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006612: [10:51:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006612: [10:51:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006612: [10:51:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [10:51:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [10:51:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4484 RDOC 004484: [10:51:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004484: [10:51:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004484: [10:51:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004484: [10:51:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004484: [10:51:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004484: [10:51:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004484: [10:51:10] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004484: [10:51:10] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004484: [10:51:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004484: [10:51:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004484: [10:51:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004484: [10:51:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004484: [10:51:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004484: [10:51:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004484: [10:51:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006612: [10:51:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4484] RDOC 004484: [10:51:10] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004484: [10:51:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000237FCB0C978 RDOC 004484: [10:51:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004484: [10:51:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004484: [10:51:10] core.cpp(1832) - Log - Removing device frame capturer for 0x00000237FCB0C978 RDOC 004484: [10:51:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000237FCB0C978 RDOC 004484: [10:51:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004484: [10:51:10] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000237FCB0C978 / 0x00000000000F046C RDOC 004484: [10:51:10] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004484: [10:51:10] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006612: [10:51:10] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004484: [10:51:10] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004484: [10:51:10] d3d11_device.cpp(1948) - Log - Finished capture, Frame 200 RDOC 004484: [10:51:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36843 (5.65 %) RDOC 004484: [10:51:10] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.013351 seconds RDOC 004484: [10:51:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 004484: [10:51:10] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004484: [10:51:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006612: [10:51:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (50257 bytes) (time 1618221070) 7788 byte thumbnail RDOC 006612: [10:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006612: [10:51:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006612: [10:51:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006612: [10:51:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006612: [10:51:11] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006612: [10:51:11] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006612: [10:51:11] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006612: [10:51:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006612: [10:51:11] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006612: [10:51:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006612: [10:51:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006612: [10:51:11] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.442 ms RDOC 006612: [10:51:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006000: [10:51:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006000: [10:51:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006000: [10:51:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006000: [10:51:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006000: [10:51:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9600 RDOC 009600: [10:51:12] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009600: [10:51:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [10:51:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [10:51:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009600: [10:51:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009600: [10:51:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009600: [10:51:12] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009600: [10:51:12] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009600: [10:51:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009600: [10:51:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009600: [10:51:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009600: [10:51:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009600: [10:51:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009600: [10:51:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009600: [10:51:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009600: [10:51:12] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006000: [10:51:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9600] RDOC 009600: [10:51:12] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000282D4CCF328 RDOC 009600: [10:51:12] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009600: [10:51:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009600: [10:51:12] core.cpp(1832) - Log - Removing device frame capturer for 0x00000282D4CCF328 RDOC 009600: [10:51:12] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000282D4CCF328 RDOC 009600: [10:51:12] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009600: [10:51:12] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000282D4CCF328 / 0x000000000010046C RDOC 009600: [10:51:12] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009600: [10:51:12] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009600: [10:51:12] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009600: [10:51:12] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006000: [10:51:12] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009600: [10:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 772864 bytes to 91064 (11.78 %) RDOC 009600: [10:51:12] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.737061 MB capture section in 0.014719 seconds RDOC 009600: [10:51:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009600: [10:51:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009600: [10:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006000: [10:51:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (97718 bytes) (time 1618221072) 2526 byte thumbnail RDOC 006000: [10:51:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006000: [10:51:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006000: [10:51:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006000: [10:51:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006000: [10:51:13] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006000: [10:51:13] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006000: [10:51:13] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006000: [10:51:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006000: [10:51:13] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006000: [10:51:13] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006000: [10:51:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006000: [10:51:13] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 10.122 ms RDOC 006000: [10:51:15] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006000: [10:51:15] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006000: [10:51:15] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006000: [10:51:15] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006000: [10:51:15] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006000: [10:51:15] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006000: [10:51:15] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006000: [10:51:15] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 006000: [10:51:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009304: [10:51:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009304: [10:51:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009304: [10:51:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009304: [10:51:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009304: [10:51:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4868 RDOC 004868: [10:51:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004868: [10:51:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004868: [10:51:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004868: [10:51:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004868: [10:51:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004868: [10:51:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004868: [10:51:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004868: [10:51:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004868: [10:51:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004868: [10:51:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004868: [10:51:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004868: [10:51:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004868: [10:51:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004868: [10:51:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004868: [10:51:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009304: [10:51:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4868] RDOC 004868: [10:51:17] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004868: [10:51:17] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000029C4D0FD9D8 RDOC 004868: [10:51:17] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004868: [10:51:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004868: [10:51:17] core.cpp(1832) - Log - Removing device frame capturer for 0x0000029C4D0FD9D8 RDOC 004868: [10:51:17] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000029C4D0FD9D8 RDOC 004868: [10:51:17] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004868: [10:51:17] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000029C4D0FD9D8 / 0x000000000011046C RDOC 004868: [10:51:17] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004868: [10:51:17] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004868: [10:51:17] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004868: [10:51:17] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009304: [10:51:17] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004868: [10:51:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38969 (1.56 %) RDOC 004868: [10:51:17] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.014017 seconds RDOC 004868: [10:51:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004868: [10:51:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004868: [10:51:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 009304: [10:51:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45623 bytes) (time 1618221077) 2526 byte thumbnail RDOC 009304: [10:51:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 009304: [10:51:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009304: [10:51:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009304: [10:51:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009304: [10:51:18] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009304: [10:51:18] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009304: [10:51:18] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009304: [10:51:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009304: [10:51:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009304: [10:51:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009304: [10:51:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009304: [10:51:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 17.144 ms RDOC 009304: [10:51:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009780: [10:51:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009780: [10:51:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009780: [10:51:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [10:51:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [10:51:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2492 RDOC 002492: [10:51:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002492: [10:51:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002492: [10:51:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002492: [10:51:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002492: [10:51:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002492: [10:51:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002492: [10:51:18] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002492: [10:51:18] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002492: [10:51:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002492: [10:51:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002492: [10:51:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002492: [10:51:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002492: [10:51:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002492: [10:51:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002492: [10:51:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002492: [10:51:19] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009780: [10:51:19] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2492] RDOC 002492: [10:51:19] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001AF6EECCF78 RDOC 002492: [10:51:19] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002492: [10:51:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002492: [10:51:19] core.cpp(1832) - Log - Removing device frame capturer for 0x000001AF6EECCF78 RDOC 002492: [10:51:19] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001AF6EECCF78 RDOC 002492: [10:51:19] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002492: [10:51:19] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001AF6EECCF78 / 0x000000000012046C RDOC 002492: [10:51:19] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002492: [10:51:19] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009780: [10:51:19] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002492: [10:51:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002492: [10:51:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002492: [10:51:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29650 (5.22 %) RDOC 002492: [10:51:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012338 seconds RDOC 002492: [10:51:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002492: [10:51:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 002492: [10:51:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009780: [10:51:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39399 bytes) (time 1618221079) 5116 byte thumbnail RDOC 009780: [10:51:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009780: [10:51:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009780: [10:51:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009780: [10:51:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009780: [10:51:20] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009780: [10:51:20] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009780: [10:51:20] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009780: [10:51:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009780: [10:51:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009780: [10:51:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009780: [10:51:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009780: [10:51:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.352 ms RDOC 009780: [10:51:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009452: [10:51:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009452: [10:51:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009452: [10:51:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009452: [10:51:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009452: [10:51:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1412 RDOC 001412: [10:51:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001412: [10:51:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001412: [10:51:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001412: [10:51:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001412: [10:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001412: [10:51:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001412: [10:51:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001412: [10:51:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001412: [10:51:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001412: [10:51:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001412: [10:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001412: [10:51:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001412: [10:51:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001412: [10:51:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001412: [10:51:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009452: [10:51:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1412] RDOC 001412: [10:51:20] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001412: [10:51:21] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000022324FDBB78 RDOC 001412: [10:51:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001412: [10:51:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001412: [10:51:21] core.cpp(1832) - Log - Removing device frame capturer for 0x0000022324FDBB78 RDOC 001412: [10:51:21] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000022324FDBB78 RDOC 001412: [10:51:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001412: [10:51:21] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000022324FDBB78 / 0x000000000013046C RDOC 001412: [10:51:21] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001412: [10:51:21] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009452: [10:51:21] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001412: [10:51:21] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001412: [10:51:21] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009452: [10:51:21] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001412: [10:51:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 152050 (3.72 %) RDOC 001412: [10:51:21] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.014878 seconds RDOC 001412: [10:51:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001412: [10:51:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001412: [10:51:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009452: [10:51:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (158704 bytes) (time 1618221081) 2526 byte thumbnail RDOC 009452: [10:51:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009452: [10:51:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009452: [10:51:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009452: [10:51:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009452: [10:51:22] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009452: [10:51:22] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009452: [10:51:22] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009452: [10:51:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009452: [10:51:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009452: [10:51:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009452: [10:51:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009452: [10:51:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 23.007 ms RDOC 009452: [10:51:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002104: [10:51:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002104: [10:51:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002104: [10:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002104: [10:51:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002104: [10:51:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1360 RDOC 001360: [10:51:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001360: [10:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001360: [10:51:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001360: [10:51:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001360: [10:51:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001360: [10:51:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001360: [10:51:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001360: [10:51:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001360: [10:51:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001360: [10:51:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001360: [10:51:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001360: [10:51:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001360: [10:51:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001360: [10:51:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001360: [10:51:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001360: [10:51:23] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002104: [10:51:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1360] RDOC 001360: [10:51:23] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225F0FDDA48 RDOC 001360: [10:51:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001360: [10:51:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001360: [10:51:23] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225F0FDDA48 RDOC 001360: [10:51:24] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225F0FDDA48 RDOC 001360: [10:51:24] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001360: [10:51:24] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000225F0FDDA48 / 0x000000000014046C RDOC 001360: [10:51:24] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001360: [10:51:24] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001360: [10:51:24] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001360: [10:51:24] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002104: [10:51:24] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001360: [10:51:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29327 (5.16 %) RDOC 001360: [10:51:24] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012678 seconds RDOC 001360: [10:51:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001360: [10:51:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001360: [10:51:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002104: [10:51:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39076 bytes) (time 1618221084) 5116 byte thumbnail RDOC 002104: [10:51:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002104: [10:51:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002104: [10:51:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002104: [10:51:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002104: [10:51:25] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002104: [10:51:25] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002104: [10:51:25] d3d11_replay.cpp(4183) - Log - Created device. RDOC 002104: [10:51:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002104: [10:51:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002104: [10:51:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002104: [10:51:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002104: [10:51:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.057 ms RDOC 002104: [10:51:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002104: [10:51:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 12710 (2.24 %) RDOC 002104: [10:51:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002104: [10:51:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.141 ms RDOC 002104: [10:51:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 12710 (2.24 %) RDOC 002104: [10:51:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000157! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000158! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000163! RDOC 002104: [10:51:25] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 002104: [10:51:25] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000164! RDOC 002104: [10:51:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007092: [10:51:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007092: [10:51:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007092: [10:51:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007092: [10:51:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007092: [10:51:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6736 RDOC 006736: [10:51:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 006736: [10:51:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006736: [10:51:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006736: [10:51:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006736: [10:51:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006736: [10:51:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006736: [10:51:25] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006736: [10:51:25] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006736: [10:51:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006736: [10:51:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006736: [10:51:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006736: [10:51:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006736: [10:51:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006736: [10:51:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006736: [10:51:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007092: [10:51:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6736] RDOC 006736: [10:51:25] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006736: [10:51:25] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000017CA89FB6D8 RDOC 006736: [10:51:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006736: [10:51:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006736: [10:51:25] core.cpp(1832) - Log - Removing device frame capturer for 0x0000017CA89FB6D8 RDOC 006736: [10:51:25] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000017CA89FB6D8 RDOC 006736: [10:51:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006736: [10:51:25] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000017CA89FB6D8 / 0x000000000015046C RDOC 006736: [10:51:25] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006736: [10:51:25] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007092: [10:51:25] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 006736: [10:51:25] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006736: [10:51:25] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006736: [10:51:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 31929 (5.12 %) RDOC 006736: [10:51:25] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.022360 seconds RDOC 006736: [10:51:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 006736: [10:51:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006736: [10:51:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007092: [10:51:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43681 bytes) (time 1618221085) 6894 byte thumbnail RDOC 007092: [10:51:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007092: [10:51:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007092: [10:51:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007092: [10:51:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007092: [10:51:27] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007092: [10:51:27] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007092: [10:51:27] d3d11_replay.cpp(4183) - Log - Created device. RDOC 007092: [10:51:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007092: [10:51:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007092: [10:51:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007092: [10:51:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007092: [10:51:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.916 ms RDOC 007092: [10:51:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004256: [10:51:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004256: [10:51:27] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004256: [10:51:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004256: [10:51:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004256: [10:51:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8696 RDOC 008696: [10:51:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008696: [10:51:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008696: [10:51:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008696: [10:51:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008696: [10:51:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008696: [10:51:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008696: [10:51:27] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008696: [10:51:27] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008696: [10:51:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008696: [10:51:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008696: [10:51:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008696: [10:51:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008696: [10:51:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008696: [10:51:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008696: [10:51:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004256: [10:51:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8696] RDOC 008696: [10:51:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008696: [10:51:27] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C488E0BDE8 RDOC 008696: [10:51:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008696: [10:51:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008696: [10:51:27] core.cpp(1832) - Log - Removing device frame capturer for 0x000002C488E0BDE8 RDOC 008696: [10:51:27] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C488E0BDE8 RDOC 008696: [10:51:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x000000000016046C RDOC 008696: [10:51:27] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008696: [10:51:27] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x0000000000030464 RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x000000000001046E RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x0000000000010470 RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x0000000000010474 RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x0000000000010476 RDOC 008696: [10:51:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C488E0BDE8 / 0x0000000000010478 RDOC 004256: [10:51:27] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008696: [10:51:27] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [10:51:27] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 008696: [10:51:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 94072 (1.06 %) RDOC 008696: [10:51:27] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.022658 seconds RDOC 008696: [10:51:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008696: [10:51:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008696: [10:51:27] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [10:51:27] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 008696: [10:51:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008696: [10:51:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 79502 (0.90 %) RDOC 008696: [10:51:27] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.017808 seconds RDOC 008696: [10:51:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008696: [10:51:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 008696: [10:51:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 004256: [10:51:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (105086 bytes) (time 1618221087) 6530 byte thumbnail RDOC 004256: [10:51:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004256: [10:51:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004256: [10:51:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004256: [10:51:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004256: [10:51:28] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004256: [10:51:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004256: [10:51:29] d3d11_replay.cpp(4183) - Log - Created device. RDOC 004256: [10:51:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004256: [10:51:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004256: [10:51:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004256: [10:51:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004256: [10:51:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 44.298 ms RDOC 004256: [10:51:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006356: [10:51:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006356: [10:51:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006356: [10:51:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006356: [10:51:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006356: [10:51:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6652 RDOC 006652: [10:51:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 006652: [10:51:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006652: [10:51:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006652: [10:51:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006652: [10:51:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006652: [10:51:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006652: [10:51:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006652: [10:51:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006652: [10:51:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006652: [10:51:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006652: [10:51:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006652: [10:51:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006652: [10:51:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006652: [10:51:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006652: [10:51:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006356: [10:51:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6652] RDOC 006652: [10:51:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006652: [10:51:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000220A0B401F8 RDOC 006652: [10:51:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006652: [10:51:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006652: [10:51:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000220A0B401F8 RDOC 006652: [10:51:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000220A0B401F8 RDOC 006652: [10:51:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006652: [10:51:29] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000220A0B401F8 / 0x000000000017046C RDOC 006652: [10:51:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006652: [10:51:29] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006652: [10:51:29] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006652: [10:51:29] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006356: [10:51:29] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 006652: [10:51:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 29850 (5.26 %) RDOC 006652: [10:51:29] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.012597 seconds RDOC 006652: [10:51:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006652: [10:51:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006652: [10:51:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006356: [10:51:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40115 bytes) (time 1618221089) 5798 byte thumbnail RDOC 006356: [10:51:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006356: [10:51:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006356: [10:51:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006356: [10:51:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006356: [10:51:30] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006356: [10:51:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006356: [10:51:30] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006356: [10:51:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006356: [10:51:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006356: [10:51:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006356: [10:51:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006356: [10:51:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.504 ms RDOC 006356: [10:51:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003016: [10:51:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003016: [10:51:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003016: [10:51:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003016: [10:51:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003016: [10:51:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5044 RDOC 005044: [10:51:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005044: [10:51:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005044: [10:51:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005044: [10:51:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005044: [10:51:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005044: [10:51:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005044: [10:51:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005044: [10:51:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005044: [10:51:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005044: [10:51:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005044: [10:51:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005044: [10:51:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005044: [10:51:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005044: [10:51:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005044: [10:51:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005044: [10:51:31] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003016: [10:51:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5044] RDOC 005044: [10:51:31] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000262CBBEC9A8 RDOC 005044: [10:51:31] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005044: [10:51:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005044: [10:51:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000262CBBEC9A8 RDOC 005044: [10:51:31] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000262CBBEC9A8 RDOC 005044: [10:51:31] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005044: [10:51:31] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000262CBBEC9A8 / 0x0000000000030474 RDOC 005044: [10:51:31] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005044: [10:51:31] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003016: [10:51:31] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005044: [10:51:31] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005044: [10:51:31] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005044: [10:51:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36655 (6.19 %) RDOC 005044: [10:51:31] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.013149 seconds RDOC 005044: [10:51:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005044: [10:51:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005044: [10:51:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003016: [10:51:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45865 bytes) (time 1618221091) 4687 byte thumbnail RDOC 003016: [10:51:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003016: [10:51:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003016: [10:51:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003016: [10:51:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003016: [10:51:32] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003016: [10:51:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003016: [10:51:32] d3d11_replay.cpp(4183) - Log - Created device. RDOC 003016: [10:51:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003016: [10:51:32] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003016: [10:51:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003016: [10:51:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003016: [10:51:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.670 ms RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003016: [10:51:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005524: [10:51:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005524: [10:51:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005524: [10:51:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005524: [10:51:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005524: [10:51:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7608 RDOC 007608: [10:51:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007608: [10:51:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007608: [10:51:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007608: [10:51:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007608: [10:51:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007608: [10:51:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007608: [10:51:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007608: [10:51:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007608: [10:51:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007608: [10:51:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007608: [10:51:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007608: [10:51:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007608: [10:51:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007608: [10:51:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007608: [10:51:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005524: [10:51:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7608] RDOC 007608: [10:51:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007608: [10:51:33] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007608: [10:51:33] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000158087AB6D8 RDOC 005524: [10:51:33] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007608: [10:51:33] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000158087AB6D8 / 0x0000000000040476 RDOC 007608: [10:51:33] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007608: [10:51:33] d3d12_device.cpp(2192) - Log - Starting capture RDOC 005524: [10:51:33] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007608: [10:51:33] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 007608: [10:51:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27312 (1.31 %) RDOC 007608: [10:51:33] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.128303 seconds RDOC 007608: [10:51:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007608: [10:51:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 007608: [10:51:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 005524: [10:51:33] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36840 bytes) (time 1618221093) 4886 byte thumbnail RDOC 005524: [10:51:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 005524: [10:51:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005524: [10:51:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005524: [10:51:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005524: [10:51:34] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005524: [10:51:34] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 005524: [10:51:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005524: [10:51:34] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005524: [10:51:34] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005524: [10:51:34] d3d12_replay.cpp(4135) - Log - Created device. RDOC 005524: [10:51:34] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005524: [10:51:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005524: [10:51:35] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005524: [10:51:35] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 244.129 ms RDOC 005524: [10:51:35] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 005524: [10:51:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006604: [10:51:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006604: [10:51:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006604: [10:51:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [10:51:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [10:51:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4600 RDOC 004600: [10:51:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004600: [10:51:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004600: [10:51:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004600: [10:51:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004600: [10:51:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004600: [10:51:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004600: [10:51:35] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004600: [10:51:35] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004600: [10:51:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004600: [10:51:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004600: [10:51:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004600: [10:51:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004600: [10:51:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004600: [10:51:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004600: [10:51:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006604: [10:51:35] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4600] RDOC 004600: [10:51:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004600: [10:51:35] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004600: [10:51:35] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001841CEFE0F8 RDOC 006604: [10:51:35] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004600: [10:51:35] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001841CEFE0F8 / 0x0000000000050476 RDOC 004600: [10:51:35] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004600: [10:51:35] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006604: [10:51:35] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004600: [10:51:36] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 004600: [10:51:36] d3d12_device.cpp(2497) - Log - Capture used DXIL RDOC 004600: [10:51:36] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155584 bytes to 70634 (3.28 %) RDOC 004600: [10:51:36] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 2.055725 MB capture section in 0.092781 seconds RDOC 004600: [10:51:36] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004600: [10:51:36] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004600: [10:51:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006604: [10:51:36] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (80251 bytes) (time 1618221096) 4975 byte thumbnail RDOC 006604: [10:51:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006604: [10:51:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006604: [10:51:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006604: [10:51:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006604: [10:51:37] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006604: [10:51:37] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 006604: [10:51:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006604: [10:51:37] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006604: [10:51:37] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006604: [10:51:37] d3d12_replay.cpp(4135) - Log - Created device. RDOC 006604: [10:51:37] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006604: [10:51:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006604: [10:51:37] d3d12_replay.cpp( 118) - Log - Replaying with DXIL enabled RDOC 006604: [10:51:37] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006604: [10:51:37] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 225.268 ms RDOC 006604: [10:51:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000140: [10:51:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 000140: [10:51:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000140: [10:51:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000140: [10:51:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000140: [10:51:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7096 RDOC 007096: [10:51:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007096: [10:51:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007096: [10:51:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007096: [10:51:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007096: [10:51:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007096: [10:51:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007096: [10:51:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007096: [10:51:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007096: [10:51:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007096: [10:51:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007096: [10:51:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007096: [10:51:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007096: [10:51:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007096: [10:51:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007096: [10:51:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000140: [10:51:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7096] RDOC 007096: [10:51:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007096: [10:51:38] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007096: [10:51:38] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002981106CD58 RDOC 000140: [10:51:38] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007096: [10:51:38] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002981106CD58 / 0x0000000000060476 RDOC 007096: [10:51:38] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000140: [10:51:38] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007096: [10:51:38] d3d12_device.cpp(2192) - Log - Starting capture RDOC 007096: [10:51:38] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 007096: [10:51:38] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 189384640 bytes to 1377457 (0.73 %) RDOC 007096: [10:51:38] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 180.611267 MB capture section in 0.362168 seconds RDOC 007096: [10:51:38] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 007096: [10:51:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 007096: [10:51:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 000140: [10:51:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1387987 bytes) (time 1618221098) 4956 byte thumbnail RDOC 000140: [10:51:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 000140: [10:51:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000140: [10:51:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000140: [10:51:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000140: [10:51:39] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000140: [10:51:39] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 000140: [10:51:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000140: [10:51:39] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000140: [10:51:39] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000140: [10:51:39] d3d12_replay.cpp(4135) - Log - Created device. RDOC 000140: [10:51:39] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000140: [10:51:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000140: [10:51:39] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 000140: [10:51:39] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 000140: [10:51:40] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 582.134 ms RDOC 000140: [10:51:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004384: [10:51:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004384: [10:51:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004384: [10:51:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004384: [10:51:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004384: [10:51:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 260 RDOC 000260: [10:51:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000260: [10:51:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000260: [10:51:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000260: [10:51:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000260: [10:51:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000260: [10:51:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000260: [10:51:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000260: [10:51:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000260: [10:51:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000260: [10:51:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000260: [10:51:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000260: [10:51:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000260: [10:51:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000260: [10:51:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000260: [10:51:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004384: [10:51:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [260] RDOC 000260: [10:51:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000260: [10:51:45] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000260: [10:51:45] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000227A9D2DA78 RDOC 004384: [10:51:45] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000260: [10:51:45] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000227A9D2DA78 / 0x0000000000070476 RDOC 000260: [10:51:45] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000260: [10:51:45] d3d12_device.cpp(2192) - Log - Starting capture RDOC 004384: [10:51:45] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 000260: [10:51:45] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 000260: [10:51:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 62231 (2.90 %) RDOC 000260: [10:51:45] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.096329 seconds RDOC 000260: [10:51:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 000260: [10:51:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 000260: [10:51:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 004384: [10:51:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (77606 bytes) (time 1618221105) 9588 byte thumbnail RDOC 004384: [10:51:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 004384: [10:51:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004384: [10:51:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004384: [10:51:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004384: [10:51:46] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004384: [10:51:46] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 004384: [10:51:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004384: [10:51:47] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004384: [10:51:47] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004384: [10:51:47] d3d12_replay.cpp(4135) - Log - Created device. RDOC 004384: [10:51:47] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004384: [10:51:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004384: [10:51:47] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 004384: [10:51:47] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 192.920 ms RDOC 004384: [10:51:47] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004384: [10:51:47] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 004384: [10:51:47] d3d12_debug.cpp(1244) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 004384: [10:51:47] d3d12_debug.cpp(1244) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 004384: [10:51:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005332: [10:51:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005332: [10:51:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005332: [10:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005332: [10:51:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005332: [10:51:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7456 RDOC 007456: [10:51:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007456: [10:51:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007456: [10:51:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007456: [10:51:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007456: [10:51:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007456: [10:51:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007456: [10:51:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007456: [10:51:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007456: [10:51:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007456: [10:51:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007456: [10:51:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007456: [10:51:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007456: [10:51:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007456: [10:51:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007456: [10:51:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005332: [10:51:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7456] RDOC 007456: [10:51:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007456: [10:51:48] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007456: [10:51:48] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002023846C6E8 RDOC 005332: [10:51:48] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007456: [10:51:48] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002023846C6E8 / 0x0000000000080476 RDOC 007456: [10:51:48] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005332: [10:51:48] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007456: [10:51:48] d3d12_device.cpp(2192) - Log - Starting capture RDOC 007456: [10:51:48] d3d12_device.cpp(2298) - Log - Finished capture, Frame 4294967295 RDOC 007456: [10:51:48] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 590 (57.62 %) RDOC 007456: [10:51:48] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.091122 seconds RDOC 007456: [10:51:48] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 007456: [10:51:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007456: [10:51:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007456: [10:51:48] d3d12_device.cpp(2192) - Log - Starting capture RDOC 005332: [10:51:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19459 bytes) (time 1618221108) 7082 byte thumbnail RDOC 005332: [10:51:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005332: [10:51:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005332: [10:51:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005332: [10:51:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005332: [10:51:49] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005332: [10:51:49] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 005332: [10:51:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005332: [10:51:49] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005332: [10:51:49] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005332: [10:51:49] d3d12_replay.cpp(4135) - Log - Created device. RDOC 005332: [10:51:49] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005332: [10:51:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005332: [10:51:49] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005332: [10:51:49] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 174.671 ms RDOC 005332: [10:51:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002572: [10:51:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002572: [10:51:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002572: [10:51:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002572: [10:51:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002572: [10:51:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4060 RDOC 004060: [10:51:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004060: [10:51:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004060: [10:51:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004060: [10:51:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004060: [10:51:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004060: [10:51:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004060: [10:51:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004060: [10:51:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004060: [10:51:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004060: [10:51:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004060: [10:51:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004060: [10:51:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004060: [10:51:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004060: [10:51:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004060: [10:51:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002572: [10:51:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4060] RDOC 004060: [10:51:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004060: [10:51:50] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004060: [10:51:50] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002884A51B898 RDOC 002572: [10:51:50] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004060: [10:51:50] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002884A51B898 / 0x0000000000090476 RDOC 004060: [10:51:50] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004060: [10:51:50] d3d12_device.cpp(2192) - Log - Starting capture RDOC 002572: [10:51:50] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004060: [10:51:50] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 004060: [10:51:50] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136355200 bytes to 572868 (0.42 %) RDOC 004060: [10:51:50] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 130.038452 MB capture section in 0.119982 seconds RDOC 004060: [10:51:50] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 004060: [10:51:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 004060: [10:51:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002572: [10:51:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (583463 bytes) (time 1618221110) 5969 byte thumbnail RDOC 002572: [10:51:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002572: [10:51:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002572: [10:51:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002572: [10:51:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002572: [10:51:51] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002572: [10:51:51] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 002572: [10:51:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002572: [10:51:51] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002572: [10:51:51] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002572: [10:51:51] d3d12_replay.cpp(4135) - Log - Created device. RDOC 002572: [10:51:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002572: [10:51:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002572: [10:51:52] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002572: [10:51:52] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::35 from upload to default for efficient replay RDOC 002572: [10:51:52] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 002572: [10:51:52] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 362.798 ms RDOC 002572: [10:51:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 002572: [10:51:52] d3d12_common.h( 227) - Warning - No device pointer, is a deleted resource being Release()d?
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011072: [10:51:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 011072: [10:51:52] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011072: [10:51:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [10:51:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [10:51:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10484 RDOC 010484: [10:51:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010484: [10:51:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010484: [10:51:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010484: [10:51:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010484: [10:51:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010484: [10:51:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010484: [10:51:52] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010484: [10:51:52] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010484: [10:51:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010484: [10:51:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010484: [10:51:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010484: [10:51:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010484: [10:51:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010484: [10:51:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010484: [10:51:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011072: [10:51:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10484] RDOC 010484: [10:51:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010484: [10:51:52] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010484: [10:51:52] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000214D93AB1A8 RDOC 011072: [10:51:52] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010484: [10:51:53] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000214D93AB1A8 / 0x00000000000A0476 RDOC 010484: [10:51:53] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010484: [10:51:53] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 010484: [10:51:53] d3d12_device.cpp(2192) - Log - Starting capture RDOC 011072: [10:51:53] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010484: [10:51:53] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 010484: [10:51:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7622 (20.75 %) RDOC 010484: [10:51:53] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.090990 seconds RDOC 010484: [10:51:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010484: [10:51:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010484: [10:51:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011072: [10:51:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17371 bytes) (time 1618221113) 5116 byte thumbnail RDOC 011072: [10:51:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011072: [10:51:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011072: [10:51:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011072: [10:51:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011072: [10:51:54] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011072: [10:51:54] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 011072: [10:51:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011072: [10:51:54] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011072: [10:51:54] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011072: [10:51:54] d3d12_replay.cpp(4135) - Log - Created device. RDOC 011072: [10:51:54] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011072: [10:51:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011072: [10:51:54] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 011072: [10:51:54] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 179.183 ms RDOC 011072: [10:51:54] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011072: [10:51:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002328: [10:51:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002328: [10:51:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002328: [10:51:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002328: [10:51:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002328: [10:51:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3012 RDOC 003012: [10:51:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003012: [10:51:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003012: [10:51:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003012: [10:51:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003012: [10:51:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003012: [10:51:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003012: [10:51:54] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003012: [10:51:54] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003012: [10:51:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003012: [10:51:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003012: [10:51:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003012: [10:51:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003012: [10:51:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003012: [10:51:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003012: [10:51:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002328: [10:51:54] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3012] RDOC 003012: [10:51:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003012: [10:51:55] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003012: [10:51:55] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001D8D94ECB88 RDOC 002328: [10:51:55] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003012: [10:51:55] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001D8D94ECB88 / 0x00000000000B0476 RDOC 003012: [10:51:55] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003012: [10:51:55] d3d12_device.cpp(2192) - Log - Starting capture RDOC 002328: [10:51:55] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003012: [10:51:55] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 003012: [10:51:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254784 bytes to 562987 (0.42 %) RDOC 003012: [10:51:55] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 128.035339 MB capture section in 0.208198 seconds RDOC 003012: [10:51:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003012: [10:51:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 003012: [10:51:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 002328: [10:51:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (572736 bytes) (time 1618221115) 5116 byte thumbnail RDOC 002328: [10:51:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 002328: [10:51:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002328: [10:51:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002328: [10:51:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002328: [10:51:56] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002328: [10:51:56] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 002328: [10:51:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002328: [10:51:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002328: [10:51:56] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002328: [10:51:56] d3d12_replay.cpp(4135) - Log - Created device. RDOC 002328: [10:51:56] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002328: [10:51:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002328: [10:51:56] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002328: [10:51:56] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::68 from upload to default for efficient replay RDOC 002328: [10:51:56] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 333.503 ms RDOC 002328: [10:51:57] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002328: [10:51:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006920: [10:51:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006920: [10:51:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006920: [10:51:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006920: [10:51:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006920: [10:51:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9796 RDOC 009796: [10:51:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009796: [10:51:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009796: [10:51:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009796: [10:51:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009796: [10:51:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009796: [10:51:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009796: [10:51:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009796: [10:51:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009796: [10:51:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009796: [10:51:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009796: [10:51:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009796: [10:51:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009796: [10:51:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009796: [10:51:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009796: [10:51:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006920: [10:51:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9796] RDOC 009796: [10:51:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009796: [10:51:57] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009796: [10:51:57] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000227A377DA88 RDOC 006920: [10:51:57] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009796: [10:51:57] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000227A377DA88 / 0x000000000002047A RDOC 009796: [10:51:58] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006920: [10:51:58] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009796: [10:52:22] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:22] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50000 RDOC 009796: [10:52:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4342827 (4.72 %) RDOC 009796: [10:52:23] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.762707 seconds RDOC 009796: [10:52:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009796: [10:52:23] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006920: [10:52:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (4352576 bytes) (time 1618221143) 5116 byte thumbnail RDOC 009796: [10:52:23] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50001 RDOC 009796: [10:52:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4342801 (4.72 %) RDOC 009796: [10:52:24] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.671936 seconds RDOC 009796: [10:52:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009796: [10:52:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009796: [10:52:24] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006920: [10:52:24] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (4352550 bytes) (time 1618221144) 5116 byte thumbnail RDOC 009796: [10:52:24] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50002 RDOC 009796: [10:52:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347297 (4.70 %) RDOC 009796: [10:52:24] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.644542 seconds RDOC 009796: [10:52:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 009796: [10:52:24] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006920: [10:52:24] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (4357046 bytes) (time 1618221144) 5116 byte thumbnail RDOC 009796: [10:52:24] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50003 RDOC 009796: [10:52:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347335 (4.70 %) RDOC 009796: [10:52:25] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.645843 seconds RDOC 009796: [10:52:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009796: [10:52:25] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006920: [10:52:25] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (4357084 bytes) (time 1618221145) 5116 byte thumbnail RDOC 009796: [10:52:25] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50004 RDOC 009796: [10:52:26] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347315 (4.70 %) RDOC 009796: [10:52:26] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.637180 seconds RDOC 009796: [10:52:26] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009796: [10:52:26] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006920: [10:52:26] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (4357064 bytes) (time 1618221146) 5116 byte thumbnail RDOC 009796: [10:52:26] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50005 RDOC 009796: [10:52:26] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347314 (4.70 %) RDOC 009796: [10:52:26] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.659821 seconds RDOC 009796: [10:52:26] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 009796: [10:52:26] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006920: [10:52:26] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (4357063 bytes) (time 1618221146) 5116 byte thumbnail RDOC 009796: [10:52:26] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50006 RDOC 009796: [10:52:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347348 (4.70 %) RDOC 009796: [10:52:27] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.642529 seconds RDOC 009796: [10:52:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009796: [10:52:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009796: [10:52:27] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006920: [10:52:27] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (4357097 bytes) (time 1618221147) 5116 byte thumbnail RDOC 009796: [10:52:27] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50007 RDOC 009796: [10:52:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347320 (4.70 %) RDOC 009796: [10:52:27] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.639071 seconds RDOC 009796: [10:52:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 009796: [10:52:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 009796: [10:52:27] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006920: [10:52:27] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (4357069 bytes) (time 1618221147) 5116 byte thumbnail RDOC 009796: [10:52:28] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50008 RDOC 009796: [10:52:28] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347296 (4.70 %) RDOC 009796: [10:52:28] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.639847 seconds RDOC 009796: [10:52:28] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:28] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009796: [10:52:28] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009796: [10:52:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006920: [10:52:28] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (4357045 bytes) (time 1618221148) 5116 byte thumbnail RDOC 009796: [10:52:28] d3d12_device.cpp(2298) - Log - Finished capture, Frame 50009 RDOC 009796: [10:52:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347340 (4.70 %) RDOC 009796: [10:52:29] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.655298 seconds RDOC 009796: [10:52:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009796: [10:52:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009796: [10:52:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006920: [10:52:29] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (4357089 bytes) (time 1618221149) 5116 byte thumbnail RDOC 006920: [10:52:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006920: [10:52:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006920: [10:52:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006920: [10:52:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006920: [10:52:30] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006920: [10:52:30] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 006920: [10:52:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006920: [10:52:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006920: [10:52:30] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006920: [10:52:30] d3d12_replay.cpp(4135) - Log - Created device. RDOC 006920: [10:52:30] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006920: [10:52:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006920: [10:52:30] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006920: [10:52:31] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 779.811 ms RDOC 006920: [10:52:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001440: [10:52:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001440: [10:52:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001440: [10:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [10:52:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [10:52:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8184 RDOC 008184: [10:52:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008184: [10:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008184: [10:52:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008184: [10:52:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008184: [10:52:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008184: [10:52:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008184: [10:52:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008184: [10:52:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008184: [10:52:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008184: [10:52:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008184: [10:52:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008184: [10:52:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008184: [10:52:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008184: [10:52:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008184: [10:52:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001440: [10:52:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8184] RDOC 008184: [10:52:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008184: [10:52:31] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008184: [10:52:31] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B00628BB78 RDOC 001440: [10:52:31] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008184: [10:52:31] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001B00628BB78 / 0x00000000000D0476 RDOC 008184: [10:52:31] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001440: [10:52:32] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008184: [10:52:40] d3d12_device.cpp(2192) - Log - Starting capture RDOC 008184: [10:52:40] d3d12_device.cpp(2298) - Log - Finished capture, Frame 40 RDOC 008184: [10:52:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35200 bytes to 7302 (20.74 %) RDOC 008184: [10:52:40] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.033569 MB capture section in 0.293598 seconds RDOC 008184: [10:52:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008184: [10:52:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008184: [10:52:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 001440: [10:52:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 40) (17051 bytes) (time 1618221160) 5116 byte thumbnail RDOC 001440: [10:52:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 001440: [10:52:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001440: [10:52:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001440: [10:52:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001440: [10:52:41] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001440: [10:52:41] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 001440: [10:52:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001440: [10:52:41] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001440: [10:52:41] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001440: [10:52:41] d3d12_replay.cpp(4135) - Log - Created device. RDOC 001440: [10:52:41] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001440: [10:52:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001440: [10:52:42] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001440: [10:52:42] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 185.611 ms RDOC 001440: [10:52:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010072: [10:52:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010072: [10:52:42] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010072: [10:52:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [10:52:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [10:52:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10528 RDOC 010528: [10:52:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010528: [10:52:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010528: [10:52:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010528: [10:52:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010528: [10:52:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010528: [10:52:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010528: [10:52:42] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010528: [10:52:42] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010528: [10:52:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010528: [10:52:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010528: [10:52:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010528: [10:52:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010528: [10:52:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010528: [10:52:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010528: [10:52:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010072: [10:52:42] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10528] RDOC 010528: [10:52:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010528: [10:52:42] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010528: [10:52:42] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FC241DC498 RDOC 010072: [10:52:42] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010528: [10:52:42] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001FC241DC498 / 0x00000000000E0476 RDOC 010528: [10:52:42] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010072: [10:52:42] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010528: [10:52:42] d3d12_device.cpp(2192) - Log - Starting capture RDOC 010528: [10:52:42] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 010528: [10:52:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145920 bytes to 15198 (10.42 %) RDOC 010528: [10:52:42] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.139160 MB capture section in 0.091954 seconds RDOC 010528: [10:52:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010528: [10:52:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010528: [10:52:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010072: [10:52:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (25362 bytes) (time 1618221162) 5531 byte thumbnail RDOC 010072: [10:52:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010072: [10:52:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010072: [10:52:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010072: [10:52:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010072: [10:52:43] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010072: [10:52:43] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 010072: [10:52:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010072: [10:52:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010072: [10:52:43] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010072: [10:52:43] d3d12_replay.cpp(4135) - Log - Created device. RDOC 010072: [10:52:43] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [10:52:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010072: [10:52:44] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010072: [10:52:44] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 212.765 ms RDOC 010072: [10:52:44] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010072: [10:52:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003936: [10:52:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003936: [10:52:44] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003936: [10:52:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003936: [10:52:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003936: [10:52:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9712 RDOC 009712: [10:52:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009712: [10:52:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009712: [10:52:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009712: [10:52:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009712: [10:52:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009712: [10:52:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009712: [10:52:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009712: [10:52:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009712: [10:52:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009712: [10:52:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009712: [10:52:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009712: [10:52:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009712: [10:52:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009712: [10:52:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009712: [10:52:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003936: [10:52:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9712] RDOC 009712: [10:52:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009712: [10:52:44] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009712: [10:52:44] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002EA630EB978 RDOC 003936: [10:52:44] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009712: [10:52:44] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002EA630EB978 / 0x00000000000F0476 RDOC 009712: [10:52:44] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003936: [10:52:44] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009712: [10:52:44] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009712: [10:52:45] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 009712: [10:52:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834432 bytes to 19815 (2.37 %) RDOC 009712: [10:52:45] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.795776 MB capture section in 0.093567 seconds RDOC 009712: [10:52:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 009712: [10:52:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 009712: [10:52:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003936: [10:52:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32320 bytes) (time 1618221165) 8036 byte thumbnail RDOC 003936: [10:52:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003936: [10:52:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003936: [10:52:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003936: [10:52:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003936: [10:52:46] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003936: [10:52:46] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 003936: [10:52:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003936: [10:52:46] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003936: [10:52:46] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003936: [10:52:46] d3d12_replay.cpp(4135) - Log - Created device. RDOC 003936: [10:52:46] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003936: [10:52:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003936: [10:52:46] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003936: [10:52:46] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 188.477 ms RDOC 003936: [10:52:46] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 003936: [10:52:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002812: [10:52:46] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002812: [10:52:46] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002812: [10:52:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002812: [10:52:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002812: [10:52:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9736 RDOC 009736: [10:52:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009736: [10:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009736: [10:52:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009736: [10:52:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009736: [10:52:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009736: [10:52:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009736: [10:52:47] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009736: [10:52:47] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009736: [10:52:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009736: [10:52:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009736: [10:52:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009736: [10:52:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009736: [10:52:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009736: [10:52:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009736: [10:52:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002812: [10:52:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9736] RDOC 009736: [10:52:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009736: [10:52:47] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009736: [10:52:47] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000029C3C68D6F8 RDOC 002812: [10:52:47] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009736: [10:52:47] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000029C3C68D6F8 / 0x0000000000100476 RDOC 009736: [10:52:47] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009736: [10:52:47] d3d12_device.cpp(2192) - Log - Starting capture RDOC 002812: [10:52:47] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009736: [10:52:47] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 009736: [10:52:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9952896 bytes to 154876 (1.56 %) RDOC 009736: [10:52:47] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 9.491821 MB capture section in 0.180547 seconds RDOC 009736: [10:52:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 009736: [10:52:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009736: [10:52:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 002812: [10:52:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (171685 bytes) (time 1618221167) 10031 byte thumbnail RDOC 002812: [10:52:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 002812: [10:52:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002812: [10:52:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002812: [10:52:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002812: [10:52:48] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002812: [10:52:48] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 002812: [10:52:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002812: [10:52:48] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002812: [10:52:48] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002812: [10:52:48] d3d12_replay.cpp(4135) - Log - Created device. RDOC 002812: [10:52:48] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002812: [10:52:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002812: [10:52:48] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002812: [10:52:48] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 224.053 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 10.756 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.824 ms RDOC 002812: [10:52:49] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 8.508 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.095 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 51.651 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 15.850 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 5.020 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.308 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 25.150 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.384 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 5.857 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.206 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.891 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.108 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.357 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.507 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.925 ms RDOC 002812: [10:52:49] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.165 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.637 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.434 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.362 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.576 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.462 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.413 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.026 ms RDOC 002812: [10:52:50] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.748 ms RDOC 002812: [10:52:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009008: [10:52:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009008: [10:52:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009008: [10:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [10:52:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [10:52:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11044 RDOC 011044: [10:52:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011044: [10:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011044: [10:52:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011044: [10:52:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011044: [10:52:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011044: [10:52:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011044: [10:52:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011044: [10:52:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011044: [10:52:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011044: [10:52:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011044: [10:52:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011044: [10:52:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011044: [10:52:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011044: [10:52:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011044: [10:52:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009008: [10:52:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11044] RDOC 011044: [10:52:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011044: [10:52:50] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011044: [10:52:50] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F42854C0C8 RDOC 009008: [10:52:50] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011044: [10:52:50] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001F42854C0C8 / 0x0000000000110476 RDOC 011044: [10:52:50] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009008: [10:52:50] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 011044: [10:52:50] d3d12_device.cpp(2192) - Log - Starting capture RDOC 011044: [10:52:51] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 011044: [10:52:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 40128 bytes to 8655 (21.57 %) RDOC 011044: [10:52:51] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.038269 MB capture section in 0.089744 seconds RDOC 011044: [10:52:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011044: [10:52:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011044: [10:52:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009008: [10:52:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (19364 bytes) (time 1618221171) 6076 byte thumbnail RDOC 009008: [10:52:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009008: [10:52:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009008: [10:52:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009008: [10:52:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009008: [10:52:52] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009008: [10:52:52] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009008: [10:52:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009008: [10:52:52] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009008: [10:52:52] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009008: [10:52:52] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009008: [10:52:52] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009008: [10:52:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009008: [10:52:52] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009008: [10:52:52] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 184.798 ms RDOC 009008: [10:52:52] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009008: [10:52:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010396: [10:52:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010396: [10:52:52] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010396: [10:52:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010396: [10:52:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010396: [10:52:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8736 RDOC 008736: [10:52:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008736: [10:52:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008736: [10:52:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008736: [10:52:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008736: [10:52:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008736: [10:52:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008736: [10:52:52] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008736: [10:52:52] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008736: [10:52:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008736: [10:52:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008736: [10:52:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008736: [10:52:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008736: [10:52:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008736: [10:52:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008736: [10:52:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010396: [10:52:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8736] RDOC 008736: [10:52:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008736: [10:52:52] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008736: [10:52:52] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000220348ABB18 RDOC 010396: [10:52:53] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008736: [10:52:53] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000220348ABB18 / 0x0000000000120476 RDOC 008736: [10:52:53] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008736: [10:52:53] d3d12_device.cpp(2192) - Log - Starting capture RDOC 010396: [10:52:53] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008736: [10:52:53] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 008736: [10:52:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154752 bytes to 21415 (13.84 %) RDOC 008736: [10:52:53] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.147583 MB capture section in 0.095464 seconds RDOC 008736: [10:52:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008736: [10:52:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008736: [10:52:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010396: [10:52:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (35462 bytes) (time 1618221173) 8902 byte thumbnail RDOC 010396: [10:52:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010396: [10:52:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010396: [10:52:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010396: [10:52:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010396: [10:52:54] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010396: [10:52:54] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 010396: [10:52:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010396: [10:52:54] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010396: [10:52:54] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010396: [10:52:54] d3d12_replay.cpp(4135) - Log - Created device. RDOC 010396: [10:52:54] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010396: [10:52:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010396: [10:52:54] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010396: [10:52:54] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 188.981 ms RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 010396: [10:52:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007824: [10:52:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007824: [10:52:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007824: [10:52:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007824: [10:52:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007824: [10:52:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1116 RDOC 001116: [10:52:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001116: [10:52:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001116: [10:52:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001116: [10:52:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001116: [10:52:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001116: [10:52:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001116: [10:52:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001116: [10:52:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001116: [10:52:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001116: [10:52:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001116: [10:52:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001116: [10:52:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001116: [10:52:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001116: [10:52:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001116: [10:52:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007824: [10:52:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1116] RDOC 001116: [10:52:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001116: [10:52:55] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001116: [10:52:55] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001CAC2A2B978 RDOC 007824: [10:52:55] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001116: [10:52:55] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001CAC2A2B978 / 0x0000000000130476 RDOC 001116: [10:52:55] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001116: [10:52:55] d3d12_device.cpp(2192) - Log - Starting capture RDOC 007824: [10:52:55] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001116: [10:52:55] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 001116: [10:52:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 7605 (20.77 %) RDOC 001116: [10:52:55] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.034912 MB capture section in 0.091433 seconds RDOC 001116: [10:52:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001116: [10:52:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 001116: [10:52:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007824: [10:52:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17354 bytes) (time 1618221175) 5116 byte thumbnail RDOC 007824: [10:52:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007824: [10:52:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007824: [10:52:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007824: [10:52:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007824: [10:52:56] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007824: [10:52:56] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 007824: [10:52:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007824: [10:52:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007824: [10:52:56] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007824: [10:52:56] d3d12_replay.cpp(4135) - Log - Created device. RDOC 007824: [10:52:56] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007824: [10:52:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007824: [10:52:56] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 007824: [10:52:56] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 190.128 ms RDOC 007824: [10:52:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009464: [10:52:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009464: [10:52:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009464: [10:52:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [10:52:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [10:52:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2332 RDOC 002332: [10:52:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002332: [10:52:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002332: [10:52:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002332: [10:52:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002332: [10:52:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002332: [10:52:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002332: [10:52:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002332: [10:52:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002332: [10:52:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002332: [10:52:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002332: [10:52:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002332: [10:52:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002332: [10:52:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002332: [10:52:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002332: [10:52:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009464: [10:52:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2332] RDOC 002332: [10:52:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002332: [10:52:57] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002332: [10:52:57] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C9DAF0B988 RDOC 009464: [10:52:57] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002332: [10:52:57] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C9DAF0B988 / 0x0000000000140476 RDOC 002332: [10:52:57] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002332: [10:52:57] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009464: [10:52:57] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002332: [10:52:57] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 002332: [10:52:57] d3d12_device.cpp(2497) - Log - Capture used DXIL RDOC 002332: [10:52:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 98516 (41.13 %) RDOC 002332: [10:52:57] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.089053 seconds RDOC 002332: [10:52:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002332: [10:52:57] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 002332: [10:52:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009464: [10:52:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (105170 bytes) (time 1618221177) 2526 byte thumbnail RDOC 009464: [10:52:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009464: [10:52:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009464: [10:52:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009464: [10:52:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009464: [10:52:58] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009464: [10:52:58] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009464: [10:52:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009464: [10:52:58] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009464: [10:52:58] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009464: [10:52:59] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009464: [10:52:59] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009464: [10:52:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009464: [10:52:59] d3d12_replay.cpp( 118) - Log - Replaying with DXIL enabled RDOC 009464: [10:52:59] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009464: [10:52:59] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 239.101 ms RDOC 009464: [10:52:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006380: [10:52:59] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006380: [10:52:59] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006380: [10:52:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [10:52:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [10:52:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7684 RDOC 007684: [10:52:59] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007684: [10:52:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007684: [10:52:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007684: [10:52:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007684: [10:52:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007684: [10:52:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007684: [10:52:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007684: [10:52:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007684: [10:52:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007684: [10:52:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007684: [10:52:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007684: [10:52:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007684: [10:52:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007684: [10:52:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007684: [10:52:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006380: [10:52:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7684] RDOC 007684: [10:52:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007684: [10:52:59] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007684: [10:52:59] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000245A079B808 RDOC 006380: [10:52:59] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007684: [10:52:59] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000245A079B808 / 0x0000000000150476 RDOC 007684: [10:52:59] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007684: [10:53:00] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006380: [10:53:00] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007684: [10:53:00] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 007684: [10:53:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879552 bytes to 62247 (1.28 %) RDOC 007684: [10:53:00] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 4.653503 MB capture section in 0.099853 seconds RDOC 007684: [10:53:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007684: [10:53:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007684: [10:53:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 006380: [10:53:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (68905 bytes) (time 1618221180) 2530 byte thumbnail RDOC 006380: [10:53:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 006380: [10:53:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006380: [10:53:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006380: [10:53:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006380: [10:53:01] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006380: [10:53:01] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 006380: [10:53:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006380: [10:53:01] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006380: [10:53:01] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006380: [10:53:01] d3d12_replay.cpp(4135) - Log - Created device. RDOC 006380: [10:53:01] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006380: [10:53:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006380: [10:53:01] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006380: [10:53:01] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 197.287 ms RDOC 006380: [10:53:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004536: [10:53:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004536: [10:53:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004536: [10:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004536: [10:53:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004536: [10:53:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5604 RDOC 005604: [10:53:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005604: [10:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005604: [10:53:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005604: [10:53:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005604: [10:53:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005604: [10:53:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005604: [10:53:01] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005604: [10:53:01] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005604: [10:53:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005604: [10:53:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005604: [10:53:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005604: [10:53:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005604: [10:53:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005604: [10:53:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005604: [10:53:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004536: [10:53:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5604] RDOC 005604: [10:53:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005604: [10:53:02] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005604: [10:53:02] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001BFB4B8C2E8 RDOC 004536: [10:53:02] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005604: [10:53:02] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001BFB4B8C2E8 / 0x0000000000160476 RDOC 005604: [10:53:02] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005604: [10:53:02] d3d12_device.cpp(2192) - Log - Starting capture RDOC 004536: [10:53:02] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005604: [10:53:02] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 005604: [10:53:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344832 bytes to 14789 (4.29 %) RDOC 005604: [10:53:02] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.328857 MB capture section in 0.126514 seconds RDOC 005604: [10:53:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 005604: [10:53:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005604: [10:53:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004536: [10:53:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27448 bytes) (time 1618221182) 8022 byte thumbnail RDOC 004536: [10:53:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004536: [10:53:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004536: [10:53:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004536: [10:53:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004536: [10:53:03] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004536: [10:53:03] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 004536: [10:53:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004536: [10:53:03] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004536: [10:53:03] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004536: [10:53:03] d3d12_replay.cpp(4135) - Log - Created device. RDOC 004536: [10:53:03] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004536: [10:53:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004536: [10:53:03] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 004536: [10:53:03] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 192.791 ms RDOC 004536: [10:53:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000252: [10:53:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 000252: [10:53:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000252: [10:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000252: [10:53:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000252: [10:53:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9040 RDOC 009040: [10:53:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009040: [10:53:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009040: [10:53:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009040: [10:53:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009040: [10:53:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009040: [10:53:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009040: [10:53:04] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009040: [10:53:04] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009040: [10:53:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009040: [10:53:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009040: [10:53:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009040: [10:53:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009040: [10:53:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009040: [10:53:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009040: [10:53:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000252: [10:53:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9040] RDOC 009040: [10:53:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009040: [10:53:04] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009040: [10:53:04] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000022425FCB1F8 RDOC 000252: [10:53:04] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009040: [10:53:04] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000022425FCB1F8 / 0x0000000000170476 RDOC 009040: [10:53:04] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000252: [10:53:04] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009040: [10:53:09] d3d12_device.cpp(2192) - Log - Starting capture RDOC 009040: [10:53:09] d3d12_device.cpp(2298) - Log - Finished capture, Frame 200 RDOC 009040: [10:53:09] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5850944 bytes to 51414 (0.88 %) RDOC 009040: [10:53:09] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 5.579895 MB capture section in 0.134937 seconds RDOC 009040: [10:53:09] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009040: [10:53:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009040: [10:53:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 000252: [10:53:09] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (64828 bytes) (time 1618221189) 7788 byte thumbnail RDOC 000252: [10:53:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 000252: [10:53:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000252: [10:53:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000252: [10:53:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000252: [10:53:10] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000252: [10:53:10] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 000252: [10:53:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000252: [10:53:10] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000252: [10:53:10] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000252: [10:53:10] d3d12_replay.cpp(4135) - Log - Created device. RDOC 000252: [10:53:10] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000252: [10:53:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000252: [10:53:10] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 000252: [10:53:10] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::74 from upload to default for efficient replay RDOC 000252: [10:53:10] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 229.872 ms RDOC 000252: [10:53:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005368: [10:53:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005368: [10:53:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005368: [10:53:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005368: [10:53:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005368: [10:53:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9772 RDOC 009772: [10:53:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009772: [10:53:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [10:53:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [10:53:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009772: [10:53:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009772: [10:53:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009772: [10:53:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009772: [10:53:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009772: [10:53:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009772: [10:53:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009772: [10:53:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009772: [10:53:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009772: [10:53:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009772: [10:53:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009772: [10:53:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005368: [10:53:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9772] RDOC 009772: [10:53:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009772: [10:53:11] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009772: [10:53:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000201B284A588 RDOC 005368: [10:53:11] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009772: [10:53:11] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000201B284A588 / 0x0000000000180476 RDOC 009772: [10:53:11] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009772: [10:53:11] d3d12_device.cpp(2192) - Log - Starting capture RDOC 005368: [10:53:11] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009772: [10:53:11] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 009772: [10:53:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2192896 bytes to 42178 (1.92 %) RDOC 009772: [10:53:11] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 2.091309 MB capture section in 0.098451 seconds RDOC 009772: [10:53:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009772: [10:53:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009772: [10:53:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005368: [10:53:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48835 bytes) (time 1618221191) 2529 byte thumbnail RDOC 005368: [10:53:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005368: [10:53:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005368: [10:53:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005368: [10:53:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005368: [10:53:12] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005368: [10:53:12] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 005368: [10:53:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005368: [10:53:12] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005368: [10:53:12] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005368: [10:53:12] d3d12_replay.cpp(4135) - Log - Created device. RDOC 005368: [10:53:12] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005368: [10:53:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005368: [10:53:13] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005368: [10:53:13] d3d12_commands.cpp(1825) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 005368: [10:53:13] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 213.483 ms RDOC 005368: [10:53:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010264: [10:53:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010264: [10:53:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010264: [10:53:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010264: [10:53:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010264: [10:53:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3892 RDOC 003892: [10:53:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003892: [10:53:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003892: [10:53:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003892: [10:53:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003892: [10:53:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003892: [10:53:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003892: [10:53:19] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003892: [10:53:19] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003892: [10:53:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003892: [10:53:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003892: [10:53:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003892: [10:53:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003892: [10:53:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003892: [10:53:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003892: [10:53:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010264: [10:53:19] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3892] RDOC 003892: [10:53:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003892: [10:53:19] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003892: [10:53:19] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002258831B0C8 RDOC 010264: [10:53:19] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003892: [10:53:20] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002258831B0C8 / 0x0000000000190476 RDOC 003892: [10:53:20] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003892: [10:53:20] d3d12_device.cpp(2192) - Log - Starting capture RDOC 010264: [10:53:20] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003892: [10:53:20] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 003892: [10:53:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615232 bytes to 127729 (20.76 %) RDOC 003892: [10:53:20] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.586731 MB capture section in 0.142981 seconds RDOC 003892: [10:53:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4266 bytes to 4266 (100.00 %) RDOC 003892: [10:53:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003892: [10:53:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010264: [10:53:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (136840 bytes) (time 1618221200) 4631 byte thumbnail RDOC 010264: [10:53:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010264: [10:53:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010264: [10:53:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010264: [10:53:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010264: [10:53:21] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010264: [10:53:21] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 010264: [10:53:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010264: [10:53:21] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010264: [10:53:21] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010264: [10:53:21] d3d12_replay.cpp(4135) - Log - Created device. RDOC 010264: [10:53:21] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010264: [10:53:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010264: [10:53:21] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010264: [10:53:21] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 225.951 ms RDOC 010264: [10:53:24] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:24] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:24] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:24] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:24] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:24] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:24] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:24] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:25] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010264: [10:53:28] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:28] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:28] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:28] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010264: [10:53:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001656: [10:53:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001656: [10:53:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001656: [10:53:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001656: [10:53:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001656: [10:53:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5660 RDOC 005660: [10:53:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005660: [10:53:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005660: [10:53:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005660: [10:53:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005660: [10:53:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005660: [10:53:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005660: [10:53:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005660: [10:53:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005660: [10:53:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005660: [10:53:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005660: [10:53:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005660: [10:53:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005660: [10:53:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005660: [10:53:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005660: [10:53:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001656: [10:53:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5660] RDOC 005660: [10:53:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005660: [10:53:29] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005660: [10:53:29] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B7694EEDE8 RDOC 001656: [10:53:29] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005660: [10:53:29] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001B7694EEDE8 / 0x00000000001A0476 RDOC 005660: [10:53:29] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005660: [10:53:29] d3d12_device.cpp(2192) - Log - Starting capture RDOC 001656: [10:53:29] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005660: [10:53:29] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 005660: [10:53:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19364 (0.98 %) RDOC 005660: [10:53:29] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.096435 seconds RDOC 005660: [10:53:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 005660: [10:53:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005660: [10:53:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001656: [10:53:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38922 bytes) (time 1618221209) 7281 byte thumbnail RDOC 001656: [10:53:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001656: [10:53:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001656: [10:53:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001656: [10:53:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001656: [10:53:30] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001656: [10:53:30] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 001656: [10:53:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001656: [10:53:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001656: [10:53:30] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001656: [10:53:30] d3d12_replay.cpp(4135) - Log - Created device. RDOC 001656: [10:53:30] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001656: [10:53:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001656: [10:53:30] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001656: [10:53:30] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 197.237 ms RDOC 001656: [10:53:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009544: [10:53:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009544: [10:53:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009544: [10:53:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009544: [10:53:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009544: [10:53:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5484 RDOC 005484: [10:53:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005484: [10:53:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005484: [10:53:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005484: [10:53:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005484: [10:53:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005484: [10:53:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005484: [10:53:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005484: [10:53:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005484: [10:53:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005484: [10:53:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005484: [10:53:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005484: [10:53:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005484: [10:53:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005484: [10:53:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005484: [10:53:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009544: [10:53:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5484] RDOC 005484: [10:53:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005484: [10:53:31] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005484: [10:53:31] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002ABC7C4B868 RDOC 009544: [10:53:31] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005484: [10:53:31] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002ABC7C4B868 / 0x00000000001B0476 RDOC 005484: [10:53:31] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009544: [10:53:31] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005484: [10:53:31] d3d12_device.cpp(2192) - Log - Starting capture RDOC 005484: [10:53:31] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 005484: [10:53:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7586 (20.69 %) RDOC 005484: [10:53:31] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.090163 seconds RDOC 005484: [10:53:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005484: [10:53:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005484: [10:53:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009544: [10:53:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17335 bytes) (time 1618221211) 5116 byte thumbnail RDOC 009544: [10:53:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009544: [10:53:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009544: [10:53:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009544: [10:53:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009544: [10:53:32] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009544: [10:53:32] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009544: [10:53:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009544: [10:53:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009544: [10:53:32] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009544: [10:53:32] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009544: [10:53:32] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009544: [10:53:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009544: [10:53:33] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009544: [10:53:33] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 190.095 ms RDOC 009544: [10:53:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010048: [10:53:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010048: [10:53:33] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010048: [10:53:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010048: [10:53:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010048: [10:53:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5916 RDOC 005916: [10:53:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005916: [10:53:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005916: [10:53:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005916: [10:53:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005916: [10:53:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005916: [10:53:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005916: [10:53:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005916: [10:53:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005916: [10:53:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005916: [10:53:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005916: [10:53:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005916: [10:53:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005916: [10:53:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005916: [10:53:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005916: [10:53:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010048: [10:53:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5916] RDOC 005916: [10:53:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005916: [10:53:33] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005916: [10:53:33] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C3D420D1A8 RDOC 010048: [10:53:33] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005916: [10:53:33] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C3D420D1A8 / 0x00000000001C0476 RDOC 005916: [10:53:33] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010048: [10:53:34] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005916: [10:53:34] d3d12_device.cpp(2192) - Log - Starting capture RDOC 005916: [10:53:34] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 005916: [10:53:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 114587 (3.65 %) RDOC 005916: [10:53:34] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.094445 seconds RDOC 005916: [10:53:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005916: [10:53:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005916: [10:53:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010048: [10:53:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (121244 bytes) (time 1618221214) 2529 byte thumbnail RDOC 010048: [10:53:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010048: [10:53:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010048: [10:53:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010048: [10:53:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010048: [10:53:35] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010048: [10:53:35] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 010048: [10:53:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010048: [10:53:35] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010048: [10:53:35] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010048: [10:53:35] d3d12_replay.cpp(4135) - Log - Created device. RDOC 010048: [10:53:35] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010048: [10:53:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010048: [10:53:35] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 010048: [10:53:35] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 259.642 ms RDOC 010048: [10:53:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008540: [10:53:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008540: [10:53:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008540: [10:53:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [10:53:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [10:53:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10736 RDOC 010736: [10:53:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010736: [10:53:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010736: [10:53:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010736: [10:53:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010736: [10:53:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010736: [10:53:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010736: [10:53:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010736: [10:53:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010736: [10:53:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010736: [10:53:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010736: [10:53:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010736: [10:53:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010736: [10:53:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010736: [10:53:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010736: [10:53:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008540: [10:53:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10736] RDOC 010736: [10:53:37] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010736: [10:53:37] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000201F687DE08 RDOC 010736: [10:53:37] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010736: [10:53:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010736: [10:53:37] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010736: [10:53:37] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000201F688D738 RDOC 008540: [10:53:37] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010736: [10:53:37] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000201F688D738 / 0x00000000001D0476 RDOC 010736: [10:53:37] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010736: [10:53:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010736: [10:53:37] core.cpp(1832) - Log - Removing device frame capturer for 0x00000201F687DE08 RDOC 010736: [10:53:37] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000201F687DE08 RDOC 010736: [10:53:37] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010736: [10:53:37] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010736: [10:53:37] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010736: [10:53:37] d3d12_device.cpp(2192) - Log - Starting capture RDOC 008540: [10:53:37] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010736: [10:53:37] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 010736: [10:53:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190208 bytes to 10667 (5.61 %) RDOC 010736: [10:53:37] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.181396 MB capture section in 0.092971 seconds RDOC 010736: [10:53:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 010736: [10:53:37] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010736: [10:53:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008540: [10:53:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (19443 bytes) (time 1618221217) 4639 byte thumbnail RDOC 008540: [10:53:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008540: [10:53:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008540: [10:53:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008540: [10:53:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008540: [10:53:38] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008540: [10:53:38] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 008540: [10:53:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008540: [10:53:38] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008540: [10:53:38] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008540: [10:53:38] d3d12_replay.cpp(4135) - Log - Created device. RDOC 008540: [10:53:38] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008540: [10:53:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008540: [10:53:39] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008540: [10:53:39] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 184.401 ms RDOC 008540: [10:53:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006652: [10:53:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006652: [10:53:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006652: [10:53:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006652: [10:53:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006652: [10:53:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7928 RDOC 007928: [10:53:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007928: [10:53:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007928: [10:53:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007928: [10:53:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007928: [10:53:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007928: [10:53:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007928: [10:53:39] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007928: [10:53:39] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007928: [10:53:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007928: [10:53:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007928: [10:53:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007928: [10:53:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007928: [10:53:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007928: [10:53:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007928: [10:53:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006652: [10:53:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7928] RDOC 007928: [10:53:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007928: [10:53:39] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007928: [10:53:39] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000016DD883BF28 RDOC 006652: [10:53:39] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007928: [10:53:39] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000016DD883BF28 / 0x00000000001E0476 RDOC 007928: [10:53:39] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007928: [10:53:39] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006652: [10:53:39] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007928: [10:53:39] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 007928: [10:53:39] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 7804 (21.32 %) RDOC 007928: [10:53:39] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.034912 MB capture section in 0.092099 seconds RDOC 007928: [10:53:39] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007928: [10:53:39] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007928: [10:53:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006652: [10:53:39] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17553 bytes) (time 1618221219) 5116 byte thumbnail RDOC 006652: [10:53:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006652: [10:53:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006652: [10:53:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006652: [10:53:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006652: [10:53:40] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006652: [10:53:40] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 006652: [10:53:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006652: [10:53:41] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006652: [10:53:41] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006652: [10:53:41] d3d12_replay.cpp(4135) - Log - Created device. RDOC 006652: [10:53:41] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006652: [10:53:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006652: [10:53:41] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006652: [10:53:41] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 178.559 ms RDOC 006652: [10:53:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006652: [10:53:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 3372 (9.21 %) RDOC 006652: [10:53:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006652: [10:53:41] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 0.270 ms RDOC 006652: [10:53:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 3372 (9.21 %) RDOC 006652: [10:53:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006652: [10:53:41] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 006652: [10:53:41] d3d12_replay.cpp(2777) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 006652: [10:53:41] d3d12_replay.cpp(3116) - Error - Getting texture data for buffer ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 006652: [10:53:41] d3d12_replay.cpp(2777) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000200) RDOC 006652: [10:53:41] d3d12_replay.cpp(2768) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006652: [10:53:41] d3d12_replay.cpp(3109) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006652: [10:53:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008080: [10:53:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008080: [10:53:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008080: [10:53:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008080: [10:53:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008080: [10:53:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10748 RDOC 010748: [10:53:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010748: [10:53:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [10:53:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [10:53:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [10:53:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [10:53:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010748: [10:53:41] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010748: [10:53:41] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010748: [10:53:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010748: [10:53:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010748: [10:53:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [10:53:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010748: [10:53:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010748: [10:53:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010748: [10:53:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008080: [10:53:41] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [10:53:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010748: [10:53:41] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010748: [10:53:41] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001D7BACFC008 RDOC 008080: [10:53:41] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010748: [10:53:41] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001D7BACFC008 / 0x00000000001F0476 RDOC 010748: [10:53:42] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010748: [10:53:42] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001D7BACFC008 / 0x000000000021046C RDOC 010748: [10:53:42] d3d12_device.cpp(2192) - Log - Starting capture RDOC 008080: [10:53:42] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010748: [10:53:42] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 010748: [10:53:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36288 bytes to 7597 (20.94 %) RDOC 010748: [10:53:42] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.034607 MB capture section in 0.091209 seconds RDOC 010748: [10:53:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010748: [10:53:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010748: [10:53:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008080: [10:53:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18611 bytes) (time 1618221222) 6530 byte thumbnail RDOC 008080: [10:53:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008080: [10:53:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008080: [10:53:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008080: [10:53:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008080: [10:53:43] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008080: [10:53:43] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 008080: [10:53:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008080: [10:53:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008080: [10:53:43] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008080: [10:53:43] d3d12_replay.cpp(4135) - Log - Created device. RDOC 008080: [10:53:43] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008080: [10:53:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008080: [10:53:43] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008080: [10:53:43] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 180.107 ms RDOC 008080: [10:53:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003152: [10:53:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003152: [10:53:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003152: [10:53:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003152: [10:53:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003152: [10:53:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5268 RDOC 005268: [10:53:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005268: [10:53:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005268: [10:53:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005268: [10:53:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005268: [10:53:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005268: [10:53:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005268: [10:53:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005268: [10:53:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005268: [10:53:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005268: [10:53:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005268: [10:53:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005268: [10:53:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005268: [10:53:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005268: [10:53:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005268: [10:53:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003152: [10:53:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5268] RDOC 005268: [10:53:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005268: [10:53:44] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005268: [10:53:44] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025433E5B048 RDOC 003152: [10:53:44] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005268: [10:53:44] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000025433E5B048 / 0x0000000000200476 RDOC 005268: [10:53:44] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003152: [10:53:44] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005268: [10:53:44] d3d12_device.cpp(2192) - Log - Starting capture RDOC 005268: [10:53:44] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 005268: [10:53:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35584 bytes to 6985 (19.63 %) RDOC 005268: [10:53:44] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.033936 MB capture section in 0.093825 seconds RDOC 005268: [10:53:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005268: [10:53:44] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005268: [10:53:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003152: [10:53:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17871 bytes) (time 1618221224) 6419 byte thumbnail RDOC 003152: [10:53:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003152: [10:53:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003152: [10:53:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003152: [10:53:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003152: [10:53:45] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003152: [10:53:45] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 003152: [10:53:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003152: [10:53:45] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003152: [10:53:45] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003152: [10:53:45] d3d12_replay.cpp(4135) - Log - Created device. RDOC 003152: [10:53:45] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003152: [10:53:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003152: [10:53:45] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003152: [10:53:45] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 180.848 ms RDOC 003152: [10:53:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006148: [10:53:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006148: [10:53:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006148: [10:53:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006148: [10:53:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006148: [10:53:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9172 RDOC 009172: [10:53:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009172: [10:53:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009172: [10:53:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009172: [10:53:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009172: [10:53:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009172: [10:53:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009172: [10:53:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009172: [10:53:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009172: [10:53:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009172: [10:53:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009172: [10:53:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009172: [10:53:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009172: [10:53:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009172: [10:53:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009172: [10:53:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006148: [10:53:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9172] RDOC 009172: [10:53:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009172: [10:53:46] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009172: [10:53:46] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000016EE097BA18 RDOC 006148: [10:53:46] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009172: [10:53:46] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000016EE097BA18 / 0x0000000000210476 RDOC 009172: [10:53:46] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009172: [10:53:46] d3d12_device.cpp(2192) - Log - Starting capture RDOC 006148: [10:53:46] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009172: [10:53:46] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 009172: [10:53:46] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15502 (26.19 %) RDOC 009172: [10:53:46] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.109697 seconds RDOC 009172: [10:53:46] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009172: [10:53:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009172: [10:53:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006148: [10:53:46] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (24712 bytes) (time 1618221226) 4687 byte thumbnail RDOC 006148: [10:53:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006148: [10:53:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006148: [10:53:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006148: [10:53:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006148: [10:53:47] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006148: [10:53:47] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 006148: [10:53:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006148: [10:53:47] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006148: [10:53:47] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006148: [10:53:47] d3d12_replay.cpp(4135) - Log - Created device. RDOC 006148: [10:53:47] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006148: [10:53:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006148: [10:53:47] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006148: [10:53:47] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 190.160 ms RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006148: [10:53:47] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 006148: [10:53:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001276: [10:53:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001276: [10:53:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001276: [10:53:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001276: [10:53:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001276: [10:53:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11028 RDOC 011028: [10:53:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011028: [10:53:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [10:53:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [10:53:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011028: [10:53:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011028: [10:53:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011028: [10:53:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011028: [10:53:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011028: [10:53:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011028: [10:53:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011028: [10:53:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011028: [10:53:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011028: [10:53:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011028: [10:53:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011028: [10:53:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001276: [10:53:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11028] RDOC 011028: [10:53:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011028: [10:53:48] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011028: [10:53:48] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019CC601D818 RDOC 001276: [10:53:48] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011028: [10:53:48] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000019CC601D818 / 0x0000000000220476 RDOC 011028: [10:53:48] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001276: [10:53:48] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 011028: [10:53:48] d3d12_device.cpp(2192) - Log - Starting capture RDOC 011028: [10:53:48] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 011028: [10:53:48] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217344 bytes to 139898 (0.46 %) RDOC 011028: [10:53:48] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 28.817505 MB capture section in 0.131930 seconds RDOC 011028: [10:53:48] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 011028: [10:53:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011028: [10:53:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001276: [10:53:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (148513 bytes) (time 1618221228) 4618 byte thumbnail RDOC 001276: [10:53:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001276: [10:53:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001276: [10:53:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001276: [10:53:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001276: [10:53:49] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001276: [10:53:49] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 001276: [10:53:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001276: [10:53:49] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001276: [10:53:49] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001276: [10:53:49] d3d12_replay.cpp(4135) - Log - Created device. RDOC 001276: [10:53:49] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001276: [10:53:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001276: [10:53:50] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001276: [10:53:50] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 246.492 ms RDOC 001276: [10:53:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008460: [10:53:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008460: [10:53:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008460: [10:53:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008460: [10:53:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008460: [10:53:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1324 RDOC 001324: [10:53:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001324: [10:53:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001324: [10:53:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001324: [10:53:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001324: [10:53:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001324: [10:53:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001324: [10:53:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001324: [10:53:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001324: [10:53:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001324: [10:53:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001324: [10:53:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001324: [10:53:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001324: [10:53:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001324: [10:53:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001324: [10:53:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001324: [10:53:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008460: [10:53:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1324] RDOC 001324: [10:53:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001324: [10:53:50] gl_driver.cpp(1155) - Log - Created new sharegroup 0000023662963D30 RDOC 001324: [10:53:50] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001324: [10:53:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001324: [10:53:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001324: [10:53:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001324: [10:53:50] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001324: [10:53:50] gl_driver.cpp(1054) - Log - Deleting shader group 0000023662963D30 RDOC 001324: [10:53:50] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001324: [10:53:50] gl_driver.cpp(1155) - Log - Created new sharegroup 00000236629648B0 RDOC 001324: [10:53:50] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001324: [10:53:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001324: [10:53:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001324: [10:53:50] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001324: [10:53:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001324: [10:53:50] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000230476 RDOC 008460: [10:53:50] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008460: [10:53:50] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001324: [10:53:51] gl_driver.cpp(2174) - Log - Starting capture RDOC 001324: [10:53:51] gl_driver.cpp(2245) - Log - Finished capture, Frame 10 RDOC 001324: [10:53:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5553 (9.95 %) RDOC 001324: [10:53:51] gl_driver.cpp(2393) - Log - Captured GL frame with 0.053223 MB capture section in 0.090733 seconds RDOC 001324: [10:53:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001324: [10:53:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 001324: [10:53:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008460: [10:53:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 10) (15303 bytes) (time 1618221231) 5116 byte thumbnail RDOC 008460: [10:53:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008460: [10:53:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008460: [10:53:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008460: [10:53:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008460: [10:53:52] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008460: [10:53:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008460: [10:53:52] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008460: [10:53:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008460: [10:53:52] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008460: [10:53:52] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008460: [10:53:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008460: [10:53:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008460: [10:53:52] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 008460: [10:53:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008460: [10:53:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008460: [10:53:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008460: [10:53:52] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008460: [10:53:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008460: [10:53:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008460: [10:53:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008460: [10:53:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008460: [10:53:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008460: [10:53:52] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 170.502 ms RDOC 008460: [10:53:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009552: [10:53:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009552: [10:53:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009552: [10:53:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009552: [10:53:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009552: [10:53:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2548 RDOC 002548: [10:53:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002548: [10:53:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [10:53:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [10:53:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002548: [10:53:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002548: [10:53:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002548: [10:53:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002548: [10:53:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002548: [10:53:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002548: [10:53:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002548: [10:53:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002548: [10:53:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002548: [10:53:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002548: [10:53:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002548: [10:53:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002548: [10:53:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009552: [10:53:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2548] RDOC 002548: [10:53:53] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002548: [10:53:53] gl_driver.cpp(1155) - Log - Created new sharegroup 000001B863595900 RDOC 002548: [10:53:53] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002548: [10:53:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002548: [10:53:53] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002548: [10:53:53] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002548: [10:53:53] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002548: [10:53:53] gl_driver.cpp(1054) - Log - Deleting shader group 000001B863595900 RDOC 002548: [10:53:53] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002548: [10:53:53] gl_driver.cpp(1155) - Log - Created new sharegroup 000001B863595C40 RDOC 002548: [10:53:53] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002548: [10:53:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002548: [10:53:53] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002548: [10:53:53] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002548: [10:53:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009552: [10:53:56] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002548: [10:53:56] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000250476 RDOC 009552: [10:53:56] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002548: [10:53:56] gl_driver.cpp(2174) - Log - Starting capture RDOC 002548: [10:53:56] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 002548: [10:53:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10658381 (21.16 %) RDOC 002548: [10:53:56] gl_driver.cpp(2393) - Log - Captured GL frame with 48.026306 MB capture section in 0.489804 seconds RDOC 002548: [10:53:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002548: [10:53:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002548: [10:53:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009552: [10:53:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (10668131 bytes) (time 1618221236) 5116 byte thumbnail RDOC 009552: [10:53:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009552: [10:53:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009552: [10:53:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009552: [10:53:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009552: [10:53:57] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009552: [10:53:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009552: [10:53:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009552: [10:53:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009552: [10:53:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009552: [10:53:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009552: [10:53:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009552: [10:53:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009552: [10:53:58] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009552: [10:53:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009552: [10:53:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009552: [10:53:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009552: [10:53:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009552: [10:53:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009552: [10:54:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009552: [10:54:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009552: [10:54:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009552: [10:54:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009552: [10:54:03] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 5278.103 ms RDOC 009552: [10:54:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009552: [10:54:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3153783 (6.26 %) RDOC 009552: [10:54:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009552: [10:54:05] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 699.897 ms RDOC 009552: [10:54:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3153783 (6.26 %) RDOC 009552: [10:54:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009552: [10:54:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003800: [10:54:14] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003800: [10:54:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003800: [10:54:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003800: [10:54:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003800: [10:54:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6092 RDOC 006092: [10:54:14] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 006092: [10:54:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [10:54:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [10:54:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [10:54:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [10:54:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006092: [10:54:14] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006092: [10:54:14] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006092: [10:54:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006092: [10:54:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006092: [10:54:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [10:54:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006092: [10:54:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006092: [10:54:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006092: [10:54:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006092: [10:54:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003800: [10:54:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [10:54:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006092: [10:54:14] gl_driver.cpp(1155) - Log - Created new sharegroup 00000224DBD95420 RDOC 006092: [10:54:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 006092: [10:54:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006092: [10:54:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006092: [10:54:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006092: [10:54:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 006092: [10:54:14] gl_driver.cpp(1054) - Log - Deleting shader group 00000224DBD95420 RDOC 006092: [10:54:14] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006092: [10:54:14] gl_driver.cpp(1155) - Log - Created new sharegroup 00000224DBD94F20 RDOC 006092: [10:54:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006092: [10:54:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006092: [10:54:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006092: [10:54:14] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006092: [10:54:14] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006092: [10:54:14] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000090464 RDOC 003800: [10:54:14] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003800: [10:54:14] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 006092: [10:54:14] gl_driver.cpp(2174) - Log - Starting capture RDOC 006092: [10:54:14] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 006092: [10:54:14] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17936 (0.92 %) RDOC 006092: [10:54:14] gl_driver.cpp(2393) - Log - Captured GL frame with 1.861023 MB capture section in 0.037971 seconds RDOC 006092: [10:54:14] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 006092: [10:54:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006092: [10:54:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003800: [10:54:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27916 bytes) (time 1618221254) 5476 byte thumbnail RDOC 003800: [10:54:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003800: [10:54:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003800: [10:54:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003800: [10:54:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003800: [10:54:15] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003800: [10:54:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003800: [10:54:15] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003800: [10:54:15] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003800: [10:54:15] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003800: [10:54:15] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003800: [10:54:15] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003800: [10:54:15] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003800: [10:54:15] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 003800: [10:54:15] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003800: [10:54:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003800: [10:54:15] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003800: [10:54:16] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003800: [10:54:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003800: [10:54:16] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 127.232 ms RDOC 003800: [10:54:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003800: [10:54:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003800: [10:54:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003800: [10:54:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003800: [10:54:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003156: [10:54:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003156: [10:54:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003156: [10:54:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003156: [10:54:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003156: [10:54:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4272 RDOC 004272: [10:54:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004272: [10:54:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004272: [10:54:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004272: [10:54:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004272: [10:54:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004272: [10:54:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004272: [10:54:16] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004272: [10:54:16] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004272: [10:54:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004272: [10:54:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004272: [10:54:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004272: [10:54:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004272: [10:54:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004272: [10:54:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004272: [10:54:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004272: [10:54:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003156: [10:54:16] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4272] RDOC 004272: [10:54:17] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004272: [10:54:17] gl_driver.cpp(1155) - Log - Created new sharegroup 000001AFF1644480 RDOC 004272: [10:54:17] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004272: [10:54:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004272: [10:54:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004272: [10:54:17] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004272: [10:54:17] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004272: [10:54:17] gl_driver.cpp(1054) - Log - Deleting shader group 000001AFF1644480 RDOC 004272: [10:54:17] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004272: [10:54:17] gl_driver.cpp(1155) - Log - Created new sharegroup 000001AFF1644180 RDOC 004272: [10:54:17] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004272: [10:54:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004272: [10:54:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004272: [10:54:17] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004272: [10:54:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003156: [10:54:17] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004272: [10:54:17] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000290476 RDOC 003156: [10:54:17] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004272: [10:54:17] gl_driver.cpp(2174) - Log - Starting capture RDOC 004272: [10:54:17] resource_manager.h(1126) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 004272: [10:54:17] resource_manager.h(1126) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 004272: [10:54:17] resource_manager.h(1126) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 004272: [10:54:17] resource_manager.h(1126) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 004272: [10:54:17] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004272: [10:54:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10465 (15.14 %) RDOC 004272: [10:54:17] gl_driver.cpp(2393) - Log - Captured GL frame with 0.065918 MB capture section in 0.178030 seconds RDOC 004272: [10:54:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 004272: [10:54:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 004272: [10:54:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003156: [10:54:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27058 bytes) (time 1618221257) 12378 byte thumbnail RDOC 003156: [10:54:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003156: [10:54:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003156: [10:54:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003156: [10:54:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003156: [10:54:18] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003156: [10:54:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003156: [10:54:18] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003156: [10:54:18] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003156: [10:54:18] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003156: [10:54:18] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003156: [10:54:18] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003156: [10:54:18] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003156: [10:54:18] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 003156: [10:54:18] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003156: [10:54:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003156: [10:54:18] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003156: [10:54:18] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003156: [10:54:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003156: [10:54:19] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 224.215 ms RDOC 003156: [10:54:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003156: [10:54:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011212: [10:54:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 011212: [10:54:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011212: [10:54:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [10:54:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [10:54:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10180 RDOC 010180: [10:54:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010180: [10:54:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [10:54:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [10:54:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010180: [10:54:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010180: [10:54:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010180: [10:54:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010180: [10:54:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010180: [10:54:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010180: [10:54:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010180: [10:54:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010180: [10:54:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010180: [10:54:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010180: [10:54:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010180: [10:54:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011212: [10:54:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10180] RDOC 010180: [10:54:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010180: [10:54:20] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010180: [10:54:20] gl_driver.cpp(1155) - Log - Created new sharegroup 0000027B41567DA0 RDOC 010180: [10:54:20] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010180: [10:54:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010180: [10:54:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010180: [10:54:20] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010180: [10:54:20] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010180: [10:54:20] gl_driver.cpp(1054) - Log - Deleting shader group 0000027B41567DA0 RDOC 010180: [10:54:20] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010180: [10:54:20] gl_driver.cpp(1155) - Log - Created new sharegroup 0000027B415680E0 RDOC 010180: [10:54:20] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010180: [10:54:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010180: [10:54:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010180: [10:54:20] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010180: [10:54:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010180: [10:54:20] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B0474 RDOC 011212: [10:54:20] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011212: [10:54:20] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010180: [10:54:20] gl_driver.cpp(2174) - Log - Starting capture RDOC 010180: [10:54:20] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010180: [10:54:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39344 (1.98 %) RDOC 010180: [10:54:21] gl_driver.cpp(2393) - Log - Captured GL frame with 1.891541 MB capture section in 0.038098 seconds RDOC 010180: [10:54:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010180: [10:54:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010180: [10:54:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011212: [10:54:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48962 bytes) (time 1618221261) 4975 byte thumbnail RDOC 011212: [10:54:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011212: [10:54:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011212: [10:54:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011212: [10:54:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011212: [10:54:22] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011212: [10:54:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011212: [10:54:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011212: [10:54:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011212: [10:54:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011212: [10:54:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011212: [10:54:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011212: [10:54:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011212: [10:54:22] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 011212: [10:54:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011212: [10:54:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011212: [10:54:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011212: [10:54:22] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011212: [10:54:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011212: [10:54:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011212: [10:54:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011212: [10:54:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011212: [10:54:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011212: [10:54:22] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 107.249 ms RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].b RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[0].a RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[1].a RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[2].a RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[3].a RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[0].a RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[1].a RDOC 011212: [10:54:22] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[2].a RDOC 011212: [10:54:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009308: [10:54:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009308: [10:54:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009308: [10:54:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009308: [10:54:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009308: [10:54:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7288 RDOC 007288: [10:54:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007288: [10:54:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007288: [10:54:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007288: [10:54:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007288: [10:54:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007288: [10:54:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007288: [10:54:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007288: [10:54:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007288: [10:54:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007288: [10:54:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007288: [10:54:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007288: [10:54:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007288: [10:54:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007288: [10:54:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007288: [10:54:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007288: [10:54:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009308: [10:54:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7288] RDOC 007288: [10:54:23] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007288: [10:54:23] gl_driver.cpp(1155) - Log - Created new sharegroup 0000018540395B60 RDOC 007288: [10:54:23] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007288: [10:54:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007288: [10:54:23] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007288: [10:54:23] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007288: [10:54:23] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007288: [10:54:23] gl_driver.cpp(1054) - Log - Deleting shader group 0000018540395B60 RDOC 007288: [10:54:23] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007288: [10:54:23] gl_driver.cpp(1155) - Log - Created new sharegroup 0000018540BD1CB0 RDOC 007288: [10:54:23] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007288: [10:54:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007288: [10:54:23] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007288: [10:54:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007288: [10:54:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007288: [10:54:23] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D0474 RDOC 009308: [10:54:23] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009308: [10:54:23] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007288: [10:54:23] gl_driver.cpp(2174) - Log - Starting capture RDOC 007288: [10:54:23] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 007288: [10:54:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3158 (10.61 %) RDOC 007288: [10:54:23] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028381 MB capture section in 0.030258 seconds RDOC 007288: [10:54:23] rdcfile.cpp(1199) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4776 bytes to 4776 (100.00 %) RDOC 007288: [10:54:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007288: [10:54:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007288: [10:54:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009308: [10:54:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17753 bytes) (time 1618221263) 5116 byte thumbnail RDOC 009308: [10:54:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009308: [10:54:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009308: [10:54:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009308: [10:54:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009308: [10:54:24] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009308: [10:54:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009308: [10:54:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009308: [10:54:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009308: [10:54:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009308: [10:54:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009308: [10:54:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009308: [10:54:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009308: [10:54:24] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009308: [10:54:24] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009308: [10:54:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009308: [10:54:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009308: [10:54:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009308: [10:54:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009308: [10:54:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009308: [10:54:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009308: [10:54:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009308: [10:54:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009308: [10:54:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 98.444 ms RDOC 009308: [10:54:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 009308: [10:54:25] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 009308: [10:54:26] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 009308: [10:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 009308: [10:54:29] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 009308: [10:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 009308: [10:54:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009784: [10:54:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009784: [10:54:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009784: [10:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009784: [10:54:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009784: [10:54:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11232 RDOC 011232: [10:54:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011232: [10:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011232: [10:54:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011232: [10:54:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011232: [10:54:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011232: [10:54:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011232: [10:54:30] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011232: [10:54:30] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011232: [10:54:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011232: [10:54:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011232: [10:54:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011232: [10:54:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011232: [10:54:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011232: [10:54:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011232: [10:54:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009784: [10:54:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11232] RDOC 011232: [10:54:30] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011232: [10:54:30] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000137CB3DC1D8 RDOC 011232: [10:54:30] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011232: [10:54:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011232: [10:54:30] core.cpp(1832) - Log - Removing device frame capturer for 0x00000137CB3DC1D8 RDOC 011232: [10:54:30] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000137CB3DC1D8 RDOC 011232: [10:54:30] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011232: [10:54:30] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011232: [10:54:30] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011232: [10:54:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011232: [10:54:30] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011232: [10:54:30] gl_driver.cpp(1155) - Log - Created new sharegroup 00000137D3D99F80 RDOC 011232: [10:54:30] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 011232: [10:54:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011232: [10:54:30] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011232: [10:54:30] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011232: [10:54:30] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 011232: [10:54:30] gl_driver.cpp(1054) - Log - Deleting shader group 00000137D3D99F80 RDOC 011232: [10:54:30] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011232: [10:54:30] gl_driver.cpp(1155) - Log - Created new sharegroup 00000137D3689230 RDOC 011232: [10:54:30] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011232: [10:54:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011232: [10:54:30] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011232: [10:54:30] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011232: [10:54:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011232: [10:54:30] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000260462 RDOC 009784: [10:54:30] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009784: [10:54:30] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009784: [10:54:30] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 011232: [10:54:30] gl_driver.cpp(2174) - Log - Starting capture RDOC 011232: [10:54:30] gl_driver.cpp(2245) - Log - Finished capture, Frame 4 RDOC 011232: [10:54:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65686 (0.52 %) RDOC 011232: [10:54:30] gl_driver.cpp(2393) - Log - Captured GL frame with 12.032593 MB capture section in 0.087873 seconds RDOC 011232: [10:54:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 011232: [10:54:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011232: [10:54:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009784: [10:54:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4) (88373 bytes) (time 1618221270) 18309 byte thumbnail RDOC 009784: [10:54:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009784: [10:54:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009784: [10:54:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009784: [10:54:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009784: [10:54:31] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009784: [10:54:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009784: [10:54:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009784: [10:54:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009784: [10:54:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009784: [10:54:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009784: [10:54:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009784: [10:54:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009784: [10:54:32] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009784: [10:54:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009784: [10:54:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009784: [10:54:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009784: [10:54:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009784: [10:54:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009784: [10:54:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009784: [10:54:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009784: [10:54:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009784: [10:54:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009784: [10:54:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 136.416 ms RDOC 009784: [10:54:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001008: [10:54:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001008: [10:54:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001008: [10:54:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001008: [10:54:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001008: [10:54:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10968 RDOC 010968: [10:54:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010968: [10:54:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [10:54:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [10:54:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010968: [10:54:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010968: [10:54:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010968: [10:54:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010968: [10:54:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010968: [10:54:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010968: [10:54:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010968: [10:54:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010968: [10:54:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010968: [10:54:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010968: [10:54:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010968: [10:54:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001008: [10:54:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10968] RDOC 010968: [10:54:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010968: [10:54:33] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010968: [10:54:33] gl_driver.cpp(1155) - Log - Created new sharegroup 000001EA115B4F70 RDOC 010968: [10:54:33] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010968: [10:54:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010968: [10:54:33] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010968: [10:54:33] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010968: [10:54:33] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010968: [10:54:33] gl_driver.cpp(1054) - Log - Deleting shader group 000001EA115B4F70 RDOC 010968: [10:54:33] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010968: [10:54:33] gl_driver.cpp(1155) - Log - Created new sharegroup 000001EA115B5730 RDOC 010968: [10:54:33] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010968: [10:54:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010968: [10:54:33] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010968: [10:54:33] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010968: [10:54:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001008: [10:54:33] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010968: [10:54:33] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000310474 RDOC 001008: [10:54:33] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010968: [10:54:33] gl_driver.cpp(2174) - Log - Starting capture RDOC 010968: [10:54:33] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010968: [10:54:33] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010968: [10:54:33] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010968: [10:54:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 129043072 bytes to 593122 (0.46 %) RDOC 010968: [10:54:34] gl_driver.cpp(2393) - Log - Captured GL frame with 123.065063 MB capture section in 0.485256 seconds RDOC 010968: [10:54:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010968: [10:54:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010968: [10:54:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001008: [10:54:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (599777 bytes) (time 1618221274) 2526 byte thumbnail RDOC 001008: [10:54:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001008: [10:54:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001008: [10:54:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001008: [10:54:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001008: [10:54:35] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001008: [10:54:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001008: [10:54:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001008: [10:54:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001008: [10:54:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001008: [10:54:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001008: [10:54:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001008: [10:54:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001008: [10:54:35] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 001008: [10:54:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001008: [10:54:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001008: [10:54:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001008: [10:54:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001008: [10:54:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001008: [10:54:35] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001008: [10:54:35] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001008: [10:54:36] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 1377.842 ms RDOC 001008: [10:54:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008496: [10:54:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008496: [10:54:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008496: [10:54:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008496: [10:54:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008496: [10:54:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9256 RDOC 009256: [10:54:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009256: [10:54:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009256: [10:54:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009256: [10:54:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009256: [10:54:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009256: [10:54:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009256: [10:54:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009256: [10:54:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009256: [10:54:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009256: [10:54:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009256: [10:54:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009256: [10:54:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009256: [10:54:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009256: [10:54:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009256: [10:54:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009256: [10:54:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008496: [10:54:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9256] RDOC 009256: [10:54:40] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009256: [10:54:40] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F929286240 RDOC 009256: [10:54:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009256: [10:54:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009256: [10:54:40] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009256: [10:54:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009256: [10:54:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009256: [10:54:40] gl_driver.cpp(1054) - Log - Deleting shader group 000001F929286240 RDOC 009256: [10:54:40] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009256: [10:54:40] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F929286EC0 RDOC 009256: [10:54:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009256: [10:54:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009256: [10:54:40] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009256: [10:54:40] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009256: [10:54:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009256: [10:54:40] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000170464 RDOC 008496: [10:54:40] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008496: [10:54:40] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009256: [10:54:40] gl_driver.cpp(2174) - Log - Starting capture RDOC 009256: [10:54:40] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009256: [10:54:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1986688 bytes to 50622 (2.55 %) RDOC 009256: [10:54:40] gl_driver.cpp(2393) - Log - Captured GL frame with 1.894653 MB capture section in 0.123309 seconds RDOC 009256: [10:54:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 009256: [10:54:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009256: [10:54:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 008496: [10:54:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (65847 bytes) (time 1618221280) 9593 byte thumbnail RDOC 008496: [10:54:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 008496: [10:54:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008496: [10:54:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008496: [10:54:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008496: [10:54:41] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008496: [10:54:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008496: [10:54:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008496: [10:54:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008496: [10:54:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008496: [10:54:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008496: [10:54:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008496: [10:54:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008496: [10:54:41] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 008496: [10:54:41] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008496: [10:54:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008496: [10:54:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008496: [10:54:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008496: [10:54:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008496: [10:54:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 172.374 ms RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 008496: [10:54:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 008496: [10:54:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007816: [10:54:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007816: [10:54:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007816: [10:54:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007816: [10:54:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007816: [10:54:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5188 RDOC 005188: [10:54:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005188: [10:54:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005188: [10:54:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005188: [10:54:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005188: [10:54:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005188: [10:54:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005188: [10:54:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005188: [10:54:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005188: [10:54:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005188: [10:54:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005188: [10:54:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005188: [10:54:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005188: [10:54:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005188: [10:54:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005188: [10:54:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005188: [10:54:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007816: [10:54:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5188] RDOC 005188: [10:54:43] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005188: [10:54:43] gl_driver.cpp(1155) - Log - Created new sharegroup 000002483CE35360 RDOC 005188: [10:54:43] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005188: [10:54:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005188: [10:54:43] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005188: [10:54:43] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005188: [10:54:43] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005188: [10:54:43] gl_driver.cpp(1054) - Log - Deleting shader group 000002483CE35360 RDOC 005188: [10:54:43] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005188: [10:54:43] gl_driver.cpp(1155) - Log - Created new sharegroup 000002483CE35120 RDOC 005188: [10:54:43] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005188: [10:54:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005188: [10:54:43] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005188: [10:54:43] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005188: [10:54:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007816: [10:54:43] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005188: [10:54:43] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350474 RDOC 005188: [10:54:43] gl_driver.cpp(2174) - Log - Starting capture RDOC 007816: [10:54:43] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005188: [10:54:43] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 005188: [10:54:43] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1213 (4.95 %) RDOC 005188: [10:54:43] gl_driver.cpp(2393) - Log - Captured GL frame with 0.023376 MB capture section in 0.088469 seconds RDOC 005188: [10:54:43] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 005188: [10:54:43] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005188: [10:54:43] gl_driver.cpp(2174) - Log - Starting capture RDOC 005188: [10:54:43] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 005188: [10:54:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005188: [10:54:43] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1208 (4.93 %) RDOC 005188: [10:54:43] gl_driver.cpp(2393) - Log - Captured GL frame with 0.023376 MB capture section in 0.017323 seconds RDOC 005188: [10:54:43] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 005188: [10:54:43] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 005188: [10:54:43] gl_driver.cpp(2174) - Log - Starting capture RDOC 005188: [10:54:43] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 005188: [10:54:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 007816: [10:54:43] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (7525 bytes) (time 1618221283) 2527 byte thumbnail RDOC 007816: [10:54:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007816: [10:54:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007816: [10:54:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007816: [10:54:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007816: [10:54:44] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007816: [10:54:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007816: [10:54:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007816: [10:54:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007816: [10:54:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007816: [10:54:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007816: [10:54:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007816: [10:54:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007816: [10:54:44] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 007816: [10:54:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007816: [10:54:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007816: [10:54:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007816: [10:54:45] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007816: [10:54:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007816: [10:54:45] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 4.603 ms RDOC 007816: [10:54:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008152: [10:54:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008152: [10:54:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008152: [10:54:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008152: [10:54:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008152: [10:54:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6012 RDOC 006012: [10:54:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 006012: [10:54:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006012: [10:54:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006012: [10:54:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006012: [10:54:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006012: [10:54:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006012: [10:54:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006012: [10:54:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006012: [10:54:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006012: [10:54:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006012: [10:54:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006012: [10:54:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006012: [10:54:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006012: [10:54:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006012: [10:54:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006012: [10:54:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008152: [10:54:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6012] RDOC 006012: [10:54:45] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006012: [10:54:45] gl_driver.cpp(1155) - Log - Created new sharegroup 0000024495C85120 RDOC 006012: [10:54:45] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 006012: [10:54:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006012: [10:54:45] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006012: [10:54:45] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006012: [10:54:45] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 006012: [10:54:45] gl_driver.cpp(1054) - Log - Deleting shader group 0000024495C85120 RDOC 006012: [10:54:45] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006012: [10:54:45] gl_driver.cpp(1155) - Log - Created new sharegroup 0000024495C85C60 RDOC 006012: [10:54:45] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006012: [10:54:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006012: [10:54:45] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006012: [10:54:45] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006012: [10:54:46] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006012: [10:54:46] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370466 RDOC 008152: [10:54:46] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008152: [10:54:46] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 006012: [10:54:46] gl_driver.cpp(2174) - Log - Starting capture RDOC 006012: [10:54:46] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 006012: [10:54:46] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2942 (10.24 %) RDOC 006012: [10:54:46] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027405 MB capture section in 0.040545 seconds RDOC 006012: [10:54:46] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 006012: [10:54:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 006012: [10:54:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008152: [10:54:46] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12657 bytes) (time 1618221286) 5223 byte thumbnail RDOC 008152: [10:54:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008152: [10:54:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008152: [10:54:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008152: [10:54:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008152: [10:54:47] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008152: [10:54:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008152: [10:54:47] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008152: [10:54:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008152: [10:54:47] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008152: [10:54:47] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008152: [10:54:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008152: [10:54:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008152: [10:54:47] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 008152: [10:54:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008152: [10:54:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008152: [10:54:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008152: [10:54:47] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008152: [10:54:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008152: [10:54:47] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 79.113 ms RDOC 008152: [10:54:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009056: [10:54:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009056: [10:54:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009056: [10:54:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009056: [10:54:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009056: [10:54:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1364 RDOC 001364: [10:54:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001364: [10:54:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001364: [10:54:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001364: [10:54:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001364: [10:54:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001364: [10:54:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001364: [10:54:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001364: [10:54:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001364: [10:54:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001364: [10:54:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001364: [10:54:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001364: [10:54:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001364: [10:54:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001364: [10:54:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001364: [10:54:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009056: [10:54:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1364] RDOC 001364: [10:54:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001364: [10:54:48] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001364: [10:54:48] gl_driver.cpp(1155) - Log - Created new sharegroup 000002A6E32E5370 RDOC 001364: [10:54:48] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001364: [10:54:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001364: [10:54:48] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001364: [10:54:48] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001364: [10:54:48] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001364: [10:54:48] gl_driver.cpp(1054) - Log - Deleting shader group 000002A6E32E5370 RDOC 001364: [10:54:48] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001364: [10:54:48] gl_driver.cpp(1155) - Log - Created new sharegroup 000002A6E32E4970 RDOC 001364: [10:54:48] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001364: [10:54:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001364: [10:54:48] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001364: [10:54:48] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001364: [10:54:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009056: [10:54:54] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001364: [10:54:54] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D0464 RDOC 009056: [10:54:55] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001364: [10:54:55] gl_driver.cpp(2174) - Log - Starting capture RDOC 001364: [10:54:55] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 001364: [10:54:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230762 (0.41 %) RDOC 001364: [10:54:55] gl_driver.cpp(2393) - Log - Captured GL frame with 2128.027771 MB capture section in 0.427747 seconds RDOC 001364: [10:54:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001364: [10:54:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001364: [10:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009056: [10:54:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (9240512 bytes) (time 1618221295) 5116 byte thumbnail RDOC 009056: [10:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009056: [10:54:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009056: [10:54:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009056: [10:54:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009056: [10:54:56] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009056: [10:54:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009056: [10:54:56] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009056: [10:54:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009056: [10:54:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009056: [10:54:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009056: [10:54:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009056: [10:54:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009056: [10:54:56] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009056: [10:54:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009056: [10:54:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009056: [10:54:57] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009056: [10:54:57] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009056: [10:54:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009056: [10:55:01] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009056: [10:55:01] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009056: [10:55:01] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009056: [10:55:01] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009056: [10:55:01] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 4212.479 ms RDOC 009056: [10:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008548: [10:55:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008548: [10:55:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008548: [10:55:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008548: [10:55:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008548: [10:55:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 960 RDOC 000960: [10:55:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000960: [10:55:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000960: [10:55:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000960: [10:55:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000960: [10:55:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000960: [10:55:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000960: [10:55:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000960: [10:55:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000960: [10:55:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000960: [10:55:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000960: [10:55:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000960: [10:55:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000960: [10:55:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000960: [10:55:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000960: [10:55:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000960: [10:55:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008548: [10:55:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [960] RDOC 000960: [10:55:07] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000960: [10:55:07] gl_driver.cpp(1155) - Log - Created new sharegroup 0000024206615730 RDOC 000960: [10:55:07] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 000960: [10:55:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000960: [10:55:07] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000960: [10:55:07] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000960: [10:55:07] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 000960: [10:55:07] gl_driver.cpp(1054) - Log - Deleting shader group 0000024206615730 RDOC 000960: [10:55:07] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000960: [10:55:07] gl_driver.cpp(1155) - Log - Created new sharegroup 0000024206615770 RDOC 000960: [10:55:07] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000960: [10:55:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000960: [10:55:07] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000960: [10:55:07] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 000960: [10:55:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000960: [10:55:07] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000330472 RDOC 008548: [10:55:07] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008548: [10:55:08] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 000960: [10:55:20] gl_driver.cpp(2174) - Log - Starting capture RDOC 000960: [10:55:20] gl_driver.cpp(2245) - Log - Finished capture, Frame 50000 RDOC 000960: [10:55:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3319 (11.65 %) RDOC 000960: [10:55:20] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027161 MB capture section in 0.017073 seconds RDOC 000960: [10:55:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000960: [10:55:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 000960: [10:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008548: [10:55:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (13069 bytes) (time 1618221320) 5116 byte thumbnail RDOC 008548: [10:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008548: [10:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008548: [10:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008548: [10:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008548: [10:55:21] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008548: [10:55:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008548: [10:55:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008548: [10:55:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008548: [10:55:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008548: [10:55:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008548: [10:55:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008548: [10:55:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008548: [10:55:22] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 008548: [10:55:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008548: [10:55:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008548: [10:55:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008548: [10:55:22] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008548: [10:55:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008548: [10:55:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008548: [10:55:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008548: [10:55:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008548: [10:55:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008548: [10:55:22] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 127.752 ms RDOC 008548: [10:55:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007336: [10:55:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007336: [10:55:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007336: [10:55:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007336: [10:55:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007336: [10:55:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5156 RDOC 005156: [10:55:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005156: [10:55:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005156: [10:55:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005156: [10:55:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005156: [10:55:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005156: [10:55:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005156: [10:55:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005156: [10:55:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005156: [10:55:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005156: [10:55:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005156: [10:55:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005156: [10:55:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005156: [10:55:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005156: [10:55:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005156: [10:55:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007336: [10:55:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5156] RDOC 005156: [10:55:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005156: [10:55:23] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005156: [10:55:23] gl_driver.cpp(1155) - Log - Created new sharegroup 00000224DAB050E0 RDOC 005156: [10:55:23] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005156: [10:55:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005156: [10:55:23] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005156: [10:55:23] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005156: [10:55:23] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005156: [10:55:23] gl_driver.cpp(1054) - Log - Deleting shader group 00000224DAB050E0 RDOC 005156: [10:55:23] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005156: [10:55:23] gl_driver.cpp(1155) - Log - Created new sharegroup 00000224DAB04D60 RDOC 005156: [10:55:23] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005156: [10:55:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005156: [10:55:23] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005156: [10:55:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005156: [10:55:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005156: [10:55:23] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350472 RDOC 007336: [10:55:23] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007336: [10:55:23] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005156: [10:55:23] gl_driver.cpp(2174) - Log - Starting capture RDOC 005156: [10:55:23] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005156: [10:55:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3440 (11.58 %) RDOC 005156: [10:55:23] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028320 MB capture section in 0.029336 seconds RDOC 005156: [10:55:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005156: [10:55:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005156: [10:55:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007336: [10:55:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13190 bytes) (time 1618221323) 5116 byte thumbnail RDOC 007336: [10:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007336: [10:55:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007336: [10:55:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007336: [10:55:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007336: [10:55:24] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007336: [10:55:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007336: [10:55:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007336: [10:55:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007336: [10:55:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007336: [10:55:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007336: [10:55:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007336: [10:55:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007336: [10:55:24] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 007336: [10:55:24] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007336: [10:55:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007336: [10:55:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007336: [10:55:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007336: [10:55:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007336: [10:55:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007336: [10:55:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007336: [10:55:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007336: [10:55:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007336: [10:55:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 125.765 ms RDOC 007336: [10:55:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 009952: [10:55:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009952: [10:55:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009952: [10:55:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009952: [10:55:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009952: [10:55:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 884 RDOC 000884: [10:55:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000884: [10:55:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000884: [10:55:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000884: [10:55:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000884: [10:55:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000884: [10:55:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000884: [10:55:25] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000884: [10:55:25] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000884: [10:55:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000884: [10:55:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000884: [10:55:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000884: [10:55:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000884: [10:55:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000884: [10:55:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000884: [10:55:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009952: [10:55:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [884] RDOC 000884: [10:55:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000884: [10:55:25] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000884: [10:55:25] gl_driver.cpp(1155) - Log - Created new sharegroup 0000022691B5B3A0 RDOC 000884: [10:55:25] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 000884: [10:55:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000884: [10:55:25] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000884: [10:55:25] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000884: [10:55:25] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 000884: [10:55:25] gl_driver.cpp(1054) - Log - Deleting shader group 0000022691B5B3A0 RDOC 000884: [10:55:25] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000884: [10:55:25] gl_driver.cpp(1155) - Log - Created new sharegroup 0000022691B5B1A0 RDOC 000884: [10:55:25] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000884: [10:55:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000884: [10:55:25] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000884: [10:55:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000884: [10:55:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000884: [10:55:25] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F0470 RDOC 009952: [10:55:25] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009952: [10:55:25] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 000884: [10:55:25] gl_driver.cpp(2174) - Log - Starting capture RDOC 000884: [10:55:26] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 000884: [10:55:26] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21291 (2.13 %) RDOC 000884: [10:55:26] gl_driver.cpp(2393) - Log - Captured GL frame with 0.952515 MB capture section in 0.070471 seconds RDOC 000884: [10:55:26] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 000884: [10:55:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000884: [10:55:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009952: [10:55:26] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37556 bytes) (time 1618221326) 11171 byte thumbnail RDOC 009952: [10:55:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009952: [10:55:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009952: [10:55:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009952: [10:55:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009952: [10:55:27] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009952: [10:55:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009952: [10:55:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009952: [10:55:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009952: [10:55:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009952: [10:55:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009952: [10:55:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009952: [10:55:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009952: [10:55:27] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009952: [10:55:27] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009952: [10:55:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009952: [10:55:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009952: [10:55:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009952: [10:55:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009952: [10:55:27] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 308.594 ms RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 009952: [10:55:27] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 009952: [10:55:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002076: [10:55:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002076: [10:55:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002076: [10:55:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002076: [10:55:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002076: [10:55:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9772 RDOC 009772: [10:55:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009772: [10:55:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [10:55:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [10:55:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009772: [10:55:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009772: [10:55:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009772: [10:55:28] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009772: [10:55:28] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009772: [10:55:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009772: [10:55:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009772: [10:55:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009772: [10:55:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009772: [10:55:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009772: [10:55:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009772: [10:55:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002076: [10:55:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9772] RDOC 009772: [10:55:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009772: [10:55:28] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009772: [10:55:28] gl_driver.cpp(1155) - Log - Created new sharegroup 0000028BAF8E3F20 RDOC 009772: [10:55:28] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009772: [10:55:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009772: [10:55:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009772: [10:55:28] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009772: [10:55:28] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009772: [10:55:28] gl_driver.cpp(1054) - Log - Deleting shader group 0000028BAF8E3F20 RDOC 009772: [10:55:28] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009772: [10:55:28] gl_driver.cpp(1155) - Log - Created new sharegroup 0000028BAF8E47A0 RDOC 009772: [10:55:28] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009772: [10:55:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009772: [10:55:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009772: [10:55:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009772: [10:55:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009772: [10:55:28] gl_driver.cpp(1143) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009772: [10:55:28] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000028BAF8E47A0 RDOC 009772: [10:55:28] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009772: [10:55:28] gl_driver.cpp(1143) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 009772: [10:55:28] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000028BAF8E47A0 RDOC 009772: [10:55:28] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 009772: [10:55:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009772: [10:55:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002076: [10:55:28] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009772: [10:55:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009772: [10:55:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009772: [10:55:28] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000410470 RDOC 002076: [10:55:28] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009772: [10:55:29] gl_driver.cpp(2174) - Log - Starting capture RDOC 009772: [10:55:34] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009772: [10:55:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8104704 bytes to 383475 (4.73 %) RDOC 009772: [10:55:34] gl_driver.cpp(2393) - Log - Captured GL frame with 7.729248 MB capture section in 5.023489 seconds RDOC 009772: [10:55:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 009772: [10:55:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009772: [10:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002076: [10:55:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (461074 bytes) (time 1618221334) 69967 byte thumbnail RDOC 002076: [10:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002076: [10:55:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002076: [10:55:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002076: [10:55:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002076: [10:55:35] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002076: [10:55:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002076: [10:55:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002076: [10:55:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002076: [10:55:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002076: [10:55:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002076: [10:55:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002076: [10:55:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002076: [10:55:35] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 002076: [10:55:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002076: [10:55:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002076: [10:55:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002076: [10:55:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002076: [10:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002076: [10:55:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002076: [10:55:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002076: [10:55:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002076: [10:55:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002076: [10:55:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002076: [10:55:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002076: [10:55:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002076: [10:55:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002076: [10:55:38] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 2645.082 ms RDOC 002076: [10:55:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 000256: [10:55:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 000256: [10:55:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000256: [10:55:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [10:55:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [10:55:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9328 RDOC 009328: [10:55:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009328: [10:55:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009328: [10:55:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009328: [10:55:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009328: [10:55:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009328: [10:55:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009328: [10:55:39] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009328: [10:55:39] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009328: [10:55:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009328: [10:55:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009328: [10:55:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009328: [10:55:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009328: [10:55:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009328: [10:55:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009328: [10:55:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000256: [10:55:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9328] RDOC 009328: [10:55:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009328: [10:55:40] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009328: [10:55:40] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026761AE3030 RDOC 009328: [10:55:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009328: [10:55:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009328: [10:55:40] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009328: [10:55:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009328: [10:55:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009328: [10:55:40] gl_driver.cpp(1054) - Log - Deleting shader group 0000026761AE3030 RDOC 009328: [10:55:40] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009328: [10:55:40] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026761AE2EF0 RDOC 009328: [10:55:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009328: [10:55:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009328: [10:55:40] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009328: [10:55:40] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009328: [10:55:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009328: [10:55:40] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000003047C RDOC 000256: [10:55:40] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000256: [10:55:40] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009328: [10:55:40] gl_driver.cpp(2174) - Log - Starting capture RDOC 009328: [10:55:40] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009328: [10:55:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112294 (1.40 %) RDOC 009328: [10:55:40] gl_driver.cpp(2393) - Log - Captured GL frame with 7.656616 MB capture section in 0.177719 seconds RDOC 009328: [10:55:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 009328: [10:55:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009328: [10:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000256: [10:55:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (129040 bytes) (time 1618221340) 9954 byte thumbnail RDOC 000256: [10:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000256: [10:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000256: [10:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000256: [10:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000256: [10:55:41] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000256: [10:55:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000256: [10:55:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000256: [10:55:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000256: [10:55:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000256: [10:55:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000256: [10:55:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000256: [10:55:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000256: [10:55:41] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 000256: [10:55:41] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000256: [10:55:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000256: [10:55:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000256: [10:55:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000256: [10:55:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000256: [10:55:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000256: [10:55:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000256: [10:55:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000256: [10:55:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000256: [10:55:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000256: [10:55:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000256: [10:55:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000256: [10:55:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000256: [10:55:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 202.640 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.967 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.186 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.908 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.951 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 59.137 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.761 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.695 ms RDOC 000256: [10:55:42] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.666 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.462 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.942 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.668 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.491 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.449 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.859 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.867 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.520 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.646 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.571 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.080 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 3.012 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 5.194 ms RDOC 000256: [10:55:43] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 1.560 ms RDOC 000256: [10:55:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 005840: [10:55:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005840: [10:55:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005840: [10:55:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [10:55:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [10:55:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11248 RDOC 011248: [10:55:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011248: [10:55:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011248: [10:55:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011248: [10:55:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011248: [10:55:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011248: [10:55:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011248: [10:55:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011248: [10:55:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011248: [10:55:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011248: [10:55:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011248: [10:55:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011248: [10:55:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011248: [10:55:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011248: [10:55:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011248: [10:55:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005840: [10:55:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11248] RDOC 011248: [10:55:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011248: [10:55:44] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011248: [10:55:44] gl_driver.cpp(1155) - Log - Created new sharegroup 000001C6660F2C40 RDOC 011248: [10:55:44] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 011248: [10:55:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011248: [10:55:44] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011248: [10:55:44] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011248: [10:55:44] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 011248: [10:55:44] gl_driver.cpp(1054) - Log - Deleting shader group 000001C6660F2C40 RDOC 011248: [10:55:44] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011248: [10:55:44] gl_driver.cpp(1155) - Log - Created new sharegroup 000001C6660F2280 RDOC 011248: [10:55:44] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011248: [10:55:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011248: [10:55:44] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011248: [10:55:44] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000480476 RDOC 005840: [10:55:44] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005840: [10:55:44] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 011248: [10:55:44] gl_driver.cpp(2174) - Log - Starting capture RDOC 011248: [10:55:44] gl_driver.cpp(2245) - Log - Finished capture, Frame 6 RDOC 011248: [10:55:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3379 (11.14 %) RDOC 011248: [10:55:44] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028931 MB capture section in 0.047635 seconds RDOC 011248: [10:55:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 011248: [10:55:44] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011248: [10:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005840: [10:55:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 6) (14121 bytes) (time 1618221344) 6102 byte thumbnail RDOC 005840: [10:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005840: [10:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005840: [10:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005840: [10:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005840: [10:55:45] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005840: [10:55:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005840: [10:55:45] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005840: [10:55:45] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005840: [10:55:45] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005840: [10:55:45] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005840: [10:55:45] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005840: [10:55:45] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005840: [10:55:45] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 005840: [10:55:45] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005840: [10:55:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005840: [10:55:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005840: [10:55:46] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005840: [10:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005840: [10:55:46] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 126.700 ms RDOC 005840: [10:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006960: [10:55:46] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006960: [10:55:46] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006960: [10:55:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006960: [10:55:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006960: [10:55:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10844 RDOC 010844: [10:55:46] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010844: [10:55:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010844: [10:55:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010844: [10:55:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010844: [10:55:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010844: [10:55:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010844: [10:55:46] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010844: [10:55:46] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010844: [10:55:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010844: [10:55:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010844: [10:55:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010844: [10:55:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010844: [10:55:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010844: [10:55:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010844: [10:55:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006960: [10:55:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10844] RDOC 010844: [10:55:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010844: [10:55:47] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010844: [10:55:47] gl_driver.cpp(1155) - Log - Created new sharegroup 0000014D621B7300 RDOC 010844: [10:55:47] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010844: [10:55:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010844: [10:55:47] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010844: [10:55:47] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010844: [10:55:47] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010844: [10:55:47] gl_driver.cpp(1054) - Log - Deleting shader group 0000014D621B7300 RDOC 010844: [10:55:47] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010844: [10:55:47] gl_driver.cpp(1155) - Log - Created new sharegroup 0000014D621B7A00 RDOC 010844: [10:55:47] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010844: [10:55:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010844: [10:55:47] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010844: [10:55:47] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010844: [10:55:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010844: [10:55:47] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000007047E RDOC 006960: [10:55:47] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006960: [10:55:47] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010844: [10:55:47] gl_driver.cpp(2174) - Log - Starting capture RDOC 010844: [10:55:47] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010844: [10:55:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3665 (12.40 %) RDOC 010844: [10:55:47] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028198 MB capture section in 0.028478 seconds RDOC 010844: [10:55:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010844: [10:55:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010844: [10:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006960: [10:55:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14128 bytes) (time 1618221347) 5829 byte thumbnail RDOC 006960: [10:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006960: [10:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006960: [10:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006960: [10:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006960: [10:55:48] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006960: [10:55:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006960: [10:55:48] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006960: [10:55:48] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006960: [10:55:48] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006960: [10:55:48] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006960: [10:55:48] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006960: [10:55:48] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006960: [10:55:48] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 006960: [10:55:48] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006960: [10:55:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006960: [10:55:48] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006960: [10:55:48] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006960: [10:55:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006960: [10:55:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006960: [10:55:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006960: [10:55:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006960: [10:55:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006960: [10:55:48] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 91.455 ms RDOC 006960: [10:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005092: [10:55:49] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005092: [10:55:49] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005092: [10:55:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005092: [10:55:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005092: [10:55:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3088 RDOC 003088: [10:55:49] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003088: [10:55:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003088: [10:55:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003088: [10:55:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003088: [10:55:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003088: [10:55:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003088: [10:55:49] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003088: [10:55:49] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003088: [10:55:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003088: [10:55:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003088: [10:55:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003088: [10:55:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003088: [10:55:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003088: [10:55:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003088: [10:55:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003088: [10:55:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005092: [10:55:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3088] RDOC 003088: [10:55:49] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003088: [10:55:49] gl_driver.cpp(1155) - Log - Created new sharegroup 000002B586963080 RDOC 003088: [10:55:49] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003088: [10:55:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003088: [10:55:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003088: [10:55:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003088: [10:55:49] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003088: [10:55:49] gl_driver.cpp(1054) - Log - Deleting shader group 000002B586963080 RDOC 003088: [10:55:49] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003088: [10:55:49] gl_driver.cpp(1155) - Log - Created new sharegroup 000002B586963380 RDOC 003088: [10:55:49] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003088: [10:55:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003088: [10:55:49] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003088: [10:55:49] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003088: [10:55:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003088: [10:55:49] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490470 RDOC 005092: [10:55:49] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005092: [10:55:49] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003088: [10:55:49] gl_driver.cpp(2174) - Log - Starting capture RDOC 003088: [10:55:49] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003088: [10:55:49] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3760 (11.70 %) RDOC 003088: [10:55:49] gl_driver.cpp(2393) - Log - Captured GL frame with 0.030640 MB capture section in 0.036037 seconds RDOC 003088: [10:55:49] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003088: [10:55:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 003088: [10:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005092: [10:55:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13510 bytes) (time 1618221349) 5116 byte thumbnail RDOC 005092: [10:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005092: [10:55:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005092: [10:55:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005092: [10:55:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005092: [10:55:50] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005092: [10:55:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005092: [10:55:51] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005092: [10:55:51] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005092: [10:55:51] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005092: [10:55:51] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005092: [10:55:51] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005092: [10:55:51] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005092: [10:55:51] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 005092: [10:55:51] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005092: [10:55:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005092: [10:55:51] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005092: [10:55:51] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005092: [10:55:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005092: [10:55:51] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005092: [10:55:51] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005092: [10:55:51] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005092: [10:55:51] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005092: [10:55:51] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 133.002 ms RDOC 005092: [10:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007124: [10:55:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007124: [10:55:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007124: [10:55:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007124: [10:55:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007124: [10:55:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9144 RDOC 009144: [10:55:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009144: [10:55:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009144: [10:55:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009144: [10:55:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009144: [10:55:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009144: [10:55:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009144: [10:55:52] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009144: [10:55:52] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009144: [10:55:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009144: [10:55:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009144: [10:55:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009144: [10:55:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009144: [10:55:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009144: [10:55:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009144: [10:55:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009144: [10:55:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007124: [10:55:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9144] RDOC 009144: [10:55:52] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009144: [10:55:52] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026EDE265B30 RDOC 009144: [10:55:52] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009144: [10:55:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009144: [10:55:52] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009144: [10:55:52] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009144: [10:55:52] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009144: [10:55:52] gl_driver.cpp(1054) - Log - Deleting shader group 0000026EDE265B30 RDOC 009144: [10:55:52] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009144: [10:55:52] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026EDE265770 RDOC 009144: [10:55:52] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009144: [10:55:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009144: [10:55:52] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009144: [10:55:52] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009144: [10:55:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007124: [10:55:52] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009144: [10:55:52] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C0466 RDOC 007124: [10:55:52] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009144: [10:55:52] gl_driver.cpp(2174) - Log - Starting capture RDOC 009144: [10:55:52] gl_driver.cpp(2245) - Log - Finished capture, Frame 200 RDOC 009144: [10:55:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 12785 (10.23 %) RDOC 009144: [10:55:52] gl_driver.cpp(2393) - Log - Captured GL frame with 0.119202 MB capture section in 0.018396 seconds RDOC 009144: [10:55:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009144: [10:55:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009144: [10:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 007124: [10:55:52] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (26200 bytes) (time 1618221352) 7788 byte thumbnail RDOC 007124: [10:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 007124: [10:55:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007124: [10:55:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007124: [10:55:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007124: [10:55:53] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007124: [10:55:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007124: [10:55:54] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007124: [10:55:54] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007124: [10:55:54] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007124: [10:55:54] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007124: [10:55:54] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007124: [10:55:54] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007124: [10:55:54] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 007124: [10:55:54] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007124: [10:55:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007124: [10:55:54] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007124: [10:55:54] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007124: [10:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007124: [10:55:54] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 117.246 ms RDOC 007124: [10:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007616: [10:55:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007616: [10:55:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007616: [10:55:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007616: [10:55:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007616: [10:55:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2124 RDOC 002124: [10:55:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002124: [10:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002124: [10:55:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002124: [10:55:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002124: [10:55:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002124: [10:55:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002124: [10:55:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002124: [10:55:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002124: [10:55:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002124: [10:55:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002124: [10:55:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002124: [10:55:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002124: [10:55:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002124: [10:55:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002124: [10:55:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002124: [10:55:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007616: [10:55:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2124] RDOC 002124: [10:55:55] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002124: [10:55:55] gl_driver.cpp(1155) - Log - Created new sharegroup 000001613A5C2180 RDOC 002124: [10:55:55] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002124: [10:55:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002124: [10:55:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002124: [10:55:55] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002124: [10:55:55] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002124: [10:55:55] gl_driver.cpp(1054) - Log - Deleting shader group 000001613A5C2180 RDOC 002124: [10:55:55] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002124: [10:55:55] gl_driver.cpp(1155) - Log - Created new sharegroup 000001613A5C2380 RDOC 002124: [10:55:55] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002124: [10:55:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002124: [10:55:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002124: [10:55:55] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002124: [10:55:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002124: [10:55:55] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E047E RDOC 007616: [10:55:55] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007616: [10:55:55] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002124: [10:55:55] gl_driver.cpp(2174) - Log - Starting capture RDOC 002124: [10:55:55] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 002124: [10:55:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3633 (12.64 %) RDOC 002124: [10:55:55] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027405 MB capture section in 0.029774 seconds RDOC 002124: [10:55:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 002124: [10:55:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 002124: [10:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007616: [10:55:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17876 bytes) (time 1618221355) 8936 byte thumbnail RDOC 007616: [10:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007616: [10:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007616: [10:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007616: [10:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007616: [10:55:56] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007616: [10:55:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007616: [10:55:56] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007616: [10:55:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007616: [10:55:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007616: [10:55:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007616: [10:55:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007616: [10:55:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007616: [10:55:56] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 007616: [10:55:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007616: [10:55:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007616: [10:55:56] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007616: [10:55:56] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007616: [10:55:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007616: [10:55:56] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 77.874 ms RDOC 007616: [10:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003948: [10:55:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003948: [10:55:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003948: [10:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003948: [10:55:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003948: [10:55:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1276 RDOC 001276: [10:55:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001276: [10:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001276: [10:55:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001276: [10:55:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001276: [10:55:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001276: [10:55:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001276: [10:55:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001276: [10:55:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001276: [10:55:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001276: [10:55:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001276: [10:55:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001276: [10:55:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001276: [10:55:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001276: [10:55:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001276: [10:55:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001276: [10:55:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003948: [10:55:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1276] RDOC 001276: [10:55:57] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001276: [10:55:57] gl_driver.cpp(1155) - Log - Created new sharegroup 0000028114147F60 RDOC 001276: [10:55:57] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001276: [10:55:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001276: [10:55:57] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001276: [10:55:57] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001276: [10:55:57] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001276: [10:55:57] gl_driver.cpp(1054) - Log - Deleting shader group 0000028114147F60 RDOC 001276: [10:55:57] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001276: [10:55:57] gl_driver.cpp(1155) - Log - Created new sharegroup 0000028114147360 RDOC 001276: [10:55:57] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001276: [10:55:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001276: [10:55:57] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001276: [10:55:57] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001276: [10:55:57] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001276: [10:55:57] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C046E RDOC 003948: [10:55:57] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003948: [10:55:57] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001276: [10:55:58] gl_driver.cpp(2174) - Log - Starting capture RDOC 001276: [10:55:58] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 001276: [10:55:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16826 (0.86 %) RDOC 001276: [10:55:58] gl_driver.cpp(2393) - Log - Captured GL frame with 1.863708 MB capture section in 0.052434 seconds RDOC 001276: [10:55:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 001276: [10:55:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001276: [10:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003948: [10:55:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (29251 bytes) (time 1618221358) 7478 byte thumbnail RDOC 003948: [10:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003948: [10:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003948: [10:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003948: [10:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003948: [10:55:59] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003948: [10:55:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003948: [10:55:59] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003948: [10:55:59] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003948: [10:55:59] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003948: [10:55:59] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003948: [10:55:59] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003948: [10:55:59] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003948: [10:55:59] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 003948: [10:55:59] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003948: [10:55:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003948: [10:55:59] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003948: [10:55:59] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003948: [10:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003948: [10:55:59] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 45.132 ms RDOC 003948: [10:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003172: [10:56:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003172: [10:56:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003172: [10:56:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003172: [10:56:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003172: [10:56:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4508 RDOC 004508: [10:56:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004508: [10:56:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004508: [10:56:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004508: [10:56:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004508: [10:56:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004508: [10:56:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004508: [10:56:00] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004508: [10:56:00] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004508: [10:56:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004508: [10:56:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004508: [10:56:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004508: [10:56:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004508: [10:56:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004508: [10:56:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004508: [10:56:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004508: [10:56:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003172: [10:56:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4508] RDOC 004508: [10:56:00] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004508: [10:56:00] gl_driver.cpp(1155) - Log - Created new sharegroup 000002979F4B6620 RDOC 004508: [10:56:00] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004508: [10:56:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004508: [10:56:00] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004508: [10:56:00] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004508: [10:56:00] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004508: [10:56:00] gl_driver.cpp(1054) - Log - Deleting shader group 000002979F4B6620 RDOC 004508: [10:56:00] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004508: [10:56:00] gl_driver.cpp(1155) - Log - Created new sharegroup 000002979F4B6020 RDOC 004508: [10:56:00] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004508: [10:56:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004508: [10:56:00] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004508: [10:56:00] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004508: [10:56:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004508: [10:56:00] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000520470 RDOC 003172: [10:56:00] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003172: [10:56:00] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004508: [10:56:00] gl_driver.cpp(2174) - Log - Starting capture RDOC 004508: [10:56:00] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004508: [10:56:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3361 (11.75 %) RDOC 004508: [10:56:00] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027283 MB capture section in 0.032602 seconds RDOC 004508: [10:56:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004508: [10:56:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 004508: [10:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003172: [10:56:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13111 bytes) (time 1618221360) 5116 byte thumbnail RDOC 003172: [10:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003172: [10:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003172: [10:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003172: [10:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003172: [10:56:01] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003172: [10:56:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003172: [10:56:02] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003172: [10:56:02] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003172: [10:56:02] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003172: [10:56:02] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003172: [10:56:02] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003172: [10:56:02] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003172: [10:56:02] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 003172: [10:56:02] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003172: [10:56:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003172: [10:56:02] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003172: [10:56:02] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003172: [10:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003172: [10:56:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003172: [10:56:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003172: [10:56:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003172: [10:56:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003172: [10:56:02] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 101.373 ms RDOC 003172: [10:56:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007644: [10:56:02] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007644: [10:56:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007644: [10:56:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007644: [10:56:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007644: [10:56:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11196 RDOC 011196: [10:56:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011196: [10:56:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011196: [10:56:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011196: [10:56:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011196: [10:56:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011196: [10:56:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011196: [10:56:03] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011196: [10:56:03] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011196: [10:56:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011196: [10:56:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011196: [10:56:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011196: [10:56:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011196: [10:56:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011196: [10:56:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011196: [10:56:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011196: [10:56:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007644: [10:56:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11196] RDOC 011196: [10:56:03] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011196: [10:56:03] gl_driver.cpp(1155) - Log - Created new sharegroup 0000021457985220 RDOC 011196: [10:56:03] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 011196: [10:56:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011196: [10:56:03] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011196: [10:56:03] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011196: [10:56:03] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 011196: [10:56:03] gl_driver.cpp(1054) - Log - Deleting shader group 0000021457985220 RDOC 011196: [10:56:03] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011196: [10:56:03] gl_driver.cpp(1155) - Log - Created new sharegroup 0000021457985FA0 RDOC 011196: [10:56:03] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011196: [10:56:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011196: [10:56:03] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011196: [10:56:03] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011196: [10:56:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011196: [10:56:03] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000014047C RDOC 007644: [10:56:03] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007644: [10:56:03] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 011196: [10:56:03] gl_driver.cpp(2174) - Log - Starting capture RDOC 011196: [10:56:03] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 011196: [10:56:03] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30144 bytes to 3164 (10.50 %) RDOC 011196: [10:56:03] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028748 MB capture section in 0.027849 seconds RDOC 011196: [10:56:03] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011196: [10:56:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 011196: [10:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 007644: [10:56:03] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12914 bytes) (time 1618221363) 5116 byte thumbnail RDOC 007644: [10:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 007644: [10:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007644: [10:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007644: [10:56:04] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007644: [10:56:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:56:04] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:56:04] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007644: [10:56:04] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007644: [10:56:04] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007644: [10:56:04] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:56:04] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:56:04] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 007644: [10:56:04] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007644: [10:56:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007644: [10:56:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:56:04] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:56:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007644: [10:56:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007644: [10:56:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007644: [10:56:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007644: [10:56:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007644: [10:56:04] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 134.559 ms RDOC 007644: [10:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 007644: [10:56:05] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30144 bytes to 1408 (4.67 %) RDOC 007644: [10:56:05] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007644: [10:56:05] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 0.547 ms RDOC 007644: [10:56:05] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30144 bytes to 1408 (4.67 %) RDOC 007644: [10:56:05] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 007644: [10:56:05] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 007644: [10:56:05] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000064 RDOC 007644: [10:56:05] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000064 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 007644: [10:56:05] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 007644: [10:56:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003236: [10:56:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003236: [10:56:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003236: [10:56:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003236: [10:56:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003236: [10:56:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10484 RDOC 010484: [10:56:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010484: [10:56:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010484: [10:56:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010484: [10:56:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010484: [10:56:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010484: [10:56:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010484: [10:56:05] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010484: [10:56:05] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010484: [10:56:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010484: [10:56:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010484: [10:56:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010484: [10:56:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010484: [10:56:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010484: [10:56:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010484: [10:56:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010484: [10:56:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003236: [10:56:05] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10484] RDOC 010484: [10:56:05] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010484: [10:56:05] gl_driver.cpp(1155) - Log - Created new sharegroup 0000019598320850 RDOC 010484: [10:56:05] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010484: [10:56:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010484: [10:56:05] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010484: [10:56:05] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010484: [10:56:05] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010484: [10:56:05] gl_driver.cpp(1054) - Log - Deleting shader group 0000019598320850 RDOC 010484: [10:56:05] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010484: [10:56:05] gl_driver.cpp(1155) - Log - Created new sharegroup 00000195983208D0 RDOC 010484: [10:56:05] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010484: [10:56:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010484: [10:56:05] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010484: [10:56:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010484: [10:56:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010484: [10:56:05] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150480 RDOC 003236: [10:56:05] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003236: [10:56:05] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010484: [10:56:05] gl_driver.cpp(2174) - Log - Starting capture RDOC 010484: [10:56:06] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010484: [10:56:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 67916 (0.46 %) RDOC 010484: [10:56:06] gl_driver.cpp(2393) - Log - Captured GL frame with 14.152466 MB capture section in 0.086805 seconds RDOC 010484: [10:56:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010484: [10:56:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010484: [10:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003236: [10:56:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (77445 bytes) (time 1618221366) 4886 byte thumbnail RDOC 003236: [10:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003236: [10:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003236: [10:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003236: [10:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003236: [10:56:07] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003236: [10:56:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003236: [10:56:07] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003236: [10:56:07] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003236: [10:56:07] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003236: [10:56:07] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003236: [10:56:07] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003236: [10:56:07] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003236: [10:56:07] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 003236: [10:56:07] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003236: [10:56:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003236: [10:56:07] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003236: [10:56:07] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003236: [10:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003236: [10:56:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003236: [10:56:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003236: [10:56:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003236: [10:56:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003236: [10:56:07] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 207.525 ms RDOC 003236: [10:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011072: [10:56:08] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 011072: [10:56:08] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011072: [10:56:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [10:56:08] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [10:56:08] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3696 RDOC 003696: [10:56:08] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003696: [10:56:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003696: [10:56:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003696: [10:56:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003696: [10:56:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003696: [10:56:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003696: [10:56:08] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003696: [10:56:08] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003696: [10:56:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003696: [10:56:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003696: [10:56:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003696: [10:56:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003696: [10:56:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003696: [10:56:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003696: [10:56:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011072: [10:56:08] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3696] RDOC 003696: [10:56:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003696: [10:56:08] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003696: [10:56:08] gl_driver.cpp(1155) - Log - Created new sharegroup 000002BB7D7A76A0 RDOC 003696: [10:56:08] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003696: [10:56:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003696: [10:56:08] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003696: [10:56:08] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003696: [10:56:08] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003696: [10:56:08] gl_driver.cpp(1054) - Log - Deleting shader group 000002BB7D7A76A0 RDOC 003696: [10:56:08] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003696: [10:56:08] gl_driver.cpp(1155) - Log - Created new sharegroup 000002BB7D7A6CE0 RDOC 003696: [10:56:08] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003696: [10:56:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003696: [10:56:08] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003696: [10:56:08] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003696: [10:56:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003696: [10:56:08] gl_driver.cpp(1143) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 003696: [10:56:08] gl_driver.cpp(1155) - Log - Created new sharegroup 000002BB7DFEFF20 RDOC 003696: [10:56:08] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 003696: [10:56:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003696: [10:56:08] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011072: [10:56:08] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003696: [10:56:11] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0482 RDOC 011072: [10:56:11] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003696: [10:56:11] gl_driver.cpp(2174) - Log - Starting capture RDOC 003696: [10:56:11] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003696: [10:56:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5803 (1.01 %) RDOC 003696: [10:56:11] gl_driver.cpp(2393) - Log - Captured GL frame with 0.550049 MB capture section in 0.054251 seconds RDOC 003696: [10:56:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 003696: [10:56:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003696: [10:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011072: [10:56:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12461 bytes) (time 1618221371) 2530 byte thumbnail RDOC 011072: [10:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011072: [10:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011072: [10:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011072: [10:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011072: [10:56:12] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011072: [10:56:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011072: [10:56:12] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011072: [10:56:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011072: [10:56:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011072: [10:56:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011072: [10:56:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011072: [10:56:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011072: [10:56:12] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 011072: [10:56:12] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011072: [10:56:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011072: [10:56:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011072: [10:56:13] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011072: [10:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011072: [10:56:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011072: [10:56:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011072: [10:56:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011072: [10:56:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011072: [10:56:13] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 112.388 ms RDOC 011072: [10:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 003804: [10:56:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003804: [10:56:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003804: [10:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003804: [10:56:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003804: [10:56:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2456 RDOC 002456: [10:56:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002456: [10:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002456: [10:56:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002456: [10:56:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002456: [10:56:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002456: [10:56:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002456: [10:56:13] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002456: [10:56:13] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002456: [10:56:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002456: [10:56:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002456: [10:56:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002456: [10:56:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002456: [10:56:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002456: [10:56:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002456: [10:56:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002456: [10:56:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003804: [10:56:13] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2456] RDOC 002456: [10:56:13] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002456: [10:56:13] gl_driver.cpp(1155) - Log - Created new sharegroup 0000021FE5607FA0 RDOC 002456: [10:56:13] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002456: [10:56:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:13] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:13] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002456: [10:56:13] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002456: [10:56:13] gl_driver.cpp(1054) - Log - Deleting shader group 0000021FE5607FA0 RDOC 002456: [10:56:13] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002456: [10:56:13] gl_driver.cpp(1155) - Log - Created new sharegroup 0000021FE5607160 RDOC 002456: [10:56:13] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002456: [10:56:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:13] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:13] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:13] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:13] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 002456: [10:56:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:13] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:13] gl_driver.cpp(1031) - Log - Deleting context 0000000000010002 RDOC 002456: [10:56:13] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000020002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000030002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000040002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000050002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000060002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000070002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000080002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000090002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000000A0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000000B0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000000C0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000000D0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000000E0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000000F0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000100002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000110002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000120002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000130002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000140002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000150002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000160002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000170002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000180002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000190002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000001A0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000001B0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000001C0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000001D0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000001E0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000001F0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000200002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000210002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000220002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000230002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000240002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000250002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000260002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000270002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000280002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000290002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000002A0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000002B0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000002C0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000002D0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000002E0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000002F0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000300002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000310002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000320002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000330002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000340002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000350002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000360002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000370002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000380002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000390002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000003A0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000003B0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000003C0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000003D0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000003E0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000003F0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000400002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000410002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000420002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000430002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000440002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000450002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000460002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000470002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000480002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000490002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000004A0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000004B0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000004C0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000004D0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000004E0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000004F0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000500002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000510002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000520002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000530002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000540002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000550002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000560002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000570002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000580002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000590002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000005A0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000005B0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000005C0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000005D0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000005E0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 00000000005F0002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000600002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000610002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000620002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000630002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 002456: [10:56:14] gl_driver.cpp(1143) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 002456: [10:56:14] gl_driver.cpp(1161) - Log - Reusing old sharegroup 0000021FE5607160 RDOC 002456: [10:56:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 002456: [10:56:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002456: [10:56:14] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002456: [10:56:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000640002 RDOC 002456: [10:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 002456: [10:56:14] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C047E RDOC 003804: [10:56:14] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003804: [10:56:15] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002456: [10:56:15] gl_driver.cpp(2174) - Log - Starting capture RDOC 002456: [10:56:15] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 002456: [10:56:15] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5116 (13.35 %) RDOC 002456: [10:56:15] gl_driver.cpp(2393) - Log - Captured GL frame with 0.036560 MB capture section in 0.055196 seconds RDOC 002456: [10:56:15] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 002456: [10:56:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 002456: [10:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 003804: [10:56:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (21974 bytes) (time 1618221375) 12009 byte thumbnail RDOC 003804: [10:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 003804: [10:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003804: [10:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003804: [10:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003804: [10:56:16] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003804: [10:56:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003804: [10:56:16] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003804: [10:56:16] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003804: [10:56:16] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003804: [10:56:16] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003804: [10:56:16] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003804: [10:56:16] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003804: [10:56:16] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 003804: [10:56:16] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003804: [10:56:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003804: [10:56:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003804: [10:56:16] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003804: [10:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003804: [10:56:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [10:56:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [10:56:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [10:56:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [10:56:16] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 112.956 ms RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 003804: [10:56:16] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 003804: [10:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001072: [10:56:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001072: [10:56:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001072: [10:56:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001072: [10:56:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001072: [10:56:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 980 RDOC 000980: [10:56:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000980: [10:56:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000980: [10:56:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000980: [10:56:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000980: [10:56:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000980: [10:56:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000980: [10:56:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000980: [10:56:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000980: [10:56:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000980: [10:56:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000980: [10:56:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000980: [10:56:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000980: [10:56:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000980: [10:56:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000980: [10:56:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001072: [10:56:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [980] RDOC 000980: [10:56:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000980: [10:56:17] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000980: [10:56:17] gl_driver.cpp(1155) - Log - Created new sharegroup 0000014467525770 RDOC 000980: [10:56:17] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 000980: [10:56:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000980: [10:56:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000980: [10:56:17] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000980: [10:56:17] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 000980: [10:56:17] gl_driver.cpp(1054) - Log - Deleting shader group 0000014467525770 RDOC 000980: [10:56:17] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000980: [10:56:17] gl_driver.cpp(1155) - Log - Created new sharegroup 00000144675254B0 RDOC 000980: [10:56:17] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000980: [10:56:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000980: [10:56:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000980: [10:56:17] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 000980: [10:56:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000980: [10:56:17] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E0482 RDOC 001072: [10:56:17] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001072: [10:56:17] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 000980: [10:56:17] gl_driver.cpp(2174) - Log - Starting capture RDOC 000980: [10:56:17] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 000980: [10:56:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5213 (16.49 %) RDOC 000980: [10:56:17] gl_driver.cpp(2393) - Log - Captured GL frame with 0.030151 MB capture section in 0.028576 seconds RDOC 000980: [10:56:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 000980: [10:56:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000980: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001072: [10:56:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14424 bytes) (time 1618221377) 4687 byte thumbnail RDOC 001072: [10:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001072: [10:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001072: [10:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001072: [10:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001072: [10:56:18] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001072: [10:56:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001072: [10:56:18] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001072: [10:56:18] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001072: [10:56:18] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001072: [10:56:18] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001072: [10:56:18] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001072: [10:56:18] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001072: [10:56:18] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 001072: [10:56:18] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001072: [10:56:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001072: [10:56:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001072: [10:56:19] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001072: [10:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001072: [10:56:19] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 121.067 ms RDOC 001072: [10:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001404: [10:56:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001404: [10:56:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001404: [10:56:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001404: [10:56:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001404: [10:56:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3296 RDOC 003296: [10:56:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003296: [10:56:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003296: [10:56:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003296: [10:56:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003296: [10:56:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003296: [10:56:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003296: [10:56:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003296: [10:56:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003296: [10:56:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003296: [10:56:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003296: [10:56:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003296: [10:56:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003296: [10:56:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003296: [10:56:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003296: [10:56:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001404: [10:56:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3296] RDOC 003296: [10:56:20] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000012F9712F970 RDOC 003296: [10:56:20] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 003296: [10:56:20] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003296: [10:56:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003296: [10:56:20] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003296: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003296: [10:56:20] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000012F9712F970 / 0x0000000000200482 RDOC 003296: [10:56:21] vk_core.cpp(1603) - Log - Starting capture RDOC 003296: [10:56:21] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 003296: [10:56:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049408 bytes to 28041 (0.69 %) RDOC 003296: [10:56:21] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.861816 MB capture section in 0.015739 seconds RDOC 003296: [10:56:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003296: [10:56:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001404: [10:56:21] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003296: [10:56:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001404: [10:56:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37791 bytes) (time 1618221381) 5116 byte thumbnail RDOC 001404: [10:56:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001404: [10:56:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001404: [10:56:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001404: [10:56:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001404: [10:56:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001404: [10:56:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001404: [10:56:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001404: [10:56:22] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001404: [10:56:22] vk_replay.cpp(4245) - Log - Created device. RDOC 001404: [10:56:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001404: [10:56:22] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001404: [10:56:22] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001404: [10:56:22] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001404: [10:56:22] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001404: [10:56:22] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001404: [10:56:22] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001404: [10:56:22] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001404: [10:56:22] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 001404: [10:56:22] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 001404: [10:56:22] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001404: [10:56:22] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001404: [10:56:22] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 001404: [10:56:22] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 001404: [10:56:22] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001404: [10:56:22] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001404: [10:56:22] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 001404: [10:56:22] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001404: [10:56:22] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001404: [10:56:22] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 001404: [10:56:22] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001404: [10:56:22] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001404: [10:56:22] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 001404: [10:56:22] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001404: [10:56:22] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001404: [10:56:22] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001404: [10:56:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001404: [10:56:22] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001404: [10:56:22] vk_core.cpp(2357) - Log - Timer chunk initialisation - 152.115 ms RDOC 001404: [10:56:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010800: [10:56:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010800: [10:56:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010800: [10:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010800: [10:56:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010800: [10:56:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10924 RDOC 010924: [10:56:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010924: [10:56:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010924: [10:56:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010924: [10:56:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010924: [10:56:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010924: [10:56:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010924: [10:56:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010924: [10:56:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010924: [10:56:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010924: [10:56:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010924: [10:56:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010924: [10:56:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010924: [10:56:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010924: [10:56:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010924: [10:56:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010800: [10:56:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10924] RDOC 010924: [10:56:23] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000026C9811ECE0 RDOC 010924: [10:56:23] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 010924: [10:56:23] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010924: [10:56:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010924: [10:56:23] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010924: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010924: [10:56:23] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000026C9811ECE0 / 0x0000000000620470 RDOC 010800: [10:56:24] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010924: [10:56:24] vk_core.cpp(1603) - Log - Starting capture RDOC 010924: [10:56:24] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010800: [10:56:24] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010924: [10:56:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043520 bytes to 23343 (0.58 %) RDOC 010924: [10:56:24] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856201 MB capture section in 0.016011 seconds RDOC 010924: [10:56:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 010924: [10:56:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010924: [10:56:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010800: [10:56:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32842 bytes) (time 1618221384) 4844 byte thumbnail RDOC 010800: [10:56:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010800: [10:56:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010800: [10:56:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010800: [10:56:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010800: [10:56:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010800: [10:56:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010800: [10:56:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010800: [10:56:25] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010800: [10:56:25] vk_replay.cpp(4245) - Log - Created device. RDOC 010800: [10:56:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010800: [10:56:25] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010800: [10:56:25] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010800: [10:56:25] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010800: [10:56:25] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010800: [10:56:25] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010800: [10:56:25] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010800: [10:56:25] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010800: [10:56:25] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 010800: [10:56:25] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 010800: [10:56:25] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010800: [10:56:25] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010800: [10:56:25] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 010800: [10:56:25] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 010800: [10:56:25] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010800: [10:56:25] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010800: [10:56:25] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 010800: [10:56:25] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010800: [10:56:25] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010800: [10:56:25] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 010800: [10:56:25] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010800: [10:56:25] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010800: [10:56:25] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 010800: [10:56:25] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010800: [10:56:25] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010800: [10:56:25] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010800: [10:56:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010800: [10:56:25] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010800: [10:56:25] vk_core.cpp(2357) - Log - Timer chunk initialisation - 157.016 ms RDOC 010800: [10:56:25] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010800: [10:56:25] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010800: [10:56:25] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 010800: [10:56:25] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010800: [10:56:25] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010800: [10:56:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006468: [10:56:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006468: [10:56:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006468: [10:56:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006468: [10:56:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006468: [10:56:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9416 RDOC 009416: [10:56:26] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009416: [10:56:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009416: [10:56:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009416: [10:56:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009416: [10:56:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009416: [10:56:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009416: [10:56:26] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009416: [10:56:26] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009416: [10:56:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009416: [10:56:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009416: [10:56:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009416: [10:56:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009416: [10:56:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009416: [10:56:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009416: [10:56:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006468: [10:56:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9416] RDOC 009416: [10:56:26] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001BC2CBFBBA0 RDOC 009416: [10:56:26] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 009416: [10:56:26] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009416: [10:56:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009416: [10:56:26] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009416: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009416: [10:56:26] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001BC2CBFBBA0 / 0x0000000000220482 RDOC 006468: [10:56:27] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009416: [10:56:27] vk_core.cpp(1603) - Log - Starting capture RDOC 009416: [10:56:27] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 009416: [10:56:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6003520 bytes to 61103 (1.02 %) RDOC 009416: [10:56:27] vk_core.cpp(2116) - Log - Captured Vulkan frame with 5.725403 MB capture section in 0.020830 seconds RDOC 009416: [10:56:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009416: [10:56:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009416: [10:56:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006468: [10:56:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (70721 bytes) (time 1618221387) 4975 byte thumbnail RDOC 006468: [10:56:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006468: [10:56:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [10:56:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [10:56:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [10:56:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006468: [10:56:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006468: [10:56:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006468: [10:56:28] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006468: [10:56:28] vk_replay.cpp(4245) - Log - Created device. RDOC 006468: [10:56:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [10:56:28] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006468: [10:56:28] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006468: [10:56:28] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006468: [10:56:28] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006468: [10:56:28] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006468: [10:56:28] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006468: [10:56:28] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006468: [10:56:28] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 006468: [10:56:28] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 006468: [10:56:28] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006468: [10:56:28] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006468: [10:56:28] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 006468: [10:56:28] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 006468: [10:56:28] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [10:56:28] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [10:56:28] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 006468: [10:56:28] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [10:56:28] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [10:56:28] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 006468: [10:56:28] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [10:56:28] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [10:56:28] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 006468: [10:56:28] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [10:56:28] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006468: [10:56:28] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006468: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006468: [10:56:28] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006468: [10:56:28] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 006468: [10:56:28] vk_core.cpp(2357) - Log - Timer chunk initialisation - 160.641 ms RDOC 006468: [10:56:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001600: [10:56:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001600: [10:56:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001600: [10:56:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001600: [10:56:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001600: [10:56:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1052 RDOC 001052: [10:56:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 001052: [10:56:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001052: [10:56:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001052: [10:56:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001052: [10:56:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001052: [10:56:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001052: [10:56:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001052: [10:56:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001052: [10:56:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001052: [10:56:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001052: [10:56:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001052: [10:56:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001052: [10:56:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001052: [10:56:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001052: [10:56:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001600: [10:56:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1052] RDOC 001052: [10:56:29] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000169A34BD090 RDOC 001052: [10:56:29] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 001052: [10:56:29] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001052: [10:56:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001052: [10:56:29] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001052: [10:56:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001052: [10:56:29] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000169A34BD090 / 0x0000000000560472 RDOC 001600: [10:56:30] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001052: [10:56:30] vk_core.cpp(1603) - Log - Starting capture RDOC 001052: [10:56:30] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 001052: [10:56:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8581 (35.95 %) RDOC 001052: [10:56:30] vk_core.cpp(2116) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015711 seconds RDOC 001052: [10:56:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 001052: [10:56:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001600: [10:56:30] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 001052: [10:56:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001600: [10:56:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (26906 bytes) (time 1618221390) 11541 byte thumbnail RDOC 001600: [10:56:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001600: [10:56:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001600: [10:56:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001600: [10:56:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001600: [10:56:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001600: [10:56:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001600: [10:56:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001600: [10:56:31] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001600: [10:56:31] vk_replay.cpp(4245) - Log - Created device. RDOC 001600: [10:56:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001600: [10:56:31] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001600: [10:56:31] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001600: [10:56:31] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001600: [10:56:31] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001600: [10:56:31] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001600: [10:56:31] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001600: [10:56:31] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001600: [10:56:31] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 001600: [10:56:31] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 001600: [10:56:31] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001600: [10:56:31] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001600: [10:56:31] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 001600: [10:56:31] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 001600: [10:56:31] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001600: [10:56:31] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001600: [10:56:31] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 001600: [10:56:31] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001600: [10:56:31] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001600: [10:56:31] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 001600: [10:56:31] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001600: [10:56:31] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001600: [10:56:31] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 001600: [10:56:31] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001600: [10:56:31] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001600: [10:56:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001600: [10:56:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001600: [10:56:31] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001600: [10:56:31] vk_core.cpp(2357) - Log - Timer chunk initialisation - 154.741 ms RDOC 001600: [10:56:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006484: [10:56:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006484: [10:56:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006484: [10:56:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006484: [10:56:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006484: [10:56:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5932 RDOC 005932: [10:56:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005932: [10:56:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005932: [10:56:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005932: [10:56:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005932: [10:56:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005932: [10:56:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005932: [10:56:32] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005932: [10:56:32] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005932: [10:56:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005932: [10:56:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005932: [10:56:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005932: [10:56:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005932: [10:56:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005932: [10:56:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005932: [10:56:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006484: [10:56:32] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5932] RDOC 005932: [10:56:32] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001D0FE41F130 RDOC 005932: [10:56:32] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 005932: [10:56:32] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005932: [10:56:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005932: [10:56:32] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005932: [10:56:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005932: [10:56:32] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001D0FE41F130 / 0x000000000048047A RDOC 005932: [10:56:33] vk_core.cpp(1603) - Log - Starting capture RDOC 005932: [10:56:33] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 006484: [10:56:33] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005932: [10:56:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37860096 bytes to 173145 (0.46 %) RDOC 005932: [10:56:33] vk_core.cpp(2116) - Log - Captured Vulkan frame with 36.106201 MB capture section in 0.038588 seconds RDOC 005932: [10:56:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 005932: [10:56:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005932: [10:56:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 006484: [10:56:33] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (203538 bytes) (time 1618221393) 6074 byte thumbnail RDOC 006484: [10:56:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 006484: [10:56:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006484: [10:56:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006484: [10:56:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006484: [10:56:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006484: [10:56:34] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006484: [10:56:34] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006484: [10:56:34] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006484: [10:56:34] vk_replay.cpp(4245) - Log - Created device. RDOC 006484: [10:56:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006484: [10:56:34] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006484: [10:56:34] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006484: [10:56:34] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006484: [10:56:34] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006484: [10:56:34] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006484: [10:56:34] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006484: [10:56:34] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006484: [10:56:34] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 006484: [10:56:34] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 006484: [10:56:34] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006484: [10:56:34] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006484: [10:56:34] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 006484: [10:56:34] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 006484: [10:56:34] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [10:56:34] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [10:56:34] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 006484: [10:56:34] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [10:56:34] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [10:56:34] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 006484: [10:56:34] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [10:56:34] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [10:56:34] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 006484: [10:56:34] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [10:56:34] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006484: [10:56:34] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006484: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006484: [10:56:34] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006484: [10:56:34] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 006484: [10:56:34] vk_core.cpp(2357) - Log - Timer chunk initialisation - 163.702 ms RDOC 006484: [10:56:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1244.056000 ms = 12.317386 average frametime
RDOC 007884: [10:56:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007884: [10:56:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007884: [10:56:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007884: [10:56:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007884: [10:56:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8888 RDOC 008888: [10:56:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008888: [10:56:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008888: [10:56:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008888: [10:56:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008888: [10:56:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008888: [10:56:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008888: [10:56:35] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008888: [10:56:35] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008888: [10:56:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008888: [10:56:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008888: [10:56:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008888: [10:56:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008888: [10:56:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008888: [10:56:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008888: [10:56:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007884: [10:56:35] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8888] RDOC 008888: [10:56:35] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000025DD47CEC80 RDOC 008888: [10:56:35] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 008888: [10:56:35] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008888: [10:56:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008888: [10:56:36] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008888: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008888: [10:56:36] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000025DD47CEC80 / 0x00000000004F046E RDOC 007884: [10:56:36] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007884: [10:56:36] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008888: [10:56:36] vk_core.cpp(1603) - Log - Starting capture RDOC 008888: [10:56:37] vk_core.cpp(1725) - Log - Finished capture, Frame 100 RDOC 008888: [10:56:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1449810 (3.39 %) RDOC 008888: [10:56:37] vk_core.cpp(2116) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.818569 seconds RDOC 008888: [10:56:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008888: [10:56:37] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008888: [10:56:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007884: [10:56:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 100) (1456465 bytes) (time 1618221397) 2526 byte thumbnail RDOC 007884: [10:56:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007884: [10:56:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007884: [10:56:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007884: [10:56:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007884: [10:56:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007884: [10:56:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007884: [10:56:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007884: [10:56:38] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007884: [10:56:38] vk_replay.cpp(4245) - Log - Created device. RDOC 007884: [10:56:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007884: [10:56:38] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007884: [10:56:38] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007884: [10:56:38] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007884: [10:56:38] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007884: [10:56:38] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007884: [10:56:38] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007884: [10:56:38] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007884: [10:56:38] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 007884: [10:56:38] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 007884: [10:56:38] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007884: [10:56:38] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007884: [10:56:38] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 007884: [10:56:38] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 007884: [10:56:38] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007884: [10:56:38] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007884: [10:56:38] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 007884: [10:56:38] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007884: [10:56:38] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007884: [10:56:38] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 007884: [10:56:38] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007884: [10:56:38] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007884: [10:56:38] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 007884: [10:56:38] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007884: [10:56:38] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007884: [10:56:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007884: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007884: [10:56:38] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007884: [10:56:38] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::228 RDOC 007884: [10:56:38] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::6193 RDOC 007884: [10:56:39] vk_core.cpp(2357) - Log - Timer chunk initialisation - 556.447 ms RDOC 007884: [10:56:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005340: [10:56:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005340: [10:56:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005340: [10:56:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005340: [10:56:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005340: [10:56:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2140 RDOC 002140: [10:56:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002140: [10:56:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002140: [10:56:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002140: [10:56:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002140: [10:56:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002140: [10:56:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002140: [10:56:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002140: [10:56:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002140: [10:56:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002140: [10:56:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002140: [10:56:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002140: [10:56:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002140: [10:56:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002140: [10:56:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002140: [10:56:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005340: [10:56:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2140] RDOC 002140: [10:56:41] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001CD193135A0 RDOC 002140: [10:56:41] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 002140: [10:56:41] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002140: [10:56:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002140: [10:56:41] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002140: [10:56:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002140: [10:56:41] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001CD193135A0 / 0x0000000000260482 RDOC 005340: [10:56:41] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005340: [10:56:41] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002140: [10:56:41] vk_core.cpp(1603) - Log - Starting capture RDOC 002140: [10:56:42] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 002140: [10:56:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12735232 bytes to 625094 (4.91 %) RDOC 002140: [10:56:42] vk_core.cpp(2116) - Log - Captured Vulkan frame with 12.145264 MB capture section in 0.135509 seconds RDOC 002140: [10:56:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002140: [10:56:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002140: [10:56:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005340: [10:56:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (634844 bytes) (time 1618221402) 5116 byte thumbnail RDOC 005340: [10:56:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005340: [10:56:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005340: [10:56:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005340: [10:56:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005340: [10:56:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005340: [10:56:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005340: [10:56:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005340: [10:56:43] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005340: [10:56:43] vk_replay.cpp(4245) - Log - Created device. RDOC 005340: [10:56:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005340: [10:56:43] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 005340: [10:56:43] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005340: [10:56:43] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005340: [10:56:43] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 005340: [10:56:43] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005340: [10:56:43] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005340: [10:56:43] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 005340: [10:56:43] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 005340: [10:56:43] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 005340: [10:56:43] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005340: [10:56:43] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005340: [10:56:43] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 005340: [10:56:43] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 005340: [10:56:43] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005340: [10:56:43] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005340: [10:56:43] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 005340: [10:56:43] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005340: [10:56:43] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005340: [10:56:43] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 005340: [10:56:43] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005340: [10:56:43] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005340: [10:56:43] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 005340: [10:56:43] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005340: [10:56:43] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005340: [10:56:43] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005340: [10:56:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005340: [10:56:43] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005340: [10:56:43] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 005340: [10:56:43] vk_core.cpp(2357) - Log - Timer chunk initialisation - 438.013 ms RDOC 005340: [10:56:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000656: [10:56:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 000656: [10:56:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000656: [10:56:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000656: [10:56:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000656: [10:56:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2008 RDOC 002008: [10:56:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002008: [10:56:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002008: [10:56:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002008: [10:56:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002008: [10:56:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002008: [10:56:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002008: [10:56:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002008: [10:56:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002008: [10:56:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002008: [10:56:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002008: [10:56:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002008: [10:56:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002008: [10:56:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002008: [10:56:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002008: [10:56:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000656: [10:56:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2008] RDOC 002008: [10:56:44] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000245A77B3970 RDOC 002008: [10:56:44] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 002008: [10:56:44] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002008: [10:56:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002008: [10:56:44] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002008: [10:56:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002008: [10:56:44] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000245A77B3970 / 0x0000000000270482 RDOC 000656: [10:56:44] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002008: [10:56:44] vk_core.cpp(1603) - Log - Starting capture RDOC 000656: [10:56:44] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002008: [10:56:45] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 002008: [10:56:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 93040256 bytes to 406175 (0.44 %) RDOC 002008: [10:56:45] vk_core.cpp(2116) - Log - Captured Vulkan frame with 88.730103 MB capture section in 0.222931 seconds RDOC 002008: [10:56:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002008: [10:56:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002008: [10:56:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 000656: [10:56:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (412830 bytes) (time 1618221405) 2526 byte thumbnail RDOC 000656: [10:56:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 000656: [10:56:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000656: [10:56:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000656: [10:56:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000656: [10:56:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000656: [10:56:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000656: [10:56:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000656: [10:56:46] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000656: [10:56:46] vk_replay.cpp(4245) - Log - Created device. RDOC 000656: [10:56:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000656: [10:56:46] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 000656: [10:56:46] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000656: [10:56:46] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000656: [10:56:46] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 000656: [10:56:46] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000656: [10:56:46] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000656: [10:56:46] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 000656: [10:56:46] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 000656: [10:56:46] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 000656: [10:56:46] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000656: [10:56:46] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000656: [10:56:46] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 000656: [10:56:46] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 000656: [10:56:46] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000656: [10:56:46] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000656: [10:56:46] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 000656: [10:56:46] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000656: [10:56:46] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000656: [10:56:46] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 000656: [10:56:46] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000656: [10:56:46] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000656: [10:56:46] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 000656: [10:56:46] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000656: [10:56:46] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000656: [10:56:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000656: [10:56:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000656: [10:56:46] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 000656: [10:56:46] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 000656: [10:56:46] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::193 RDOC 000656: [10:56:46] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::219 RDOC 000656: [10:56:46] vk_core.cpp(2357) - Log - Timer chunk initialisation - 287.715 ms RDOC 000656: [10:56:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005032: [10:56:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005032: [10:56:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005032: [10:56:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005032: [10:56:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005032: [10:56:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8268 RDOC 008268: [10:56:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008268: [10:56:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008268: [10:56:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008268: [10:56:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008268: [10:56:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008268: [10:56:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008268: [10:56:51] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008268: [10:56:51] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008268: [10:56:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008268: [10:56:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008268: [10:56:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008268: [10:56:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008268: [10:56:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008268: [10:56:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008268: [10:56:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005032: [10:56:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8268] RDOC 008268: [10:56:52] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002BD87B6DC70 RDOC 008268: [10:56:52] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 008268: [10:56:52] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008268: [10:56:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008268: [10:56:52] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008268: [10:56:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008268: [10:56:52] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002BD87B6DC70 / 0x0000000000690470 RDOC 005032: [10:56:52] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008268: [10:56:52] vk_core.cpp(1603) - Log - Starting capture RDOC 008268: [10:56:52] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 008268: [10:56:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87323 (0.87 %) RDOC 008268: [10:56:52] vk_core.cpp(2116) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.019219 seconds RDOC 008268: [10:56:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 008268: [10:56:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008268: [10:56:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005032: [10:56:52] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (102635 bytes) (time 1618221412) 9645 byte thumbnail RDOC 005032: [10:56:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005032: [10:56:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005032: [10:56:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005032: [10:56:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005032: [10:56:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005032: [10:56:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005032: [10:56:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005032: [10:56:53] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005032: [10:56:53] vk_replay.cpp(4245) - Log - Created device. RDOC 005032: [10:56:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005032: [10:56:53] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 005032: [10:56:53] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005032: [10:56:53] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005032: [10:56:53] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 005032: [10:56:53] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005032: [10:56:53] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005032: [10:56:53] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 005032: [10:56:53] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 005032: [10:56:53] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 005032: [10:56:53] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005032: [10:56:53] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005032: [10:56:53] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 005032: [10:56:53] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 005032: [10:56:53] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [10:56:53] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [10:56:53] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 005032: [10:56:53] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [10:56:53] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [10:56:53] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 005032: [10:56:53] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [10:56:53] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [10:56:53] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 005032: [10:56:53] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [10:56:53] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005032: [10:56:53] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005032: [10:56:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005032: [10:56:54] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005032: [10:56:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 005032: [10:56:54] vk_core.cpp(2357) - Log - Timer chunk initialisation - 151.264 ms RDOC 005032: [10:56:54] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005032: [10:56:55] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005032: [10:56:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007928: [10:56:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007928: [10:56:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007928: [10:56:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007928: [10:56:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007928: [10:56:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3088 RDOC 003088: [10:56:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003088: [10:56:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003088: [10:56:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003088: [10:56:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003088: [10:56:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003088: [10:56:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003088: [10:56:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003088: [10:56:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003088: [10:56:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003088: [10:56:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003088: [10:56:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003088: [10:56:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003088: [10:56:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003088: [10:56:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003088: [10:56:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007928: [10:56:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3088] RDOC 003088: [10:56:56] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000023CE5F5B3C0 RDOC 003088: [10:56:56] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 003088: [10:56:56] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003088: [10:56:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003088: [10:56:56] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003088: [10:56:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003088: [10:56:56] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000023CE5F5B3C0 / 0x0000000000290482 RDOC 003088: [10:56:56] vk_core.cpp(1603) - Log - Starting capture RDOC 003088: [10:56:56] vk_core.cpp(1725) - Log - Finished capture, Frame 4294967295 RDOC 007928: [10:56:56] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003088: [10:56:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1738 (41.15 %) RDOC 003088: [10:56:56] vk_core.cpp(2116) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014368 seconds RDOC 003088: [10:56:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 003088: [10:56:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003088: [10:56:56] vk_core.cpp(1603) - Log - Starting capture RDOC 003088: [10:56:56] vk_core.cpp(1725) - Log - Finished capture, Frame 4294967295 RDOC 003088: [10:56:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003088: [10:56:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1758 (41.62 %) RDOC 003088: [10:56:56] vk_core.cpp(2116) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.015186 seconds RDOC 003088: [10:56:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 003088: [10:56:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 003088: [10:56:56] vk_core.cpp(1603) - Log - Starting capture RDOC 003088: [10:56:56] vk_core.cpp(1725) - Log - Finished capture, Frame 4294967295 RDOC 003088: [10:56:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 007928: [10:56:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (20969 bytes) (time 1618221416) 7062 byte thumbnail RDOC 007928: [10:56:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007928: [10:56:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007928: [10:56:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007928: [10:56:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007928: [10:56:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007928: [10:56:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007928: [10:56:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007928: [10:56:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007928: [10:56:57] vk_replay.cpp(4245) - Log - Created device. RDOC 007928: [10:56:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007928: [10:56:57] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007928: [10:56:57] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007928: [10:56:57] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007928: [10:56:57] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007928: [10:56:57] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007928: [10:56:57] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007928: [10:56:57] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007928: [10:56:57] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 007928: [10:56:57] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 007928: [10:56:57] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007928: [10:56:57] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007928: [10:56:57] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 007928: [10:56:57] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 007928: [10:56:57] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007928: [10:56:57] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007928: [10:56:57] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 007928: [10:56:57] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007928: [10:56:57] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007928: [10:56:57] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 007928: [10:56:57] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007928: [10:56:57] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007928: [10:56:57] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 007928: [10:56:57] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007928: [10:56:57] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007928: [10:56:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007928: [10:56:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007928: [10:56:57] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007928: [10:56:57] vk_core.cpp(2357) - Log - Timer chunk initialisation - 135.494 ms RDOC 007928: [10:56:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009144: [10:56:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009144: [10:56:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009144: [10:56:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009144: [10:56:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009144: [10:56:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6492 RDOC 006492: [10:56:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 006492: [10:56:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006492: [10:56:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006492: [10:56:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006492: [10:56:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006492: [10:56:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006492: [10:56:58] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006492: [10:56:58] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006492: [10:56:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006492: [10:56:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006492: [10:56:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006492: [10:56:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006492: [10:56:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006492: [10:56:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006492: [10:56:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009144: [10:56:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6492] RDOC 006492: [10:56:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000159ECE5E910 RDOC 006492: [10:56:58] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 006492: [10:56:58] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006492: [10:56:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006492: [10:56:58] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006492: [10:56:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006492: [10:56:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000159ECE5E910 / 0x00000000002A0482 RDOC 009144: [10:56:59] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006492: [10:56:59] vk_core.cpp(1603) - Log - Starting capture RDOC 006492: [10:56:59] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 006492: [10:56:59] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4644608 bytes to 27455 (0.59 %) RDOC 006492: [10:56:59] vk_core.cpp(2116) - Log - Captured Vulkan frame with 4.429443 MB capture section in 0.017073 seconds RDOC 006492: [10:56:59] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 006492: [10:56:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 006492: [10:56:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009144: [10:56:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40279 bytes) (time 1618221419) 7918 byte thumbnail RDOC 009144: [10:57:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009144: [10:57:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009144: [10:57:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009144: [10:57:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009144: [10:57:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009144: [10:57:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009144: [10:57:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009144: [10:57:00] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009144: [10:57:00] vk_replay.cpp(4245) - Log - Created device. RDOC 009144: [10:57:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009144: [10:57:00] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009144: [10:57:00] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009144: [10:57:00] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009144: [10:57:00] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009144: [10:57:00] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009144: [10:57:00] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009144: [10:57:00] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009144: [10:57:00] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 009144: [10:57:00] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 009144: [10:57:00] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009144: [10:57:00] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009144: [10:57:00] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 009144: [10:57:00] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 009144: [10:57:00] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009144: [10:57:00] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009144: [10:57:00] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 009144: [10:57:00] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009144: [10:57:00] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009144: [10:57:00] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 009144: [10:57:00] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009144: [10:57:00] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009144: [10:57:00] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 009144: [10:57:00] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009144: [10:57:00] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009144: [10:57:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009144: [10:57:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009144: [10:57:00] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009144: [10:57:00] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 009144: [10:57:00] vk_core.cpp(2357) - Log - Timer chunk initialisation - 149.080 ms RDOC 009144: [10:57:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000340: [10:57:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 000340: [10:57:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000340: [10:57:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000340: [10:57:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000340: [10:57:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4580 RDOC 004580: [10:57:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004580: [10:57:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004580: [10:57:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004580: [10:57:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004580: [10:57:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004580: [10:57:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004580: [10:57:01] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004580: [10:57:01] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004580: [10:57:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004580: [10:57:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004580: [10:57:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004580: [10:57:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004580: [10:57:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004580: [10:57:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004580: [10:57:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000340: [10:57:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4580] RDOC 004580: [10:57:01] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000288D87D7850 RDOC 004580: [10:57:01] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 004580: [10:57:01] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004580: [10:57:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004580: [10:57:01] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004580: [10:57:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004580: [10:57:01] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000288D87D7850 / 0x00000000002B0482 RDOC 004580: [10:57:02] vk_core.cpp(1603) - Log - Starting capture RDOC 004580: [10:57:02] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 000340: [10:57:02] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004580: [10:57:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24496 (0.61 %) RDOC 004580: [10:57:02] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.016411 seconds RDOC 004580: [10:57:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004580: [10:57:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004580: [10:57:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 000340: [10:57:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34246 bytes) (time 1618221422) 5116 byte thumbnail RDOC 000340: [10:57:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 000340: [10:57:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000340: [10:57:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000340: [10:57:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000340: [10:57:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000340: [10:57:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000340: [10:57:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000340: [10:57:03] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000340: [10:57:03] vk_replay.cpp(4245) - Log - Created device. RDOC 000340: [10:57:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000340: [10:57:03] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 000340: [10:57:03] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000340: [10:57:03] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000340: [10:57:03] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 000340: [10:57:03] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000340: [10:57:03] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000340: [10:57:03] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 000340: [10:57:03] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 000340: [10:57:03] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 000340: [10:57:03] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000340: [10:57:03] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000340: [10:57:03] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 000340: [10:57:03] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 000340: [10:57:03] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [10:57:03] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [10:57:03] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 000340: [10:57:03] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [10:57:03] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [10:57:03] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 000340: [10:57:03] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [10:57:03] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [10:57:03] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 000340: [10:57:03] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [10:57:03] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000340: [10:57:03] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000340: [10:57:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000340: [10:57:03] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 000340: [10:57:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 000340: [10:57:03] vk_core.cpp(2357) - Log - Timer chunk initialisation - 152.586 ms RDOC 000340: [10:57:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010600: [10:57:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010600: [10:57:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010600: [10:57:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [10:57:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [10:57:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4956 RDOC 004956: [10:57:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004956: [10:57:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004956: [10:57:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004956: [10:57:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004956: [10:57:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004956: [10:57:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004956: [10:57:04] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004956: [10:57:04] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004956: [10:57:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004956: [10:57:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004956: [10:57:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004956: [10:57:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004956: [10:57:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004956: [10:57:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004956: [10:57:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010600: [10:57:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4956] RDOC 004956: [10:57:04] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000183D45D76A0 RDOC 004956: [10:57:04] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 004956: [10:57:04] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004956: [10:57:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004956: [10:57:04] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004956: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004956: [10:57:04] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000183D45D76A0 / 0x00000000002C0482 RDOC 004956: [10:57:05] vk_core.cpp(1603) - Log - Starting capture RDOC 004956: [10:57:05] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010600: [10:57:05] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010600: [10:57:05] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004956: [10:57:05] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23497 (0.58 %) RDOC 004956: [10:57:05] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.015528 seconds RDOC 004956: [10:57:05] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004956: [10:57:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004956: [10:57:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010600: [10:57:05] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33247 bytes) (time 1618221425) 5116 byte thumbnail RDOC 010600: [10:57:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010600: [10:57:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010600: [10:57:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010600: [10:57:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010600: [10:57:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010600: [10:57:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010600: [10:57:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010600: [10:57:06] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010600: [10:57:06] vk_replay.cpp(4245) - Log - Created device. RDOC 010600: [10:57:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010600: [10:57:06] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010600: [10:57:06] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010600: [10:57:06] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010600: [10:57:06] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010600: [10:57:06] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010600: [10:57:06] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010600: [10:57:06] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010600: [10:57:06] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 010600: [10:57:06] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 010600: [10:57:06] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010600: [10:57:06] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010600: [10:57:06] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 010600: [10:57:06] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 010600: [10:57:06] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [10:57:06] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [10:57:06] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 010600: [10:57:06] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [10:57:06] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [10:57:06] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 010600: [10:57:06] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [10:57:06] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [10:57:06] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 010600: [10:57:06] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [10:57:06] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010600: [10:57:06] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010600: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010600: [10:57:06] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010600: [10:57:06] vk_core.cpp(2357) - Log - Timer chunk initialisation - 149.874 ms RDOC 010600: [10:57:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007772: [10:57:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007772: [10:57:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007772: [10:57:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007772: [10:57:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007772: [10:57:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9852 RDOC 009852: [10:57:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009852: [10:57:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009852: [10:57:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009852: [10:57:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009852: [10:57:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009852: [10:57:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009852: [10:57:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009852: [10:57:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009852: [10:57:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009852: [10:57:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009852: [10:57:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009852: [10:57:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009852: [10:57:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009852: [10:57:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009852: [10:57:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007772: [10:57:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9852] RDOC 009852: [10:57:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000209B1E73480 RDOC 009852: [10:57:07] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 009852: [10:57:07] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009852: [10:57:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009852: [10:57:07] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009852: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009852: [10:57:07] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000209B1E73480 / 0x00000000002D0482 RDOC 009852: [10:57:08] vk_core.cpp(1603) - Log - Starting capture RDOC 007772: [10:57:08] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009852: [10:57:08] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 009852: [10:57:08] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621760 bytes to 171415 (0.46 %) RDOC 009852: [10:57:08] vk_core.cpp(2116) - Log - Captured Vulkan frame with 35.878906 MB capture section in 0.043754 seconds RDOC 009852: [10:57:08] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 009852: [10:57:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009852: [10:57:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007772: [10:57:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (186422 bytes) (time 1618221428) 9596 byte thumbnail RDOC 007772: [10:57:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007772: [10:57:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007772: [10:57:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007772: [10:57:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007772: [10:57:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007772: [10:57:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007772: [10:57:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007772: [10:57:09] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007772: [10:57:09] vk_replay.cpp(4245) - Log - Created device. RDOC 007772: [10:57:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007772: [10:57:09] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007772: [10:57:09] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007772: [10:57:09] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007772: [10:57:09] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007772: [10:57:09] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007772: [10:57:09] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007772: [10:57:09] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007772: [10:57:09] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 007772: [10:57:09] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 007772: [10:57:09] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007772: [10:57:09] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007772: [10:57:09] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 007772: [10:57:09] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 007772: [10:57:09] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007772: [10:57:09] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007772: [10:57:09] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 007772: [10:57:09] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007772: [10:57:09] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007772: [10:57:09] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 007772: [10:57:09] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007772: [10:57:09] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007772: [10:57:09] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 007772: [10:57:09] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007772: [10:57:09] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007772: [10:57:09] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007772: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007772: [10:57:09] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007772: [10:57:09] vk_core.cpp(2357) - Log - Timer chunk initialisation - 165.713 ms RDOC 007772: [10:57:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005244: [10:57:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 005244: [10:57:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005244: [10:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005244: [10:57:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005244: [10:57:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7428 RDOC 007428: [10:57:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007428: [10:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007428: [10:57:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007428: [10:57:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007428: [10:57:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007428: [10:57:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007428: [10:57:10] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007428: [10:57:10] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007428: [10:57:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007428: [10:57:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007428: [10:57:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007428: [10:57:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007428: [10:57:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007428: [10:57:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007428: [10:57:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005244: [10:57:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7428] RDOC 007428: [10:57:11] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000026C26B09E70 RDOC 007428: [10:57:11] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 007428: [10:57:11] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007428: [10:57:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007428: [10:57:11] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007428: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007428: [10:57:11] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000026C26B09E70 / 0x000000000052047A RDOC 007428: [10:57:11] vk_core.cpp(1603) - Log - Starting capture RDOC 007428: [10:57:11] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 005244: [10:57:11] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007428: [10:57:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23832 (0.59 %) RDOC 007428: [10:57:11] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.016866 seconds RDOC 007428: [10:57:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007428: [10:57:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007428: [10:57:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005244: [10:57:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33742 bytes) (time 1618221431) 5744 byte thumbnail RDOC 005244: [10:57:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005244: [10:57:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005244: [10:57:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005244: [10:57:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005244: [10:57:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005244: [10:57:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005244: [10:57:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005244: [10:57:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005244: [10:57:12] vk_replay.cpp(4245) - Log - Created device. RDOC 005244: [10:57:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005244: [10:57:12] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 005244: [10:57:12] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005244: [10:57:12] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005244: [10:57:12] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 005244: [10:57:12] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005244: [10:57:12] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005244: [10:57:12] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 005244: [10:57:12] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 005244: [10:57:12] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 005244: [10:57:12] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005244: [10:57:12] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005244: [10:57:12] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 005244: [10:57:12] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 005244: [10:57:12] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005244: [10:57:12] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005244: [10:57:12] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 005244: [10:57:12] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005244: [10:57:12] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005244: [10:57:12] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 005244: [10:57:12] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005244: [10:57:12] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005244: [10:57:12] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 005244: [10:57:12] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005244: [10:57:12] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005244: [10:57:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005244: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005244: [10:57:13] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005244: [10:57:13] vk_core.cpp(2357) - Log - Timer chunk initialisation - 149.310 ms RDOC 005244: [10:57:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008044: [10:57:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008044: [10:57:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008044: [10:57:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008044: [10:57:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008044: [10:57:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10028 RDOC 010028: [10:57:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010028: [10:57:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010028: [10:57:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010028: [10:57:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010028: [10:57:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010028: [10:57:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010028: [10:57:13] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010028: [10:57:13] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010028: [10:57:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010028: [10:57:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010028: [10:57:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010028: [10:57:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010028: [10:57:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010028: [10:57:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010028: [10:57:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008044: [10:57:13] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10028] RDOC 010028: [10:57:14] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002358922E7B0 RDOC 010028: [10:57:14] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 010028: [10:57:14] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010028: [10:57:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010028: [10:57:14] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010028: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010028: [10:57:14] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002358922E7B0 / 0x0000000000620472 RDOC 010028: [10:57:15] vk_core.cpp(1603) - Log - Starting capture RDOC 008044: [10:57:15] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010028: [10:57:15] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010028: [10:57:15] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 578783 (0.42 %) RDOC 010028: [10:57:15] vk_core.cpp(2116) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.119767 seconds RDOC 010028: [10:57:15] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010028: [10:57:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010028: [10:57:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008044: [10:57:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (588533 bytes) (time 1618221435) 5116 byte thumbnail RDOC 008044: [10:57:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008044: [10:57:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008044: [10:57:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008044: [10:57:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008044: [10:57:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008044: [10:57:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008044: [10:57:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008044: [10:57:16] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008044: [10:57:16] vk_replay.cpp(4245) - Log - Created device. RDOC 008044: [10:57:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008044: [10:57:16] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 008044: [10:57:16] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008044: [10:57:16] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008044: [10:57:16] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 008044: [10:57:16] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008044: [10:57:16] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008044: [10:57:16] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 008044: [10:57:16] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 008044: [10:57:16] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 008044: [10:57:16] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008044: [10:57:16] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008044: [10:57:16] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 008044: [10:57:16] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 008044: [10:57:16] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008044: [10:57:16] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008044: [10:57:16] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 008044: [10:57:16] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008044: [10:57:16] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008044: [10:57:16] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 008044: [10:57:16] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008044: [10:57:16] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008044: [10:57:16] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 008044: [10:57:16] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008044: [10:57:16] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008044: [10:57:16] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008044: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008044: [10:57:16] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008044: [10:57:16] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 008044: [10:57:16] vk_core.cpp(2357) - Log - Timer chunk initialisation - 323.874 ms RDOC 008044: [10:57:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003164: [10:57:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003164: [10:57:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003164: [10:57:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003164: [10:57:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003164: [10:57:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11232 RDOC 011232: [10:57:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011232: [10:57:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011232: [10:57:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011232: [10:57:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011232: [10:57:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011232: [10:57:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011232: [10:57:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011232: [10:57:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011232: [10:57:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011232: [10:57:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011232: [10:57:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011232: [10:57:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011232: [10:57:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011232: [10:57:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011232: [10:57:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003164: [10:57:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11232] RDOC 011232: [10:57:18] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000022E34730A90 RDOC 011232: [10:57:18] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 011232: [10:57:18] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011232: [10:57:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011232: [10:57:18] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011232: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011232: [10:57:18] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000022E34730A90 / 0x0000000000300482 RDOC 003164: [10:57:18] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011232: [10:57:18] vk_core.cpp(1603) - Log - Starting capture RDOC 003164: [10:57:18] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 011232: [10:57:19] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 011232: [10:57:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 324056768 bytes to 1350840 (0.42 %) RDOC 011232: [10:57:19] vk_core.cpp(2116) - Log - Captured Vulkan frame with 309.044617 MB capture section in 0.967785 seconds RDOC 011232: [10:57:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 011232: [10:57:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 011232: [10:57:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003164: [10:57:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1366790 bytes) (time 1618221439) 9775 byte thumbnail RDOC 003164: [10:57:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003164: [10:57:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003164: [10:57:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003164: [10:57:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003164: [10:57:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003164: [10:57:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003164: [10:57:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003164: [10:57:20] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003164: [10:57:20] vk_replay.cpp(4245) - Log - Created device. RDOC 003164: [10:57:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003164: [10:57:20] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003164: [10:57:20] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003164: [10:57:20] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003164: [10:57:20] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003164: [10:57:20] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003164: [10:57:20] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003164: [10:57:20] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003164: [10:57:20] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 003164: [10:57:20] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 003164: [10:57:20] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003164: [10:57:20] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003164: [10:57:20] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 003164: [10:57:20] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 003164: [10:57:20] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003164: [10:57:20] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003164: [10:57:20] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 003164: [10:57:20] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003164: [10:57:20] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003164: [10:57:20] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 003164: [10:57:20] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003164: [10:57:20] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003164: [10:57:20] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 003164: [10:57:20] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003164: [10:57:20] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003164: [10:57:20] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003164: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003164: [10:57:20] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003164: [10:57:21] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 003164: [10:57:22] vk_core.cpp(4275) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 003164: [10:57:22] vk_core.cpp(2357) - Log - Timer chunk initialisation - 1604.446 ms RDOC 003164: [10:57:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009828: [10:57:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009828: [10:57:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009828: [10:57:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [10:57:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [10:57:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 784 RDOC 000784: [10:57:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000784: [10:57:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000784: [10:57:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000784: [10:57:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000784: [10:57:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000784: [10:57:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000784: [10:57:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000784: [10:57:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000784: [10:57:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000784: [10:57:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000784: [10:57:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000784: [10:57:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000784: [10:57:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000784: [10:57:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000784: [10:57:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009828: [10:57:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [784] RDOC 000784: [10:57:23] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000014FA9612F20 RDOC 000784: [10:57:23] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 000784: [10:57:23] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000784: [10:57:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000784: [10:57:23] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000784: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000784: [10:57:23] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000014FA9612F20 / 0x0000000000310482 RDOC 009828: [10:57:23] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50000 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23507 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.021059 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50001 RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23591 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.021876 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (33257 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50002 RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (33341 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23525 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.025040 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50003 RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (33275 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23554 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.031568 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (33304 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50004 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23545 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030103 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (33295 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50005 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23558 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030104 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (33308 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50006 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23545 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030241 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (33295 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50007 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23555 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.033440 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (33305 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50008 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23534 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029962 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 000784: [10:57:35] vk_core.cpp(1603) - Log - Starting capture RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (33284 bytes) (time 1618221455) 5116 byte thumbnail RDOC 000784: [10:57:35] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000784: [10:57:35] vk_core.cpp(1725) - Log - Finished capture, Frame 50009 RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23568 (0.58 %) RDOC 000784: [10:57:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030181 seconds RDOC 000784: [10:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000784: [10:57:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 000784: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009828: [10:57:35] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (33318 bytes) (time 1618221455) 5116 byte thumbnail RDOC 009828: [10:57:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009828: [10:57:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009828: [10:57:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009828: [10:57:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009828: [10:57:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009828: [10:57:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009828: [10:57:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009828: [10:57:36] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009828: [10:57:37] vk_replay.cpp(4245) - Log - Created device. RDOC 009828: [10:57:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009828: [10:57:37] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009828: [10:57:37] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009828: [10:57:37] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009828: [10:57:37] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009828: [10:57:37] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009828: [10:57:37] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009828: [10:57:37] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009828: [10:57:37] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 009828: [10:57:37] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 009828: [10:57:37] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009828: [10:57:37] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009828: [10:57:37] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 009828: [10:57:37] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 009828: [10:57:37] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009828: [10:57:37] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009828: [10:57:37] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 009828: [10:57:37] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009828: [10:57:37] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009828: [10:57:37] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 009828: [10:57:37] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009828: [10:57:37] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009828: [10:57:37] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 009828: [10:57:37] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009828: [10:57:37] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009828: [10:57:37] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009828: [10:57:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009828: [10:57:37] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009828: [10:57:37] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 009828: [10:57:37] vk_core.cpp(2357) - Log - Timer chunk initialisation - 163.808 ms RDOC 009828: [10:57:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008072: [10:57:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008072: [10:57:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008072: [10:57:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008072: [10:57:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008072: [10:57:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5944 RDOC 005944: [10:57:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005944: [10:57:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005944: [10:57:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005944: [10:57:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005944: [10:57:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005944: [10:57:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005944: [10:57:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005944: [10:57:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005944: [10:57:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005944: [10:57:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005944: [10:57:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005944: [10:57:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005944: [10:57:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005944: [10:57:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005944: [10:57:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008072: [10:57:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5944] RDOC 005944: [10:57:38] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000021EB146E850 RDOC 005944: [10:57:38] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 005944: [10:57:38] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005944: [10:57:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005944: [10:57:38] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005944: [10:57:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005944: [10:57:38] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000021EB146E850 / 0x00000000002F0480 RDOC 005944: [10:57:38] vk_core.cpp(1603) - Log - Starting capture RDOC 008072: [10:57:38] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005944: [10:57:38] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 005944: [10:57:38] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22711 (0.56 %) RDOC 005944: [10:57:38] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.016470 seconds RDOC 005944: [10:57:38] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 005944: [10:57:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005944: [10:57:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008072: [10:57:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39301 bytes) (time 1618221458) 10965 byte thumbnail RDOC 008072: [10:57:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008072: [10:57:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008072: [10:57:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008072: [10:57:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008072: [10:57:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008072: [10:57:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008072: [10:57:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008072: [10:57:39] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008072: [10:57:39] vk_replay.cpp(4245) - Log - Created device. RDOC 008072: [10:57:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008072: [10:57:39] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 008072: [10:57:39] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008072: [10:57:39] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008072: [10:57:39] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 008072: [10:57:39] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008072: [10:57:39] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008072: [10:57:39] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 008072: [10:57:39] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 008072: [10:57:39] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 008072: [10:57:39] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008072: [10:57:39] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008072: [10:57:39] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 008072: [10:57:39] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 008072: [10:57:39] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008072: [10:57:39] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008072: [10:57:39] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 008072: [10:57:39] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008072: [10:57:39] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008072: [10:57:39] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 008072: [10:57:39] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008072: [10:57:39] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008072: [10:57:39] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 008072: [10:57:39] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008072: [10:57:39] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008072: [10:57:39] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008072: [10:57:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008072: [10:57:40] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008072: [10:57:40] vk_core.cpp(2357) - Log - Timer chunk initialisation - 159.514 ms RDOC 008072: [10:57:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004900: [10:57:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004900: [10:57:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004900: [10:57:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004900: [10:57:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004900: [10:57:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3124 RDOC 003124: [10:57:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003124: [10:57:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003124: [10:57:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003124: [10:57:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003124: [10:57:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003124: [10:57:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003124: [10:57:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003124: [10:57:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003124: [10:57:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003124: [10:57:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003124: [10:57:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003124: [10:57:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003124: [10:57:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003124: [10:57:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003124: [10:57:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004900: [10:57:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3124] RDOC 003124: [10:57:41] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001832EA80E40 RDOC 003124: [10:57:41] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 003124: [10:57:41] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003124: [10:57:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003124: [10:57:41] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003124: [10:57:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003124: [10:57:41] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001832EA80E40 / 0x000000000033047C RDOC 004900: [10:57:41] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003124: [10:57:41] vk_core.cpp(1603) - Log - Starting capture RDOC 003124: [10:57:41] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 003124: [10:57:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4651584 bytes to 29027 (0.62 %) RDOC 003124: [10:57:41] vk_core.cpp(2116) - Log - Captured Vulkan frame with 4.436096 MB capture section in 0.018390 seconds RDOC 003124: [10:57:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 003124: [10:57:41] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 003124: [10:57:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004900: [10:57:41] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (41533 bytes) (time 1618221461) 8036 byte thumbnail RDOC 004900: [10:57:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004900: [10:57:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004900: [10:57:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004900: [10:57:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004900: [10:57:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004900: [10:57:42] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004900: [10:57:42] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004900: [10:57:42] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004900: [10:57:42] vk_replay.cpp(4245) - Log - Created device. RDOC 004900: [10:57:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004900: [10:57:42] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004900: [10:57:42] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004900: [10:57:42] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004900: [10:57:42] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004900: [10:57:42] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004900: [10:57:42] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004900: [10:57:42] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004900: [10:57:42] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 004900: [10:57:42] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 004900: [10:57:42] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004900: [10:57:42] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004900: [10:57:42] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 004900: [10:57:42] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 004900: [10:57:42] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [10:57:42] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [10:57:42] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 004900: [10:57:42] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [10:57:42] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [10:57:42] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 004900: [10:57:42] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [10:57:42] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [10:57:42] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 004900: [10:57:42] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [10:57:42] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004900: [10:57:42] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004900: [10:57:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004900: [10:57:43] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004900: [10:57:43] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::163 RDOC 004900: [10:57:43] vk_core.cpp(2357) - Log - Timer chunk initialisation - 151.863 ms RDOC 004900: [10:57:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009980: [10:57:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009980: [10:57:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009980: [10:57:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009980: [10:57:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009980: [10:57:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9892 RDOC 009892: [10:57:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009892: [10:57:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009892: [10:57:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009892: [10:57:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009892: [10:57:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009892: [10:57:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009892: [10:57:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009892: [10:57:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009892: [10:57:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009892: [10:57:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009892: [10:57:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009892: [10:57:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009892: [10:57:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009892: [10:57:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009892: [10:57:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009980: [10:57:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9892] RDOC 009892: [10:57:44] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001EA2F126960 RDOC 009892: [10:57:44] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 009892: [10:57:44] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009892: [10:57:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009892: [10:57:44] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009892: [10:57:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009892: [10:57:45] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001EA2F126960 / 0x0000000000310480 RDOC 009980: [10:57:45] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009892: [10:57:45] vk_core.cpp(1603) - Log - Starting capture RDOC 009892: [10:57:45] vk_debug.cpp(2183) - Log - Allocating readback window of 4096 bytes RDOC 009892: [10:57:45] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::167 (0 -> 28) RDOC 009892: [10:57:45] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::167 (22 -> 23) RDOC 009892: [10:57:45] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::167 (22 -> 23) RDOC 009892: [10:57:45] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 009892: [10:57:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24326 (0.60 %) RDOC 009892: [10:57:45] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.017242 seconds RDOC 009892: [10:57:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 009892: [10:57:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009892: [10:57:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009980: [10:57:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (35300 bytes) (time 1618221465) 6206 byte thumbnail RDOC 009980: [10:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009980: [10:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009980: [10:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009980: [10:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009980: [10:57:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009980: [10:57:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009980: [10:57:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009980: [10:57:46] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009980: [10:57:46] vk_replay.cpp(4245) - Log - Created device. RDOC 009980: [10:57:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009980: [10:57:46] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009980: [10:57:46] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009980: [10:57:46] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009980: [10:57:46] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009980: [10:57:46] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009980: [10:57:46] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009980: [10:57:46] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009980: [10:57:46] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 009980: [10:57:46] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 009980: [10:57:46] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009980: [10:57:46] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009980: [10:57:46] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 009980: [10:57:46] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 009980: [10:57:46] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009980: [10:57:46] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009980: [10:57:46] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 009980: [10:57:46] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009980: [10:57:46] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009980: [10:57:46] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 009980: [10:57:46] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009980: [10:57:46] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009980: [10:57:46] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 009980: [10:57:46] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009980: [10:57:46] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009980: [10:57:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009980: [10:57:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009980: [10:57:46] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009980: [10:57:46] vk_core.cpp(2357) - Log - Timer chunk initialisation - 150.108 ms RDOC 009980: [10:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000900: [10:57:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 000900: [10:57:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000900: [10:57:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000900: [10:57:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000900: [10:57:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5684 RDOC 005684: [10:57:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005684: [10:57:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005684: [10:57:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005684: [10:57:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005684: [10:57:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005684: [10:57:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005684: [10:57:47] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005684: [10:57:47] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005684: [10:57:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005684: [10:57:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005684: [10:57:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005684: [10:57:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005684: [10:57:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005684: [10:57:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005684: [10:57:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000900: [10:57:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5684] RDOC 005684: [10:57:47] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000013878095490 RDOC 005684: [10:57:47] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 005684: [10:57:47] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005684: [10:57:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005684: [10:57:47] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005684: [10:57:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005684: [10:57:48] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000013878095490 / 0x0000000000320480 RDOC 005684: [10:57:48] vk_core.cpp(1603) - Log - Starting capture RDOC 000900: [10:57:48] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005684: [10:57:48] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 005684: [10:57:48] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12166144 bytes to 94285 (0.77 %) RDOC 005684: [10:57:48] vk_core.cpp(2116) - Log - Captured Vulkan frame with 11.602539 MB capture section in 0.068731 seconds RDOC 005684: [10:57:48] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 005684: [10:57:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 005684: [10:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 000900: [10:57:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (111095 bytes) (time 1618221468) 10031 byte thumbnail RDOC 000900: [10:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 000900: [10:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000900: [10:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000900: [10:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000900: [10:57:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000900: [10:57:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000900: [10:57:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000900: [10:57:49] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000900: [10:57:49] vk_replay.cpp(4245) - Log - Created device. RDOC 000900: [10:57:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000900: [10:57:49] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 000900: [10:57:49] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000900: [10:57:49] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000900: [10:57:49] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 000900: [10:57:49] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000900: [10:57:49] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000900: [10:57:49] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 000900: [10:57:49] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 000900: [10:57:49] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 000900: [10:57:49] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000900: [10:57:49] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000900: [10:57:49] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 000900: [10:57:49] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 000900: [10:57:49] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [10:57:49] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [10:57:49] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 000900: [10:57:49] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [10:57:49] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [10:57:49] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 000900: [10:57:49] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [10:57:49] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [10:57:49] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 000900: [10:57:49] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [10:57:49] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000900: [10:57:49] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000900: [10:57:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000900: [10:57:49] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 000900: [10:57:49] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 000900: [10:57:49] vk_core.cpp(2357) - Log - Timer chunk initialisation - 169.089 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 36.380 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 36.277 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 28.923 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 19.512 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 21.174 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 37.891 ms RDOC 000900: [10:57:50] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 53.945 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 26.693 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 23.127 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 21.048 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 57.011 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 35.543 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 28.975 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 17.406 ms RDOC 000900: [10:57:51] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 19.692 ms RDOC 000900: [10:57:52] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 42.879 ms RDOC 000900: [10:57:52] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 48.955 ms RDOC 000900: [10:57:52] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 23.241 ms RDOC 000900: [10:57:52] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 22.021 ms RDOC 000900: [10:57:52] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.882 ms RDOC 000900: [10:57:53] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 38.105 ms RDOC 000900: [10:57:53] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 47.603 ms RDOC 000900: [10:57:53] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 25.474 ms RDOC 000900: [10:57:53] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 27.292 ms RDOC 000900: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 000900: [10:57:53] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 000900: [10:57:53] vk_device_funcs.cpp( 841) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device GeForce GTX 970
RDOC 001656: [10:57:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001656: [10:57:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001656: [10:57:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001656: [10:57:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001656: [10:57:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10984 RDOC 010984: [10:57:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010984: [10:57:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [10:57:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [10:57:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010984: [10:57:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010984: [10:57:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010984: [10:57:54] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010984: [10:57:54] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010984: [10:57:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010984: [10:57:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010984: [10:57:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010984: [10:57:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010984: [10:57:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010984: [10:57:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010984: [10:57:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001656: [10:57:54] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10984] RDOC 010984: [10:57:54] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001E1A9DB5090 RDOC 010984: [10:57:54] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 010984: [10:57:54] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010984: [10:57:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010984: [10:57:55] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010984: [10:57:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010984: [10:57:55] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001E1A9DB5090 / 0x0000000000330480 RDOC 001656: [10:57:56] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010984: [10:57:56] vk_core.cpp(1603) - Log - Starting capture RDOC 001656: [10:57:56] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010984: [10:57:56] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010984: [10:57:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37653248 bytes to 173815 (0.46 %) RDOC 010984: [10:57:56] vk_core.cpp(2116) - Log - Captured Vulkan frame with 35.908936 MB capture section in 0.039706 seconds RDOC 010984: [10:57:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010984: [10:57:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010984: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001656: [10:57:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (183565 bytes) (time 1618221476) 5116 byte thumbnail RDOC 001656: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001656: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001656: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001656: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001656: [10:57:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001656: [10:57:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001656: [10:57:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001656: [10:57:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001656: [10:57:57] vk_replay.cpp(4245) - Log - Created device. RDOC 001656: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001656: [10:57:57] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001656: [10:57:57] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001656: [10:57:57] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001656: [10:57:57] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001656: [10:57:57] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001656: [10:57:57] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001656: [10:57:57] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001656: [10:57:57] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 001656: [10:57:57] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 001656: [10:57:57] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001656: [10:57:57] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001656: [10:57:57] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 001656: [10:57:57] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 001656: [10:57:57] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001656: [10:57:57] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001656: [10:57:57] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 001656: [10:57:57] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001656: [10:57:57] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001656: [10:57:57] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 001656: [10:57:57] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001656: [10:57:57] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001656: [10:57:57] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 001656: [10:57:57] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001656: [10:57:57] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001656: [10:57:57] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001656: [10:57:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001656: [10:57:57] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001656: [10:57:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::207 RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] vk_core.cpp(2357) - Log - Timer chunk initialisation - 192.138 ms RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::299). RDOC 001656: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003156: [10:57:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003156: [10:57:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003156: [10:57:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003156: [10:57:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003156: [10:57:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9676 RDOC 009676: [10:57:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009676: [10:57:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009676: [10:57:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009676: [10:57:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009676: [10:57:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009676: [10:57:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009676: [10:57:58] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009676: [10:57:58] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009676: [10:57:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009676: [10:57:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009676: [10:57:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009676: [10:57:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009676: [10:57:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009676: [10:57:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009676: [10:57:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003156: [10:57:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9676] RDOC 009676: [10:57:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000282C4D3D070 RDOC 009676: [10:57:58] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 009676: [10:57:58] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009676: [10:57:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009676: [10:57:58] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009676: [10:57:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009676: [10:57:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000282C4D3D070 / 0x0000000000780470 RDOC 009676: [10:57:59] vk_core.cpp(1603) - Log - Starting capture RDOC 003156: [10:57:59] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009676: [10:57:59] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 009676: [10:57:59] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134144 bytes to 135047 (0.54 %) RDOC 009676: [10:57:59] vk_core.cpp(2116) - Log - Captured Vulkan frame with 23.969788 MB capture section in 0.145820 seconds RDOC 009676: [10:57:59] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 009676: [10:57:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 009676: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003156: [10:57:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (157683 bytes) (time 1618221479) 15389 byte thumbnail RDOC 003156: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003156: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003156: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003156: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003156: [10:58:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003156: [10:58:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003156: [10:58:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003156: [10:58:00] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003156: [10:58:00] vk_replay.cpp(4245) - Log - Created device. RDOC 003156: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003156: [10:58:00] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003156: [10:58:00] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003156: [10:58:00] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003156: [10:58:00] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003156: [10:58:00] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003156: [10:58:00] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003156: [10:58:00] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003156: [10:58:00] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 003156: [10:58:00] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 003156: [10:58:00] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003156: [10:58:00] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003156: [10:58:00] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 003156: [10:58:00] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 003156: [10:58:00] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003156: [10:58:00] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003156: [10:58:00] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 003156: [10:58:00] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003156: [10:58:00] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003156: [10:58:00] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 003156: [10:58:00] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003156: [10:58:00] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003156: [10:58:00] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 003156: [10:58:00] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003156: [10:58:00] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003156: [10:58:00] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003156: [10:58:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003156: [10:58:00] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003156: [10:58:00] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::200 RDOC 003156: [10:58:00] vk_core.cpp(2357) - Log - Timer chunk initialisation - 209.039 ms RDOC 003156: [10:58:01] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 193.737 ms RDOC 003156: [10:58:01] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 203.631 ms RDOC 003156: [10:58:01] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 200.194 ms RDOC 003156: [10:58:01] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 241.499 ms RDOC 003156: [10:58:02] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 193.624 ms RDOC 003156: [10:58:02] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 151.603 ms RDOC 003156: [10:58:02] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 199.223 ms RDOC 003156: [10:58:02] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 198.703 ms RDOC 003156: [10:58:03] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 191.950 ms RDOC 003156: [10:58:03] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 203.915 ms RDOC 003156: [10:58:03] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 197.907 ms RDOC 003156: [10:58:03] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 188.862 ms RDOC 003156: [10:58:04] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 205.096 ms RDOC 003156: [10:58:04] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 153.156 ms RDOC 003156: [10:58:04] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 151.825 ms RDOC 003156: [10:58:04] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 154.133 ms RDOC 003156: [10:58:05] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 204.410 ms RDOC 003156: [10:58:05] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 207.892 ms RDOC 003156: [10:58:05] vk_pixelhistory.cpp(3214) - Log - Timer VkDebugManager::PixelHistory - 208.277 ms RDOC 003156: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007676: [10:58:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 007676: [10:58:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007676: [10:58:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007676: [10:58:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007676: [10:58:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 212 RDOC 000212: [10:58:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000212: [10:58:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000212: [10:58:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000212: [10:58:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000212: [10:58:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000212: [10:58:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000212: [10:58:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000212: [10:58:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000212: [10:58:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000212: [10:58:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000212: [10:58:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000212: [10:58:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000212: [10:58:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000212: [10:58:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000212: [10:58:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007676: [10:58:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [212] RDOC 000212: [10:58:06] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001C03DC65BF0 RDOC 000212: [10:58:06] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 000212: [10:58:06] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000212: [10:58:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000212: [10:58:06] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000212: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000212: [10:58:06] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001C03DC65BF0 / 0x0000000000450474 RDOC 000212: [10:58:07] vk_core.cpp(1603) - Log - Starting capture RDOC 000212: [10:58:07] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 007676: [10:58:07] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000212: [10:58:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23538 (0.58 %) RDOC 000212: [10:58:07] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.016192 seconds RDOC 000212: [10:58:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000212: [10:58:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 000212: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 007676: [10:58:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33288 bytes) (time 1618221487) 5116 byte thumbnail RDOC 007676: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 007676: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007676: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007676: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007676: [10:58:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007676: [10:58:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007676: [10:58:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007676: [10:58:08] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007676: [10:58:08] vk_replay.cpp(4245) - Log - Created device. RDOC 007676: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007676: [10:58:08] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007676: [10:58:08] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007676: [10:58:08] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007676: [10:58:08] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007676: [10:58:08] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007676: [10:58:08] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007676: [10:58:08] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007676: [10:58:08] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 007676: [10:58:08] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 007676: [10:58:08] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007676: [10:58:08] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007676: [10:58:08] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 007676: [10:58:08] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 007676: [10:58:08] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:58:08] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:58:08] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 007676: [10:58:08] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:58:08] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:58:08] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 007676: [10:58:08] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:58:08] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:58:08] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 007676: [10:58:08] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:58:08] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007676: [10:58:08] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007676: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007676: [10:58:08] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007676: [10:58:28] vk_core.cpp(2357) - Log - Timer chunk initialisation - 20349.372 ms RDOC 007676: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004236: [10:58:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004236: [10:58:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004236: [10:58:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004236: [10:58:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004236: [10:58:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8068 RDOC 008068: [10:58:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 008068: [10:58:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [10:58:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [10:58:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008068: [10:58:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008068: [10:58:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008068: [10:58:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008068: [10:58:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008068: [10:58:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008068: [10:58:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008068: [10:58:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008068: [10:58:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008068: [10:58:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008068: [10:58:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008068: [10:58:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004236: [10:58:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8068] RDOC 008068: [10:58:29] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001B8643318D0 RDOC 008068: [10:58:29] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 008068: [10:58:29] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008068: [10:58:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008068: [10:58:30] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008068: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008068: [10:58:30] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001B8643318D0 / 0x0000000000330482 RDOC 008068: [10:58:30] vk_core.cpp(1603) - Log - Starting capture RDOC 004236: [10:58:30] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008068: [10:58:30] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 008068: [10:58:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23581 (0.58 %) RDOC 008068: [10:58:30] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.015678 seconds RDOC 008068: [10:58:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008068: [10:58:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 008068: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 004236: [10:58:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33331 bytes) (time 1618221510) 5116 byte thumbnail RDOC 004236: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 004236: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004236: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004236: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004236: [10:58:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004236: [10:58:31] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004236: [10:58:31] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004236: [10:58:31] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004236: [10:58:31] vk_replay.cpp(4245) - Log - Created device. RDOC 004236: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004236: [10:58:31] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004236: [10:58:31] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004236: [10:58:31] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004236: [10:58:31] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004236: [10:58:31] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004236: [10:58:31] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004236: [10:58:31] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004236: [10:58:31] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 004236: [10:58:31] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 004236: [10:58:31] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004236: [10:58:31] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004236: [10:58:31] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 004236: [10:58:31] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 004236: [10:58:31] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004236: [10:58:31] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004236: [10:58:31] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 004236: [10:58:31] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004236: [10:58:31] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004236: [10:58:31] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 004236: [10:58:31] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004236: [10:58:31] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004236: [10:58:31] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 004236: [10:58:31] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004236: [10:58:31] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004236: [10:58:31] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004236: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004236: [10:58:31] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004236: [10:58:31] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 004236: [10:58:31] vk_core.cpp(2357) - Log - Timer chunk initialisation - 148.595 ms RDOC 004236: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002440: [10:58:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 002440: [10:58:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002440: [10:58:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002440: [10:58:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002440: [10:58:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 548 RDOC 000548: [10:58:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000548: [10:58:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000548: [10:58:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000548: [10:58:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000548: [10:58:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000548: [10:58:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000548: [10:58:32] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000548: [10:58:32] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000548: [10:58:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000548: [10:58:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000548: [10:58:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000548: [10:58:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000548: [10:58:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000548: [10:58:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000548: [10:58:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002440: [10:58:32] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [548] RDOC 000548: [10:58:32] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001F57AB07070 RDOC 000548: [10:58:32] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 000548: [10:58:32] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000548: [10:58:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000548: [10:58:32] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000548: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000548: [10:58:33] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001F57AB07070 / 0x0000000000340482 RDOC 002440: [10:58:33] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002440: [10:58:33] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000548: [10:58:33] vk_core.cpp(1603) - Log - Starting capture RDOC 000548: [10:58:34] vk_core.cpp(1725) - Log - Finished capture, Frame 200 RDOC 000548: [10:58:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176704 bytes to 68347 (0.56 %) RDOC 000548: [10:58:34] vk_core.cpp(2116) - Log - Captured Vulkan frame with 11.612610 MB capture section in 0.292367 seconds RDOC 000548: [10:58:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 000548: [10:58:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 000548: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002440: [10:58:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (81762 bytes) (time 1618221514) 7788 byte thumbnail RDOC 002440: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002440: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002440: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002440: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002440: [10:58:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002440: [10:58:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002440: [10:58:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002440: [10:58:35] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002440: [10:58:35] vk_replay.cpp(4245) - Log - Created device. RDOC 002440: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002440: [10:58:35] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 002440: [10:58:35] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002440: [10:58:35] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002440: [10:58:35] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 002440: [10:58:35] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002440: [10:58:35] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002440: [10:58:35] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 002440: [10:58:35] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 002440: [10:58:35] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 002440: [10:58:35] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002440: [10:58:35] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002440: [10:58:35] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 002440: [10:58:35] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 002440: [10:58:35] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002440: [10:58:35] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002440: [10:58:35] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 002440: [10:58:35] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002440: [10:58:35] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002440: [10:58:35] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 002440: [10:58:35] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002440: [10:58:35] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002440: [10:58:35] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 002440: [10:58:35] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002440: [10:58:35] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002440: [10:58:35] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002440: [10:58:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002440: [10:58:35] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002440: [10:58:35] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 002440: [10:58:35] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 002440: [10:58:35] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5433 RDOC 002440: [10:58:35] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5446 RDOC 002440: [10:58:35] vk_core.cpp(2357) - Log - Timer chunk initialisation - 169.329 ms RDOC 002440: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001484: [10:58:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001484: [10:58:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001484: [10:58:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001484: [10:58:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001484: [10:58:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2992 RDOC 002992: [10:58:36] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 002992: [10:58:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002992: [10:58:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002992: [10:58:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002992: [10:58:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002992: [10:58:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002992: [10:58:36] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002992: [10:58:36] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002992: [10:58:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002992: [10:58:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002992: [10:58:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002992: [10:58:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002992: [10:58:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002992: [10:58:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002992: [10:58:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001484: [10:58:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2992] RDOC 002992: [10:58:36] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000139AF2B0AB0 RDOC 002992: [10:58:36] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 002992: [10:58:36] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002992: [10:58:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002992: [10:58:36] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002992: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002992: [10:58:36] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000139AF2B0AB0 / 0x0000000000350482 RDOC 002992: [10:58:37] vk_core.cpp(1603) - Log - Starting capture RDOC 001484: [10:58:37] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002992: [10:58:37] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 002992: [10:58:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041216 bytes to 22244 (0.55 %) RDOC 002992: [10:58:37] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.854004 MB capture section in 0.015897 seconds RDOC 002992: [10:58:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002992: [10:58:37] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 002992: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001484: [10:58:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (31994 bytes) (time 1618221517) 5116 byte thumbnail RDOC 001484: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001484: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001484: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001484: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001484: [10:58:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001484: [10:58:38] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001484: [10:58:38] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001484: [10:58:38] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001484: [10:58:38] vk_replay.cpp(4245) - Log - Created device. RDOC 001484: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001484: [10:58:38] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001484: [10:58:38] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001484: [10:58:38] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001484: [10:58:38] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001484: [10:58:38] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001484: [10:58:38] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001484: [10:58:38] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001484: [10:58:38] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 001484: [10:58:38] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 001484: [10:58:38] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001484: [10:58:38] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001484: [10:58:38] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 001484: [10:58:38] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 001484: [10:58:38] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001484: [10:58:38] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001484: [10:58:38] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 001484: [10:58:38] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001484: [10:58:38] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001484: [10:58:38] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 001484: [10:58:38] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001484: [10:58:38] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001484: [10:58:38] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 001484: [10:58:38] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001484: [10:58:38] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001484: [10:58:38] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001484: [10:58:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001484: [10:58:38] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001484: [10:58:38] vk_core.cpp(2357) - Log - Timer chunk initialisation - 153.103 ms RDOC 001484: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008756: [10:58:38] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 008756: [10:58:38] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008756: [10:58:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008756: [10:58:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008756: [10:58:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3628 RDOC 003628: [10:58:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003628: [10:58:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003628: [10:58:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003628: [10:58:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003628: [10:58:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003628: [10:58:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003628: [10:58:39] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003628: [10:58:39] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003628: [10:58:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003628: [10:58:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003628: [10:58:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003628: [10:58:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003628: [10:58:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003628: [10:58:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003628: [10:58:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008756: [10:58:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3628] RDOC 003628: [10:58:39] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001BA630EAEB0 RDOC 003628: [10:58:39] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 003628: [10:58:39] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003628: [10:58:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003628: [10:58:39] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003628: [10:58:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003628: [10:58:39] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001BA630EAEB0 / 0x00000000006F0472 RDOC 003628: [10:58:40] vk_core.cpp(1603) - Log - Starting capture RDOC 003628: [10:58:40] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 008756: [10:58:40] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003628: [10:58:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 41843 (0.70 %) RDOC 003628: [10:58:40] vk_core.cpp(2116) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.021654 seconds RDOC 003628: [10:58:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 003628: [10:58:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003628: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 008756: [10:58:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (54821 bytes) (time 1618221520) 7826 byte thumbnail RDOC 008756: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 008756: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008756: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008756: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008756: [10:58:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008756: [10:58:41] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008756: [10:58:41] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008756: [10:58:41] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008756: [10:58:41] vk_replay.cpp(4245) - Log - Created device. RDOC 008756: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008756: [10:58:41] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 008756: [10:58:41] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008756: [10:58:41] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008756: [10:58:41] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 008756: [10:58:41] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008756: [10:58:41] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008756: [10:58:41] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 008756: [10:58:41] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 008756: [10:58:41] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 008756: [10:58:41] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008756: [10:58:41] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008756: [10:58:41] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 008756: [10:58:41] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 008756: [10:58:41] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008756: [10:58:41] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008756: [10:58:41] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 008756: [10:58:41] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008756: [10:58:41] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008756: [10:58:41] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 008756: [10:58:41] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008756: [10:58:41] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008756: [10:58:41] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 008756: [10:58:41] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008756: [10:58:41] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008756: [10:58:41] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008756: [10:58:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008756: [10:58:41] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008756: [10:58:41] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 008756: [10:58:41] vk_core.cpp(2357) - Log - Timer chunk initialisation - 156.316 ms RDOC 008756: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010436: [10:58:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010436: [10:58:44] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010436: [10:58:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010436: [10:58:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010436: [10:58:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6040 RDOC 006040: [10:58:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 006040: [10:58:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006040: [10:58:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006040: [10:58:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006040: [10:58:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006040: [10:58:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006040: [10:58:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006040: [10:58:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006040: [10:58:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006040: [10:58:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006040: [10:58:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006040: [10:58:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006040: [10:58:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006040: [10:58:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006040: [10:58:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010436: [10:58:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6040] RDOC 006040: [10:58:45] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024C18683A70 RDOC 006040: [10:58:45] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 006040: [10:58:45] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006040: [10:58:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006040: [10:58:45] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006040: [10:58:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006040: [10:58:45] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024C18683A70 / 0x0000000000370482 RDOC 010436: [10:58:45] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006040: [10:58:45] vk_core.cpp(1603) - Log - Starting capture RDOC 006040: [10:58:45] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010436: [10:58:45] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006040: [10:58:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 28749 (0.64 %) RDOC 006040: [10:58:45] vk_core.cpp(2116) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.016528 seconds RDOC 006040: [10:58:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006040: [10:58:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006040: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010436: [10:58:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39890 bytes) (time 1618221525) 6656 byte thumbnail RDOC 010436: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010436: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010436: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010436: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010436: [10:58:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010436: [10:58:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010436: [10:58:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010436: [10:58:46] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010436: [10:58:46] vk_replay.cpp(4245) - Log - Created device. RDOC 010436: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010436: [10:58:46] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010436: [10:58:46] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010436: [10:58:46] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010436: [10:58:46] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010436: [10:58:46] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010436: [10:58:46] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010436: [10:58:46] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010436: [10:58:46] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 010436: [10:58:46] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 010436: [10:58:46] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010436: [10:58:46] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010436: [10:58:46] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 010436: [10:58:46] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 010436: [10:58:46] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [10:58:46] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [10:58:46] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 010436: [10:58:46] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [10:58:46] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [10:58:46] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 010436: [10:58:46] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [10:58:46] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [10:58:46] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 010436: [10:58:46] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [10:58:46] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010436: [10:58:46] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010436: [10:58:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010436: [10:58:46] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010436: [10:58:46] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 010436: [10:58:46] vk_core.cpp(2357) - Log - Timer chunk initialisation - 159.139 ms RDOC 010436: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 006904: [10:58:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006904: [10:58:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006904: [10:58:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006904: [10:58:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006904: [10:58:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9008 RDOC 009008: [10:58:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009008: [10:58:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [10:58:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [10:58:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009008: [10:58:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009008: [10:58:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009008: [10:58:47] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009008: [10:58:47] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009008: [10:58:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009008: [10:58:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009008: [10:58:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009008: [10:58:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009008: [10:58:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009008: [10:58:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009008: [10:58:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006904: [10:58:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9008] RDOC 009008: [10:58:48] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001BD7D55A460 RDOC 009008: [10:58:48] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 009008: [10:58:48] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009008: [10:58:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009008: [10:58:48] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009008: [10:58:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009008: [10:58:48] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001BD7D55A460 / 0x0000000000380482 RDOC 009008: [10:58:49] vk_core.cpp(1603) - Log - Starting capture RDOC 006904: [10:58:49] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009008: [10:58:49] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 009008: [10:58:49] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44466112 bytes to 346390 (0.78 %) RDOC 009008: [10:58:49] vk_core.cpp(2116) - Log - Captured Vulkan frame with 42.406189 MB capture section in 0.063328 seconds RDOC 009008: [10:58:49] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009008: [10:58:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009008: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006904: [10:58:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (353045 bytes) (time 1618221529) 2526 byte thumbnail RDOC 006904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006904: [10:58:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006904: [10:58:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006904: [10:58:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006904: [10:58:50] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006904: [10:58:50] vk_replay.cpp(4245) - Log - Created device. RDOC 006904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006904: [10:58:50] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006904: [10:58:50] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006904: [10:58:50] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006904: [10:58:50] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006904: [10:58:50] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006904: [10:58:50] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006904: [10:58:50] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006904: [10:58:50] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 006904: [10:58:50] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 006904: [10:58:50] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006904: [10:58:50] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006904: [10:58:50] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 006904: [10:58:50] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 006904: [10:58:50] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006904: [10:58:50] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006904: [10:58:50] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 006904: [10:58:50] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006904: [10:58:50] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006904: [10:58:50] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 006904: [10:58:50] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006904: [10:58:50] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006904: [10:58:50] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 006904: [10:58:50] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006904: [10:58:50] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006904: [10:58:50] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006904: [10:58:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006904: [10:58:50] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006904: [10:58:50] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 006904: [10:58:50] vk_core.cpp(2357) - Log - Timer chunk initialisation - 192.708 ms RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:50] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:51] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:52] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:53] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:54] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:54] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:55] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:56] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:57] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 120 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:58] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:58:59] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:00] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:01] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:02] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:03] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:04] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:05] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:06] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:07] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:08] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] vk_shaderdebug.cpp(4383) - Log - Got 1 hit candidates out of 810 total instances RDOC 006904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010248: [10:59:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 010248: [10:59:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010248: [10:59:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010248: [10:59:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010248: [10:59:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5520 RDOC 005520: [10:59:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005520: [10:59:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005520: [10:59:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005520: [10:59:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005520: [10:59:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005520: [10:59:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005520: [10:59:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005520: [10:59:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005520: [10:59:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005520: [10:59:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005520: [10:59:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005520: [10:59:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005520: [10:59:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005520: [10:59:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005520: [10:59:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010248: [10:59:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5520] RDOC 005520: [10:59:10] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002C685101770 RDOC 005520: [10:59:10] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 005520: [10:59:10] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005520: [10:59:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005520: [10:59:10] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005520: [10:59:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005520: [10:59:10] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002C685101770 / 0x0000000000470474 RDOC 005520: [10:59:11] vk_core.cpp(1603) - Log - Starting capture RDOC 005520: [10:59:11] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010248: [10:59:11] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005520: [10:59:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5964480 bytes to 33042 (0.55 %) RDOC 005520: [10:59:11] vk_core.cpp(2116) - Log - Captured Vulkan frame with 5.688171 MB capture section in 0.027913 seconds RDOC 005520: [10:59:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 005520: [10:59:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 005520: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010248: [10:59:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43960 bytes) (time 1618221551) 6438 byte thumbnail RDOC 010248: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010248: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010248: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010248: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010248: [10:59:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010248: [10:59:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010248: [10:59:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010248: [10:59:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010248: [10:59:12] vk_replay.cpp(4245) - Log - Created device. RDOC 010248: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010248: [10:59:12] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010248: [10:59:12] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010248: [10:59:12] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010248: [10:59:12] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010248: [10:59:12] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010248: [10:59:12] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010248: [10:59:12] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010248: [10:59:12] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 010248: [10:59:12] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 010248: [10:59:12] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010248: [10:59:12] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010248: [10:59:12] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 010248: [10:59:12] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 010248: [10:59:12] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010248: [10:59:12] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010248: [10:59:12] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 010248: [10:59:12] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010248: [10:59:12] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010248: [10:59:12] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 010248: [10:59:12] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010248: [10:59:12] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010248: [10:59:12] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 010248: [10:59:12] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010248: [10:59:12] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010248: [10:59:12] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010248: [10:59:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010248: [10:59:12] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010248: [10:59:12] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 010248: [10:59:12] vk_core.cpp(2357) - Log - Timer chunk initialisation - 146.466 ms RDOC 010248: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004868: [10:59:12] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004868: [10:59:12] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004868: [10:59:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004868: [10:59:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004868: [10:59:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9936 RDOC 009936: [10:59:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 009936: [10:59:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009936: [10:59:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009936: [10:59:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009936: [10:59:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009936: [10:59:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009936: [10:59:13] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009936: [10:59:13] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009936: [10:59:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009936: [10:59:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009936: [10:59:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009936: [10:59:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009936: [10:59:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009936: [10:59:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009936: [10:59:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004868: [10:59:13] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9936] RDOC 009936: [10:59:13] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001DDBC4F38A0 RDOC 009936: [10:59:13] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 009936: [10:59:13] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009936: [10:59:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009936: [10:59:13] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009936: [10:59:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009936: [10:59:13] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001DDBC4F38A0 / 0x000000000064047A RDOC 009936: [10:59:14] vk_core.cpp(1603) - Log - Starting capture RDOC 009936: [10:59:14] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 004868: [10:59:14] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009936: [10:59:14] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23651 (0.58 %) RDOC 009936: [10:59:14] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.015673 seconds RDOC 009936: [10:59:14] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009936: [10:59:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009936: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 004868: [10:59:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33401 bytes) (time 1618221554) 5116 byte thumbnail RDOC 004868: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 004868: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004868: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004868: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004868: [10:59:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004868: [10:59:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004868: [10:59:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004868: [10:59:15] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004868: [10:59:15] vk_replay.cpp(4245) - Log - Created device. RDOC 004868: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004868: [10:59:15] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004868: [10:59:15] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004868: [10:59:15] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004868: [10:59:15] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004868: [10:59:15] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004868: [10:59:15] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004868: [10:59:15] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004868: [10:59:15] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 004868: [10:59:15] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 004868: [10:59:15] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004868: [10:59:15] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004868: [10:59:15] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 004868: [10:59:15] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 004868: [10:59:15] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004868: [10:59:15] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004868: [10:59:15] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 004868: [10:59:15] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004868: [10:59:15] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004868: [10:59:15] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 004868: [10:59:15] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004868: [10:59:15] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004868: [10:59:15] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 004868: [10:59:15] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004868: [10:59:15] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004868: [10:59:15] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004868: [10:59:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004868: [10:59:15] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004868: [10:59:15] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 004868: [10:59:15] vk_core.cpp(2357) - Log - Timer chunk initialisation - 144.727 ms RDOC 004868: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011184: [10:59:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 011184: [10:59:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011184: [10:59:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [10:59:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [10:59:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3892 RDOC 003892: [10:59:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003892: [10:59:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003892: [10:59:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003892: [10:59:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003892: [10:59:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003892: [10:59:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003892: [10:59:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003892: [10:59:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003892: [10:59:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003892: [10:59:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003892: [10:59:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003892: [10:59:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003892: [10:59:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003892: [10:59:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003892: [10:59:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011184: [10:59:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3892] RDOC 003892: [10:59:22] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001B2D92516F0 RDOC 003892: [10:59:22] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 003892: [10:59:22] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003892: [10:59:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003892: [10:59:23] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003892: [10:59:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003892: [10:59:23] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001B2D92516F0 / 0x00000000003B0482 RDOC 003892: [10:59:23] vk_core.cpp(1603) - Log - Starting capture RDOC 011184: [10:59:23] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003892: [10:59:23] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 003892: [10:59:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23769 (0.59 %) RDOC 003892: [10:59:23] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.016476 seconds RDOC 003892: [10:59:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003892: [10:59:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003892: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011184: [10:59:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33519 bytes) (time 1618221563) 5116 byte thumbnail RDOC 011184: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011184: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011184: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011184: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011184: [10:59:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011184: [10:59:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011184: [10:59:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011184: [10:59:24] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011184: [10:59:24] vk_replay.cpp(4245) - Log - Created device. RDOC 011184: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011184: [10:59:24] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011184: [10:59:24] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011184: [10:59:24] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011184: [10:59:24] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011184: [10:59:24] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011184: [10:59:24] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011184: [10:59:24] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011184: [10:59:24] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 011184: [10:59:24] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 011184: [10:59:24] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011184: [10:59:24] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011184: [10:59:24] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 011184: [10:59:24] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 011184: [10:59:24] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:59:24] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:59:24] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 011184: [10:59:24] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:59:24] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:59:24] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 011184: [10:59:24] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:59:24] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:59:24] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 011184: [10:59:24] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:59:24] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011184: [10:59:24] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011184: [10:59:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011184: [10:59:24] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011184: [10:59:24] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 011184: [10:59:24] vk_core.cpp(2357) - Log - Timer chunk initialisation - 149.734 ms RDOC 011184: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011184: [10:59:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3762 (0.09 %) RDOC 011184: [10:59:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011184: [10:59:24] vk_core.cpp(2357) - Log - Timer chunk initialisation - 7.963 ms RDOC 011184: [10:59:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3762 (0.09 %) RDOC 011184: [10:59:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 011184: [10:59:24] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::143 getting buffer data RDOC 011184: [10:59:24] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::143 getting texture data RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000476! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000479! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000487! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000489! RDOC 011184: [10:59:24] vk_debug.cpp(1611) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000490! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000491! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000492! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000493! RDOC 011184: [10:59:24] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000626! RDOC 011184: [10:59:24] vk_replay.cpp(2933) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000626! RDOC 011184: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004632: [10:59:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004632: [10:59:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004632: [10:59:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004632: [10:59:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004632: [10:59:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5484 RDOC 005484: [10:59:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 005484: [10:59:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005484: [10:59:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005484: [10:59:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005484: [10:59:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005484: [10:59:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005484: [10:59:25] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005484: [10:59:25] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005484: [10:59:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005484: [10:59:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005484: [10:59:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005484: [10:59:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005484: [10:59:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005484: [10:59:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005484: [10:59:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004632: [10:59:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5484] RDOC 005484: [10:59:26] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001C20F7C08F0 RDOC 005484: [10:59:26] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 005484: [10:59:26] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005484: [10:59:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005484: [10:59:26] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005484: [10:59:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005484: [10:59:26] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001C20F7C08F0 / 0x00000000003C0482 RDOC 004632: [10:59:26] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005484: [10:59:26] vk_core.cpp(1603) - Log - Starting capture RDOC 005484: [10:59:26] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 005484: [10:59:26] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046592 bytes to 23446 (0.58 %) RDOC 005484: [10:59:26] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.859131 MB capture section in 0.016522 seconds RDOC 005484: [10:59:26] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 005484: [10:59:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 004632: [10:59:26] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005484: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 004632: [10:59:26] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37198 bytes) (time 1618221566) 9075 byte thumbnail RDOC 004632: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 004632: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004632: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004632: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004632: [10:59:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004632: [10:59:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004632: [10:59:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004632: [10:59:27] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004632: [10:59:27] vk_replay.cpp(4245) - Log - Created device. RDOC 004632: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004632: [10:59:27] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004632: [10:59:27] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004632: [10:59:27] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004632: [10:59:27] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004632: [10:59:27] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004632: [10:59:27] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004632: [10:59:27] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004632: [10:59:27] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 004632: [10:59:27] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 004632: [10:59:27] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004632: [10:59:27] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004632: [10:59:27] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 004632: [10:59:27] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 004632: [10:59:27] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004632: [10:59:27] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004632: [10:59:27] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 004632: [10:59:27] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004632: [10:59:27] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004632: [10:59:27] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 004632: [10:59:27] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004632: [10:59:27] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004632: [10:59:27] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 004632: [10:59:27] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004632: [10:59:27] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004632: [10:59:27] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004632: [10:59:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004632: [10:59:27] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004632: [10:59:27] vk_core.cpp(2357) - Log - Timer chunk initialisation - 149.557 ms RDOC 004632: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003852: [10:59:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 003852: [10:59:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003852: [10:59:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003852: [10:59:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003852: [10:59:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3996 RDOC 003996: [10:59:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 003996: [10:59:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003996: [10:59:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003996: [10:59:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003996: [10:59:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003996: [10:59:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003996: [10:59:28] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003996: [10:59:28] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003996: [10:59:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003996: [10:59:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003996: [10:59:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003996: [10:59:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003996: [10:59:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003996: [10:59:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003996: [10:59:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003852: [10:59:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3996] RDOC 003996: [10:59:28] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000139ADB27B60 RDOC 003996: [10:59:28] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 003996: [10:59:28] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003996: [10:59:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003996: [10:59:29] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003996: [10:59:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003996: [10:59:29] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000139ADB27B60 / 0x00000000006D046E RDOC 003996: [10:59:29] vk_core.cpp(1603) - Log - Starting capture RDOC 003996: [10:59:29] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 003852: [10:59:29] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003996: [10:59:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4054208 bytes to 28237 (0.70 %) RDOC 003996: [10:59:29] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.866394 MB capture section in 0.016071 seconds RDOC 003996: [10:59:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 003996: [10:59:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003996: [10:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003852: [10:59:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37947 bytes) (time 1618221569) 5074 byte thumbnail RDOC 003852: [10:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003852: [10:59:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003852: [10:59:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003852: [10:59:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003852: [10:59:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003852: [10:59:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003852: [10:59:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003852: [10:59:30] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003852: [10:59:30] vk_replay.cpp(4245) - Log - Created device. RDOC 003852: [10:59:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003852: [10:59:30] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003852: [10:59:30] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003852: [10:59:30] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003852: [10:59:30] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003852: [10:59:30] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003852: [10:59:30] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003852: [10:59:30] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003852: [10:59:30] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 003852: [10:59:30] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 003852: [10:59:30] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003852: [10:59:30] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003852: [10:59:30] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 003852: [10:59:30] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 003852: [10:59:30] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003852: [10:59:30] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003852: [10:59:30] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 003852: [10:59:30] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003852: [10:59:30] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003852: [10:59:30] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 003852: [10:59:30] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003852: [10:59:30] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003852: [10:59:30] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 003852: [10:59:30] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003852: [10:59:30] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003852: [10:59:30] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003852: [10:59:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003852: [10:59:30] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003852: [10:59:30] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 003852: [10:59:30] vk_core.cpp(2357) - Log - Timer chunk initialisation - 148.031 ms RDOC 003852: [10:59:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009136: [10:59:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009136: [10:59:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009136: [10:59:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009136: [10:59:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009136: [10:59:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11252 RDOC 011252: [10:59:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 011252: [10:59:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [10:59:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [10:59:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011252: [10:59:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011252: [10:59:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011252: [10:59:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 011252: [10:59:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 011252: [10:59:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011252: [10:59:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011252: [10:59:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011252: [10:59:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011252: [10:59:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011252: [10:59:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011252: [10:59:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009136: [10:59:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11252] RDOC 011252: [10:59:31] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001B9F673D870 RDOC 011252: [10:59:31] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 011252: [10:59:31] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011252: [10:59:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011252: [10:59:32] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011252: [10:59:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011252: [10:59:32] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001B9F673D870 / 0x000000000068047A RDOC 011252: [10:59:32] vk_core.cpp(1603) - Log - Starting capture RDOC 011252: [10:59:32] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 009136: [10:59:32] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 011252: [10:59:32] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23806 (0.59 %) RDOC 011252: [10:59:32] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.016652 seconds RDOC 011252: [10:59:32] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011252: [10:59:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011252: [10:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009136: [10:59:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33556 bytes) (time 1618221572) 5116 byte thumbnail RDOC 009136: [10:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009136: [10:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009136: [10:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009136: [10:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009136: [10:59:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009136: [10:59:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009136: [10:59:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009136: [10:59:33] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009136: [10:59:33] vk_replay.cpp(4245) - Log - Created device. RDOC 009136: [10:59:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009136: [10:59:33] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009136: [10:59:33] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009136: [10:59:33] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009136: [10:59:33] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009136: [10:59:33] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009136: [10:59:33] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009136: [10:59:33] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009136: [10:59:33] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 009136: [10:59:33] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 009136: [10:59:33] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009136: [10:59:33] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009136: [10:59:33] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 009136: [10:59:33] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 009136: [10:59:33] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009136: [10:59:33] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009136: [10:59:33] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 009136: [10:59:33] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009136: [10:59:33] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009136: [10:59:33] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 009136: [10:59:33] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009136: [10:59:33] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009136: [10:59:33] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 009136: [10:59:33] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009136: [10:59:33] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009136: [10:59:33] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009136: [10:59:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009136: [10:59:33] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009136: [10:59:33] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 009136: [10:59:33] vk_core.cpp(2357) - Log - Timer chunk initialisation - 159.681 ms RDOC 009136: [10:59:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006492: [10:59:34] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006492: [10:59:34] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006492: [10:59:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006492: [10:59:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006492: [10:59:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10932 RDOC 010932: [10:59:34] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010932: [10:59:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010932: [10:59:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010932: [10:59:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010932: [10:59:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010932: [10:59:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010932: [10:59:34] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010932: [10:59:34] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010932: [10:59:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010932: [10:59:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010932: [10:59:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010932: [10:59:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010932: [10:59:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010932: [10:59:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010932: [10:59:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006492: [10:59:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10932] RDOC 010932: [10:59:35] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001ED3A9881F0 RDOC 010932: [10:59:35] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 010932: [10:59:35] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010932: [10:59:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010932: [10:59:35] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010932: [10:59:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010932: [10:59:35] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001ED3A9881F0 / 0x00000000004D0474 RDOC 006492: [10:59:35] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010932: [10:59:35] vk_core.cpp(1603) - Log - Starting capture RDOC 010932: [10:59:35] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 010932: [10:59:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062528 bytes to 34848 (0.86 %) RDOC 010932: [10:59:35] vk_core.cpp(2116) - Log - Captured Vulkan frame with 3.874329 MB capture section in 0.015485 seconds RDOC 010932: [10:59:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010932: [10:59:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006492: [10:59:35] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010932: [10:59:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006492: [10:59:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (44059 bytes) (time 1618221575) 4687 byte thumbnail RDOC 006492: [10:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006492: [10:59:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006492: [10:59:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006492: [10:59:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006492: [10:59:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006492: [10:59:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006492: [10:59:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006492: [10:59:36] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006492: [10:59:36] vk_replay.cpp(4245) - Log - Created device. RDOC 006492: [10:59:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006492: [10:59:36] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006492: [10:59:36] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006492: [10:59:36] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006492: [10:59:36] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006492: [10:59:36] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006492: [10:59:36] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006492: [10:59:36] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006492: [10:59:36] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 006492: [10:59:36] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 006492: [10:59:36] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006492: [10:59:36] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006492: [10:59:36] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 006492: [10:59:36] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 006492: [10:59:36] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006492: [10:59:36] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006492: [10:59:36] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 006492: [10:59:36] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006492: [10:59:36] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006492: [10:59:36] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 006492: [10:59:36] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006492: [10:59:36] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006492: [10:59:36] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 006492: [10:59:36] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006492: [10:59:36] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006492: [10:59:36] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006492: [10:59:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006492: [10:59:37] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006492: [10:59:37] vk_core.cpp(2357) - Log - Timer chunk initialisation - 190.048 ms RDOC 006492: [10:59:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004372: [10:59:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004372: [10:59:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004372: [10:59:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004372: [10:59:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004372: [10:59:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10612 RDOC 010612: [10:59:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 010612: [10:59:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010612: [10:59:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010612: [10:59:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010612: [10:59:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010612: [10:59:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010612: [10:59:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010612: [10:59:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010612: [10:59:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010612: [10:59:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010612: [10:59:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010612: [10:59:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010612: [10:59:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010612: [10:59:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010612: [10:59:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004372: [10:59:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10612] RDOC 010612: [10:59:37] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010612: [10:59:38] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000011D99CEDB88 RDOC 010612: [10:59:38] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010612: [10:59:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010612: [10:59:38] core.cpp(1832) - Log - Removing device frame capturer for 0x0000011D99CEDB88 RDOC 010612: [10:59:38] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000011D99CEDB88 RDOC 010612: [10:59:38] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010612: [10:59:38] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000011D99CEDB88 / 0x0000000000400482 RDOC 010612: [10:59:38] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010612: [10:59:38] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004372: [10:59:38] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010612: [10:59:38] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010612: [10:59:38] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010612: [10:59:38] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195988 (1.19 %) RDOC 010612: [10:59:38] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.056185 seconds RDOC 010612: [10:59:38] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010612: [10:59:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010612: [10:59:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 004372: [10:59:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (202642 bytes) (time 1618221578) 2526 byte thumbnail RDOC 004372: [10:59:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 004372: [10:59:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004372: [10:59:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004372: [10:59:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004372: [10:59:39] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004372: [10:59:39] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004372: [10:59:39] d3d11_replay.cpp(4183) - Log - Created device. RDOC 004372: [10:59:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004372: [10:59:39] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004372: [10:59:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004372: [10:59:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004372: [10:59:39] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 102.209 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.075 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.482 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.878 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.435 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.064 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.611 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.813 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.098 ms RDOC 004372: [10:59:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.815 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.234 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.845 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.847 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.812 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.701 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.911 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.452 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.705 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.371 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.050 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.996 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.279 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.093 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.090 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.773 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.556 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.593 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.710 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.550 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.801 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.844 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.808 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.046 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.730 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.547 ms RDOC 004372: [10:59:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.297 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.130 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.687 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.647 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.845 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.127 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.161 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.875 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.478 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.624 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.837 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.279 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.734 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.005 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.869 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.608 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.599 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.777 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.642 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.001 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.469 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.696 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.700 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.856 ms RDOC 004372: [10:59:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.401 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.324 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.527 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.577 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.884 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.671 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.466 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.381 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.211 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.331 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.825 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.806 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.900 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.217 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.491 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.541 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.658 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.611 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.144 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.464 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.691 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.778 ms RDOC 004372: [10:59:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.841 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.621 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.612 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.573 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.798 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.665 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.947 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.578 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.167 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.087 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.345 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.653 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.676 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.712 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.694 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.235 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.366 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.551 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.933 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.708 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.488 ms RDOC 004372: [10:59:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.948 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.646 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.669 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.397 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.220 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.542 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.664 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.855 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.710 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.705 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.795 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.605 ms RDOC 004372: [10:59:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.356 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.192 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.227 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.378 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.467 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.053 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.296 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.454 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.403 ms RDOC 004372: [10:59:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.836 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.493 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.300 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.752 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.599 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.258 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 129.501 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.871 ms RDOC 004372: [10:59:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.048 ms RDOC 004372: [10:59:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.721 ms RDOC 004372: [10:59:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.870 ms RDOC 004372: [10:59:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.513 ms RDOC 004372: [10:59:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.891 ms RDOC 004372: [10:59:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.674 ms RDOC 004372: [10:59:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.554 ms RDOC 004372: [10:59:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.325 ms RDOC 004372: [10:59:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.388 ms RDOC 004372: [10:59:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.337 ms RDOC 004372: [10:59:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.933 ms RDOC 004372: [10:59:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.455 ms RDOC 004372: [10:59:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.829 ms RDOC 004372: [10:59:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.083 ms RDOC 004372: [10:59:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.099 ms RDOC 004372: [10:59:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.215 ms RDOC 004372: [10:59:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.718 ms RDOC 004372: [10:59:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.959 ms RDOC 004372: [10:59:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.192 ms RDOC 004372: [10:59:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.300 ms RDOC 004372: [10:59:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.872 ms RDOC 004372: [10:59:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.252 ms RDOC 004372: [10:59:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 200.287 ms RDOC 004372: [10:59:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.668 ms RDOC 004372: [10:59:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.464 ms RDOC 004372: [10:59:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.717 ms RDOC 004372: [10:59:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.741 ms RDOC 004372: [10:59:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.985 ms RDOC 004372: [10:59:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.289 ms RDOC 004372: [10:59:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.273 ms RDOC 004372: [10:59:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.530 ms RDOC 004372: [10:59:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.793 ms RDOC 004372: [10:59:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.753 ms RDOC 004372: [10:59:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.863 ms RDOC 004372: [10:59:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.424 ms RDOC 004372: [10:59:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.383 ms RDOC 004372: [10:59:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.829 ms RDOC 004372: [10:59:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.039 ms RDOC 004372: [10:59:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 265.703 ms RDOC 004372: [10:59:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.166 ms RDOC 004372: [10:59:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.901 ms RDOC 004372: [10:59:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.480 ms RDOC 004372: [10:59:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.027 ms RDOC 004372: [10:59:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.767 ms RDOC 004372: [10:59:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 262.903 ms RDOC 004372: [10:59:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 269.926 ms RDOC 004372: [10:59:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 263.541 ms RDOC 004372: [10:59:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.584 ms RDOC 004372: [10:59:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.510 ms RDOC 004372: [10:59:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 300.751 ms RDOC 004372: [10:59:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.466 ms RDOC 004372: [10:59:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.473 ms RDOC 004372: [10:59:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.439 ms RDOC 004372: [10:59:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.153 ms RDOC 004372: [11:00:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.487 ms RDOC 004372: [11:00:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.031 ms RDOC 004372: [11:00:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 297.957 ms RDOC 004372: [11:00:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 298.886 ms RDOC 004372: [11:00:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.719 ms RDOC 004372: [11:00:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.035 ms RDOC 004372: [11:00:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.823 ms RDOC 004372: [11:00:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 343.647 ms RDOC 004372: [11:00:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.790 ms RDOC 004372: [11:00:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 335.225 ms RDOC 004372: [11:00:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.264 ms RDOC 004372: [11:00:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.485 ms RDOC 004372: [11:00:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.106 ms RDOC 004372: [11:00:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.396 ms RDOC 004372: [11:00:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.452 ms RDOC 004372: [11:00:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.752 ms RDOC 004372: [11:00:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.429 ms RDOC 004372: [11:00:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.673 ms RDOC 004372: [11:00:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.612 ms RDOC 004372: [11:00:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.839 ms RDOC 004372: [11:00:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.190 ms RDOC 004372: [11:00:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.552 ms RDOC 004372: [11:00:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.245 ms RDOC 004372: [11:00:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.614 ms RDOC 004372: [11:00:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.976 ms RDOC 004372: [11:00:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.790 ms RDOC 004372: [11:00:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.693 ms RDOC 004372: [11:00:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.002 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.305 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.268 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.014 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.499 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.235 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.548 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.162 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.434 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.259 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.472 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.737 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.616 ms RDOC 004372: [11:00:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.576 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.958 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.435 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.222 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.950 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.177 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.087 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.096 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.491 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.469 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.925 ms RDOC 004372: [11:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.720 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.367 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.405 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.515 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.785 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.253 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.489 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.116 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.741 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.119 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.082 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.039 ms RDOC 004372: [11:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.032 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.939 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.739 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.999 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.078 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.963 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.276 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.910 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.340 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.962 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.868 ms RDOC 004372: [11:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.838 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.335 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.534 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.258 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.317 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.100 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.077 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.709 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.030 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.043 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.968 ms RDOC 004372: [11:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.432 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.152 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.021 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.252 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.772 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.368 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.920 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.453 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.632 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.763 ms RDOC 004372: [11:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.336 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.291 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 87.580 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.631 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.220 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.216 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.119 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.536 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.959 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.718 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.717 ms RDOC 004372: [11:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.653 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.463 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.645 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.736 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.062 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.006 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.477 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.762 ms RDOC 004372: [11:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.928 ms RDOC 004372: [11:00:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004796: [11:00:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004796: [11:00:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004796: [11:00:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004796: [11:00:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004796: [11:00:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7732 RDOC 007732: [11:00:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007732: [11:00:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007732: [11:00:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007732: [11:00:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007732: [11:00:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007732: [11:00:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007732: [11:00:18] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007732: [11:00:18] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007732: [11:00:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007732: [11:00:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007732: [11:00:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007732: [11:00:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007732: [11:00:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007732: [11:00:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007732: [11:00:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004796: [11:00:18] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7732] RDOC 007732: [11:00:18] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007732: [11:00:18] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001B370EBCC98 RDOC 007732: [11:00:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007732: [11:00:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007732: [11:00:18] core.cpp(1832) - Log - Removing device frame capturer for 0x000001B370EBCC98 RDOC 007732: [11:00:18] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001B370EBCC98 RDOC 007732: [11:00:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007732: [11:00:18] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001B370EBCC98 / 0x0000000000030468 RDOC 007732: [11:00:18] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007732: [11:00:18] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004796: [11:00:18] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 004796: [11:00:18] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007732: [11:00:18] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007732: [11:00:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007732: [11:00:19] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 527061 (3.16 %) RDOC 007732: [11:00:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.172762 seconds RDOC 007732: [11:00:19] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007732: [11:00:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 007732: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 004796: [11:00:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (574926 bytes) (time 1618221619) 43031 byte thumbnail RDOC 004796: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 004796: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:00:20] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004796: [11:00:20] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004796: [11:00:20] d3d11_replay.cpp(4183) - Log - Created device. RDOC 004796: [11:00:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:00:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004796: [11:00:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004796: [11:00:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:00:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 337.002 ms RDOC 004796: [11:00:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:00:32] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 004796: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:00:32] remote_server.cpp(1604) - Log - Capture open complete RDOC 004796: [11:00:32] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 004796: [11:00:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:00:32] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 004796: [11:00:32] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 004796: [11:00:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:00:48] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 004796: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:00:49] remote_server.cpp(1604) - Log - Capture open complete RDOC 004796: [11:00:49] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 004796: [11:00:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004796: [11:00:49] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004796: [11:00:49] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004796: [11:00:49] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004796: [11:00:49] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004796: [11:00:49] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004796: [11:00:49] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004796: [11:00:49] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 004796: [11:00:49] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004796: [11:00:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004796: [11:00:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004796: [11:00:49] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 004796: [11:00:49] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 004796: [11:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 004796: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 004796: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 004796: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 004796: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 004796: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 004796: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 004796: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004796: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 004796: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 004796: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 004796: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 004796: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 004796: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 004796: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 004796: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 004796: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 004796: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 004796: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 004796: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 004796: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 004796: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 004796: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 004796: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 004796: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 004796: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 004796: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 004796: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 004796: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 004796: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 004796: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 004796: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 004796: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 004796: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 004796: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 004796: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 004796: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 004796: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 004796: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 004796: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 004796: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 004796: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 004796: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 004796: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 004796: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 004796: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 004796: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 004796: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 004796: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 004796: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 004796: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 004796: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 004796: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 004796: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 004796: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 004796: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 004796: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 004796: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 004796: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 004796: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 004796: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 004796: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 004796: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 004796: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 004796: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 004796: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 004796: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 004796: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 004796: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 004796: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 004796: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 004796: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 004796: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 004796: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 004796: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 004796: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 004796: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004796: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 004796: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004796: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004796: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004796: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004796: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004796: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011076: [11:02:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 011076: [11:02:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011076: [11:02:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [11:02:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [11:02:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4168 RDOC 004168: [11:02:43] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 004168: [11:02:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004168: [11:02:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004168: [11:02:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004168: [11:02:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004168: [11:02:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004168: [11:02:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004168: [11:02:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004168: [11:02:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004168: [11:02:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004168: [11:02:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004168: [11:02:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004168: [11:02:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004168: [11:02:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004168: [11:02:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011076: [11:02:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4168] RDOC 004168: [11:02:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004168: [11:02:43] d3d12_device.cpp( 656) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004168: [11:02:43] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000142A52DBA98 RDOC 011076: [11:02:43] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004168: [11:02:43] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000142A52DBA98 / 0x0000000000430482 RDOC 004168: [11:02:43] d3d12_device.cpp(1102) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011076: [11:02:44] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004168: [11:02:44] d3d12_device.cpp(2192) - Log - Starting capture RDOC 004168: [11:02:45] d3d12_device.cpp(2298) - Log - Finished capture, Frame 5 RDOC 004168: [11:02:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18182528 bytes to 437188 (2.40 %) RDOC 004168: [11:02:45] d3d12_device.cpp(2576) - Log - Captured D3D12 frame with 17.340210 MB capture section in 0.543791 seconds RDOC 004168: [11:02:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 004168: [11:02:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004168: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011076: [11:02:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (485053 bytes) (time 1618221765) 43031 byte thumbnail RDOC 011076: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011076: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:02:46] d3d12_replay.cpp(3961) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011076: [11:02:46] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 011076: [11:02:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011076: [11:02:46] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011076: [11:02:46] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011076: [11:02:46] d3d12_replay.cpp(4135) - Log - Created device. RDOC 011076: [11:02:46] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:02:46] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 011076: [11:02:47] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1136.549 ms RDOC 011076: [11:03:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:03:21] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011076: [11:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:03:23] remote_server.cpp(1604) - Log - Capture open complete RDOC 011076: [11:03:23] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011076: [11:03:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:03:23] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 011076: [11:03:23] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011076: [11:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:03:58] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011076: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:00] remote_server.cpp(1604) - Log - Capture open complete RDOC 011076: [11:04:00] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011076: [11:04:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011076: [11:04:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011076: [11:04:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011076: [11:04:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011076: [11:04:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011076: [11:04:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011076: [11:04:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011076: [11:04:00] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 011076: [11:04:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011076: [11:04:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011076: [11:04:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011076: [11:04:00] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 011076: [11:04:00] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011076: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011076: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011076: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011076: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011076: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011076: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011076: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011076: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011076: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011076: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011076: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011076: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011076: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011076: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011076: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011076: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011076: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011076: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011076: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011076: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011076: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011076: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011076: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011076: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011076: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011076: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011076: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011076: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011076: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011076: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011076: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011076: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011076: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011076: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011076: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011076: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011076: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011076: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011076: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011076: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011076: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011076: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011076: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011076: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011076: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011076: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011076: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011076: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011076: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011076: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011076: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011076: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011076: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011076: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011076: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011076: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011076: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011076: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011076: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011076: [11:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011076: [11:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011076: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011076: [11:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011076: [11:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011076: [11:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011076: [11:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011076: [11:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011076: [11:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011076: [11:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011076: [11:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011076: [11:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011076: [11:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [11:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [11:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [11:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011076: [11:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011076: [11:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001568: [11:06:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 001568: [11:06:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001568: [11:06:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001568: [11:06:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001568: [11:06:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7748 RDOC 007748: [11:06:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 007748: [11:06:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007748: [11:06:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007748: [11:06:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007748: [11:06:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007748: [11:06:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007748: [11:06:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007748: [11:06:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007748: [11:06:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007748: [11:06:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007748: [11:06:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007748: [11:06:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007748: [11:06:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007748: [11:06:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007748: [11:06:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001568: [11:06:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7748] RDOC 007748: [11:06:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007748: [11:06:11] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007748: [11:06:11] gl_driver.cpp(1155) - Log - Created new sharegroup 000001CA1B8F4210 RDOC 007748: [11:06:11] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007748: [11:06:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007748: [11:06:11] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007748: [11:06:11] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007748: [11:06:11] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007748: [11:06:11] gl_driver.cpp(1054) - Log - Deleting shader group 000001CA1B8F4210 RDOC 007748: [11:06:11] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007748: [11:06:11] gl_driver.cpp(1155) - Log - Created new sharegroup 000001CA1B8F3ED0 RDOC 007748: [11:06:11] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007748: [11:06:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007748: [11:06:11] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007748: [11:06:11] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007748: [11:06:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001568: [11:06:11] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007748: [11:06:12] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B047E RDOC 001568: [11:06:12] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007748: [11:06:12] gl_driver.cpp(2174) - Log - Starting capture RDOC 007748: [11:06:14] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 007748: [11:06:14] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13885952 bytes to 408736 (2.94 %) RDOC 007748: [11:06:14] gl_driver.cpp(2393) - Log - Captured GL frame with 13.242676 MB capture section in 2.492691 seconds RDOC 007748: [11:06:14] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4590 bytes to 4590 (100.00 %) RDOC 007748: [11:06:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 007748: [11:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001568: [11:06:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (447053 bytes) (time 1618221974) 33512 byte thumbnail RDOC 001568: [11:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001568: [11:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:06:15] gl_replay.cpp(3770) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001568: [11:06:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001568: [11:06:15] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001568: [11:06:15] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001568: [11:06:15] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001568: [11:06:15] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001568: [11:06:15] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001568: [11:06:15] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001568: [11:06:15] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 001568: [11:06:15] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001568: [11:06:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001568: [11:06:15] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001568: [11:06:16] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001568: [11:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:06:18] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 2659.755 ms RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 001568: [11:06:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:27] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:28] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 001568: [11:06:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:32] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 001568: [11:06:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:32] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 001568: [11:06:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 001568: [11:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:06:32] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 001568: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:06:35] remote_server.cpp(1604) - Log - Capture open complete RDOC 001568: [11:06:35] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 001568: [11:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:06:35] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 001568: [11:06:35] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 001568: [11:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:06:54] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 001568: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:06:55] remote_server.cpp(1604) - Log - Capture open complete RDOC 001568: [11:06:55] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 001568: [11:06:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001568: [11:06:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001568: [11:06:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001568: [11:06:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001568: [11:06:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001568: [11:06:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001568: [11:06:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001568: [11:06:55] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 001568: [11:06:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001568: [11:06:55] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 001568: [11:06:55] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001568: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001568: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001568: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001568: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001568: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001568: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001568: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 001568: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 001568: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 001568: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 001568: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 001568: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 001568: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 001568: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 001568: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 001568: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 001568: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 001568: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001568: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 001568: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 001568: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 001568: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 001568: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 001568: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 001568: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 001568: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 001568: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 001568: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 001568: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 001568: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 001568: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001568: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001568: [11:07:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 001568: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 001568: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 001568: [11:07:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 001568: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 001568: [11:07:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 001568: [11:07:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 001568: [11:07:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 001568: [11:07:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 001568: [11:07:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 001568: [11:07:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 001568: [11:07:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 001568: [11:07:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 001568: [11:07:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:07:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 001568: [11:07:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:07:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:07:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:07:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:07:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:07:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 001568: [11:08:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 001568: [11:08:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 001568: [11:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 001568: [11:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 001568: [11:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 001568: [11:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 001568: [11:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 001568: [11:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 001568: [11:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 001568: [11:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 001568: [11:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 001568: [11:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 001568: [11:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 001568: [11:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 001568: [11:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 001568: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 001568: [11:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 001568: [11:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 001568: [11:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 001568: [11:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 001568: [11:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 001568: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 001568: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 001568: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 001568: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 001568: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 001568: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 001568: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 001568: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 001568: [11:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 001568: [11:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 001568: [11:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 001568: [11:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 001568: [11:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 001568: [11:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 001568: [11:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 001568: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 001568: [11:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 001568: [11:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 001568: [11:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 001568: [11:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 001568: [11:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 001568: [11:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 001568: [11:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 001568: [11:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 001568: [11:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 001568: [11:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 001568: [11:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 001568: [11:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 001568: [11:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 001568: [11:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 001568: [11:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 001568: [11:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 001568: [11:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 001568: [11:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 001568: [11:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 001568: [11:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 001568: [11:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001568: [11:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 001568: [11:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001568: [11:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001568: [11:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001568: [11:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001568: [11:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001568: [11:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 004060: [11:08:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 004060: [11:08:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004060: [11:08:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004060: [11:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 004060: [11:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004060: [11:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004060: [11:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004060: [11:08:55] d3d11_replay.cpp(4183) - Log - Created device. RDOC 004060: [11:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004060: [11:08:55] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004060: [11:08:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004060: [11:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004060: [11:08:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1592.620 ms RDOC 004060: [11:08:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 17.745 ms RDOC 004060: [11:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004060: [11:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 004060: [11:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004060: [11:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004060: [11:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004060: [11:08:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004060: [11:08:57] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004060: [11:08:57] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004060: [11:08:57] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004060: [11:08:57] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004060: [11:08:57] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004060: [11:08:57] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004060: [11:08:57] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 004060: [11:08:57] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004060: [11:08:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004060: [11:08:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004060: [11:08:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004060: [11:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004060: [11:08:58] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 54.116 ms RDOC 004060: [11:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004060: [11:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 004060: [11:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004060: [11:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004060: [11:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004060: [11:08:59] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 004060: [11:08:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004060: [11:08:59] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004060: [11:08:59] d3d12_replay.cpp(4135) - Log - Created device. RDOC 004060: [11:08:59] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004060: [11:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004060: [11:08:59] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 004060: [11:08:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004060: [11:08:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004060: [11:08:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004060: [11:08:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004060: [11:09:02] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 2904.936 ms RDOC 004060: [11:09:02] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:03] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:03] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:04] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:04] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:08] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:13] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:13] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:13] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:13] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:14] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:14] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:14] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:16] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 004060: [11:09:16] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 004060: [11:09:19] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:19] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:20] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 004060: [11:09:22] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 004060: [11:09:24] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:24] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:25] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:25] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:25] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:25] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:26] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:26] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:26] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:26] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:26] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:27] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:27] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:27] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:27] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:28] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:28] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:28] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:29] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:29] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:29] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:29] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:30] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 004060: [11:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 009404: [11:09:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 009404: [11:09:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009404: [11:09:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009404: [11:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:32] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:32] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 955.681 ms RDOC 009404: [11:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.709 ms RDOC 009404: [11:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 179.846 ms RDOC 009404: [11:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.301 ms RDOC 009404: [11:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 176.417 ms RDOC 009404: [11:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.050 ms RDOC 009404: [11:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.122 ms RDOC 009404: [11:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:35] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:35] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.635 ms RDOC 009404: [11:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:35] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:35] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 177.620 ms RDOC 009404: [11:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:35] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:35] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 189.979 ms RDOC 009404: [11:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:36] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.597 ms RDOC 009404: [11:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:36] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 182.970 ms RDOC 009404: [11:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:36] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 179.338 ms RDOC 009404: [11:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:37] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:37] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:37] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 179.343 ms RDOC 009404: [11:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:37] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:37] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:37] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 179.716 ms RDOC 009404: [11:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:37] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:37] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:37] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 181.120 ms RDOC 009404: [11:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:38] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:38] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.141 ms RDOC 009404: [11:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:38] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:38] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.968 ms RDOC 009404: [11:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:38] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:38] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 179.824 ms RDOC 009404: [11:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009404: [11:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:39] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009404: [11:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:39] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009404: [11:09:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009404: [11:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:39] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.185 ms RDOC 009404: [11:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:39] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009404: [11:09:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009404: [11:09:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:39] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:39] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 53.292 ms RDOC 009404: [11:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:40] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:40] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.721 ms RDOC 009404: [11:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:40] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:40] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.036 ms RDOC 009404: [11:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:40] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:40] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.277 ms RDOC 009404: [11:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:40] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:40] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.616 ms RDOC 009404: [11:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:40] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:41] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.611 ms RDOC 009404: [11:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:41] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:41] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.827 ms RDOC 009404: [11:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:41] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:41] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.388 ms RDOC 009404: [11:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:41] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:41] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.138 ms RDOC 009404: [11:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:41] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 22.902 ms RDOC 009404: [11:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:42] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.762 ms RDOC 009404: [11:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:42] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 22.972 ms RDOC 009404: [11:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:42] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.226 ms RDOC 009404: [11:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:42] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:43] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:43] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.433 ms RDOC 009404: [11:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:43] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:43] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:43] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.381 ms RDOC 009404: [11:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:43] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:43] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:43] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 26.605 ms RDOC 009404: [11:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:43] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:43] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:43] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.600 ms RDOC 009404: [11:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:43] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:44] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:44] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.657 ms RDOC 009404: [11:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:44] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:44] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:44] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.312 ms RDOC 009404: [11:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009404: [11:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009404: [11:09:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009404: [11:09:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009404: [11:09:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009404: [11:09:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009404: [11:09:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009404: [11:09:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009404: [11:09:44] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 009404: [11:09:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009404: [11:09:44] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:44] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.322 ms RDOC 009404: [11:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:45] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:45] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:45] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:45] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:45] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:45] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:45] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:45] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:45] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:47] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 2234.491 ms RDOC 009404: [11:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:47] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:47] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:47] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:47] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:48] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:48] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:48] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:48] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:48] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:48] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1003.672 ms RDOC 009404: [11:09:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:49] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:49] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:49] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:49] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:49] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:49] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:49] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:49] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:49] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:50] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 991.054 ms RDOC 009404: [11:09:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:50] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:50] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:50] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:50] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:50] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:50] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:50] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:50] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:50] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:51] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1008.007 ms RDOC 009404: [11:09:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:51] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:51] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:51] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:51] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:51] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:51] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:52] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:52] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:52] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 985.804 ms RDOC 009404: [11:09:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:52] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:52] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:52] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:52] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:52] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:53] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:53] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:53] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:53] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:53] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:53] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1008.161 ms RDOC 009404: [11:09:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:54] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:54] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:54] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:54] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:54] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:54] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:54] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:54] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:54] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:54] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:55] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 967.954 ms RDOC 009404: [11:09:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:55] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:55] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:55] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:55] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:55] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:55] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:55] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:55] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:55] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:56] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 996.793 ms RDOC 009404: [11:09:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:56] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:56] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:56] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:56] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:56] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:56] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:56] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:56] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:56] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:57] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 961.648 ms RDOC 009404: [11:09:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:57] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:57] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:57] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:57] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:57] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:57] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:57] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:58] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:58] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:58] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:09:58] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 962.653 ms RDOC 009404: [11:09:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:09:58] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:09:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:09:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:09:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:09:58] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:09:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:09:58] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:09:58] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:09:58] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:09:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:09:59] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:09:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:09:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:09:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:09:59] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:00] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1059.800 ms RDOC 009404: [11:10:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:00] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:00] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:00] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:00] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:00] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:00] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:00] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:00] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:00] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:00] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:01] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 992.624 ms RDOC 009404: [11:10:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:01] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:01] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:01] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:01] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:01] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:01] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:01] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:01] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:01] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:01] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:02] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 961.968 ms RDOC 009404: [11:10:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:02] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:02] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:02] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:02] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:02] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:02] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:02] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:03] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:03] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:03] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:03] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1027.677 ms RDOC 009404: [11:10:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:04] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:04] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:04] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:04] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:04] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:04] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:04] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:04] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:04] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:05] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1000.344 ms RDOC 009404: [11:10:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:05] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:05] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:05] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:05] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:05] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:05] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:05] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:05] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:05] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:05] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:06] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 1034.883 ms RDOC 009404: [11:10:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:06] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:06] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:06] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:06] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:06] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:06] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:06] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:06] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:06] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:06] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:07] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 957.401 ms RDOC 009404: [11:10:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:07] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:07] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:07] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:07] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:07] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:07] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:08] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:08] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:08] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:08] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 959.682 ms RDOC 009404: [11:10:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:08] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:08] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:08] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:08] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:08] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:09] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:09] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:09] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:09] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:09] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:09] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 998.812 ms RDOC 009404: [11:10:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009404: [11:10:10] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009404: [11:10:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009404: [11:10:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009404: [11:10:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009404: [11:10:10] d3d12_replay.cpp(3972) - Log - Enabled experimental shaders RDOC 009404: [11:10:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009404: [11:10:10] d3d12_replay.cpp(4055) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009404: [11:10:10] d3d12_replay.cpp(4135) - Log - Created device. RDOC 009404: [11:10:10] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [11:10:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009404: [11:10:10] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009404: [11:10:10] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009404: [11:10:10] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009404: [11:10:10] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009404: [11:10:10] d3d12_device_wrap.cpp(1345) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009404: [11:10:11] d3d12_device.cpp(3821) - Log - Timer chunk initialisation - 949.152 ms RDOC 009404: [11:10:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006468: [11:10:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) loaded in replay application RDOC 006468: [11:10:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006468: [11:10:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006468: [11:10:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006468: [11:10:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 648 RDOC 000648: [11:10:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (c3ca732ab9d49d710922ce0243e7bd7b404415d1) capturing application RDOC 000648: [11:10:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000648: [11:10:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000648: [11:10:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000648: [11:10:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000648: [11:10:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000648: [11:10:11] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000648: [11:10:11] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000648: [11:10:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000648: [11:10:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000648: [11:10:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000648: [11:10:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000648: [11:10:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000648: [11:10:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000648: [11:10:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006468: [11:10:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [648] RDOC 000648: [11:10:12] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000020E7A324F00 RDOC 000648: [11:10:12] vk_device_funcs.cpp( 824) - Log - Initialised capture layer in Vulkan instance. RDOC 000648: [11:10:12] vk_device_funcs.cpp(1439) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000648: [11:10:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000648: [11:10:12] vk_device_funcs.cpp(3615) - Log - Created capture device from physical device 0 RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000648: [11:10:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000648: [11:10:12] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000020E7A324F00 / 0x00000000004B0482 RDOC 006468: [11:10:12] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006468: [11:10:17] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000648: [11:10:17] vk_core.cpp(1603) - Log - Starting capture RDOC 000648: [11:10:17] vk_core.cpp(1725) - Log - Finished capture, Frame 5 RDOC 000648: [11:10:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 372733 (2.59 %) RDOC 000648: [11:10:17] vk_core.cpp(2116) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.190810 seconds RDOC 000648: [11:10:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 000648: [11:10:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 000648: [11:10:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006468: [11:10:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (423745 bytes) (time 1618222217) 45921 byte thumbnail RDOC 006468: [11:10:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006468: [11:10:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:10:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:10:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:10:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006468: [11:10:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006468: [11:10:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006468: [11:10:18] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006468: [11:10:18] vk_replay.cpp(4245) - Log - Created device. RDOC 006468: [11:10:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:10:18] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006468: [11:10:18] vk_device_funcs.cpp(1154) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006468: [11:10:18] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006468: [11:10:18] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006468: [11:10:18] vk_device_funcs.cpp(1334) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006468: [11:10:18] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006468: [11:10:18] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006468: [11:10:18] vk_device_funcs.cpp(1578) - Log - Creating replay device from physical device 0 RDOC 006468: [11:10:18] vk_device_funcs.cpp(1711) - Log - Enabling VK_KHR_driver_properties RDOC 006468: [11:10:18] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006468: [11:10:18] vk_device_funcs.cpp(1734) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006468: [11:10:18] vk_device_funcs.cpp(1749) - Log - Enabling VK_KHR_buffer_device_address RDOC 006468: [11:10:18] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 0: RDOC 006468: [11:10:18] vk_device_funcs.cpp(1810) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [11:10:18] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [11:10:18] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 0: RDOC 006468: [11:10:18] vk_device_funcs.cpp(1957) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [11:10:18] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [11:10:18] vk_device_funcs.cpp(1808) - Log - Capture describes queue family 1: RDOC 006468: [11:10:18] vk_device_funcs.cpp(1810) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [11:10:18] vk_device_funcs.cpp(1815) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [11:10:18] vk_device_funcs.cpp(1955) - Log - Remapping to queue family 1: RDOC 006468: [11:10:18] vk_device_funcs.cpp(1957) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006468: [11:10:18] vk_device_funcs.cpp(1962) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006468: [11:10:18] vk_device_funcs.cpp(2867) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006468: [11:10:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006468: [11:10:19] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006468: [11:10:19] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::198 RDOC 006468: [11:10:19] vk_core.cpp(2357) - Log - Timer chunk initialisation - 386.587 ms RDOC 006468: [11:11:06] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 006468: [11:11:06] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 006468: [11:11:06] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 006468: [11:11:06] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 006468: [11:11:06] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 006468: [11:11:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:20] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006468: [11:11:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:20] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006468: [11:11:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:20] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006468: [11:11:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:20] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006468: [11:11:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:20] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006468: [11:11:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006468: [11:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:11:22] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 006468: [11:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:11:22] remote_server.cpp(1604) - Log - Capture open complete RDOC 006468: [11:11:22] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 006468: [11:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:11:23] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 006468: [11:11:23] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 006468: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:12:53] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 006468: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:12:54] remote_server.cpp(1604) - Log - Capture open complete RDOC 006468: [11:12:54] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 006468: [11:12:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006468: [11:12:54] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006468: [11:12:54] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006468: [11:12:54] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006468: [11:12:54] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006468: [11:12:54] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006468: [11:12:54] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006468: [11:12:54] gl_replay.cpp(3819) - Log - Created OpenGL replay device. RDOC 006468: [11:12:54] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006468: [11:12:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006468: [11:12:54] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006468: [11:12:55] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 006468: [11:12:55] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 006468: [11:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006468: [11:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 006468: [11:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006468: [11:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 006468: [11:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 006468: [11:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 006468: [11:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 006468: [11:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 006468: [11:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 006468: [11:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 006468: [11:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 006468: [11:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 006468: [11:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 006468: [11:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 006468: [11:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 006468: [11:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 006468: [11:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 006468: [11:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 006468: [11:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006468: [11:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006468: [11:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 006468: [11:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 006468: [11:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 006468: [11:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 006468: [11:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 006468: [11:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 006468: [11:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 006468: [11:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 006468: [11:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 006468: [11:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 006468: [11:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006468: [11:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006468: [11:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006468: [11:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006468: [11:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006468: [11:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006468: [11:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006468: [11:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006468: [11:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006468: [11:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 006468: [11:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006468: [11:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006468: [11:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006468: [11:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006468: [11:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 006468: [11:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006468: [11:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006468: [11:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006468: [11:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006468: [11:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006468: [11:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 006468: [11:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 006468: [11:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006468: [11:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006468: [11:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006468: [11:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 006468: [11:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 006468: [11:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006468: [11:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006468: [11:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006468: [11:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:15:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:15:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:15:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006468: [11:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006468: [11:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 006468: [11:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006468: [11:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006468: [11:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006468: [11:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006468: [11:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006468: [11:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006468: [11:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006468: [11:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006468: [11:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006468: [11:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 006468: [11:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 006468: [11:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006468: [11:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006468: [11:16:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006468: [11:16:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 006468: [11:16:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006468: [11:16:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 006468: [11:16:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 006468: [11:16:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006468: [11:16:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 006468: [11:16:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006468: [11:16:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006468: [11:16:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006468: [11:16:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006468: [11:16:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006468: [11:16:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer